Gaming Underground Network

Come for the Mods, Stay for the Community!
 
HomeCalendarInterviewsFAQMemberlistUsergroupsRegisterLog in
Info Panel
Stay Connected

GUNetwork
_
September 2019
MonTueWedThuFriSatSun
      1
2345678
9101112131415
16171819202122
23242526272829
30      
CalendarCalendar

Share
 

 Character depth

View previous topic View next topic Go down 
AuthorMessage
Ikesoh

Ikesoh

Posts : 5
Join date : 2018-11-23
Location : Outer Heaven

Character depth  Empty
PostSubject: Character depth    Character depth  EmptyTue Nov 27, 2018 6:02 am

So I plan on making a companion mod in New Vegas and wondered what made NV companions more interesting than their Fallout 3/4 counterparts. They both had dialogue full of exposition and backstory but I can’t put my finger why the New Vegas companions have more depth
Back to top Go down
View user profile
IRORIEH

IRORIEH

Posts : 787
Join date : 2015-04-09
Age : 22
Location : UK

Character sheet
Name: Booker
Faction: The highest bidder
Level: 21

Character depth  Empty
PostSubject: Re: Character depth    Character depth  EmptyTue Nov 27, 2018 11:42 am

Simple. Natural evolution of the character.

In fallout 3, companions basically reveal their entire life story the moment you meet them (if they have one, like Fawkes) and then they can never really be spoke to again. In Fallout 4's case, their story comes in the form of small dialogue snippets that come in intervals, that are unlocked by gaining approval. While it's a step up from 3, it still feels unnatural as there is no real prompting, ie the player questioning them as they travel.

Dialogue trees in FNV as a whole were far more expansive. You could frequently ask your companions questions about themselves and their lives, including questions which would only appear after the player learns of certain events (like Boone and Bitter Springs). While each companion had triggers for their approval, which unlocked more questions, these were more specific than picking locks and hacking terminals, usually relating to their own stories, (like arcade and the crashed Vertibird) and the new dialogue options felt more like followups to questions the player had already asked as opposed to the NPC unpacking their life on you piece by piece. It showed character when someone like Boone reacts to the players choice to kill or save the captured soldiers in Nelson, and he explains that he frequently had to kill such men himself, and deeply regrets it, or when the regularly guarded Raul questions his own self worth after seeing how other old timers can remain so useful to their community when he feels worthless.

Tldr: The point is, FNVs companions are tailor made for their world and have specific tie ins to story and locations that lack from Fallout 3/4. It's something that needs to be present to make the character a part of that setting.

_________________
Muwahahahahahahaha!!!
What do you mean evil laugh!? This is how I always laugh!
Bow Down:
 
Back to top Go down
View user profile
Ikesoh

Ikesoh

Posts : 5
Join date : 2018-11-23
Location : Outer Heaven

Character depth  Empty
PostSubject: Re: Character depth    Character depth  EmptyTue Nov 27, 2018 11:59 am

Ohh okay it makes more sense now haha. Thanks a ton! I knew it had something to do with Nv’s expansive dialogue but I completely forgot the difference in how backstories were revealed in both games. Thanks again guys! cheers
Back to top Go down
View user profile
Sponsored content




Character depth  Empty
PostSubject: Re: Character depth    Character depth  Empty

Back to top Go down
 

Character depth

View previous topic View next topic Back to top 
Page 1 of 1

 Similar topics

-
» Can You Name This Game Character
» My Fantage Character - What do you think?
» How do you make your fantage character, your avatar?
» Fantage Character Drawing [:
» My fantage character!!!

Permissions in this forum:You cannot reply to topics in this forum
Gaming Underground Network :: Fallout :: Discussion-