Subject: Fallout 76: Griefing and Wanted Gameplay Fri Oct 26, 2018 10:31 pm
And it was from a Rust Player
To anyone who is interested to see how it looks like in the game, check the videos below:
_________________
Will there be enough Dakka?
c4in
Posts : 476 Join date : 2015-08-21
Character sheet Name: Curse Faction: Self Level: 50
Subject: Re: Fallout 76: Griefing and Wanted Gameplay Sat Oct 27, 2018 10:18 am
Prime example why FPS games are bad in console gaming, at least it looks bad in Fallout 76. Like the guy said, it feels clunky. People have to rely on VATS more often.
Overall gameplay is just boring, these videos were entertaining though. Like what's the point? Kill, loot, build, repeat.
_________________
Walking down an unknown road
ahyuser001
Posts : 689 Join date : 2018-01-28
Character sheet Name: Character Faction: Level:
Subject: Re: Fallout 76: Griefing and Wanted Gameplay Sat Oct 27, 2018 4:12 pm
@c4in I agree but more so about the PVP. It is pointless since you only get scrap. Not only that it takes too much time to kill 1 person if they do not engage you.
I can see people enjoying this game for it's settlement building though since it is similar to Fallout 4's settlement system and that has created its own fanbase.
It is really hard for me to get into this game with just that though which is why they need to overhaul PVP or at least make it so that only factions or guilds that are at war with each other are able to go full pvp with each other/pvp servers.
_________________
Will there be enough Dakka?
MrEggs0925
Posts : 160 Join date : 2014-12-14 Location : Canada
Character sheet Name: Faction: Level:
Subject: Re: Fallout 76: Griefing and Wanted Gameplay Sat Oct 27, 2018 4:56 pm
@ahyuser001 Even then, the settlement building is extremely lackluster. In Fallout 4, people liked building huge settlements from bunkers to massive skyscrapers filling them with details and NPCs.
The number of mods needed just to make settlement building somewhat enjoyable is staggering. In Fallout 76 you don't get that. You get a mediocre sized area to build a shack or a tent relying on base game assets. It makes sense for the game but removes the want to build something more interesting than an empty box with workbenches and a stash.
I really only see myself exploring the world with my friends while facing the occasional griefer. I'm sure the game will be fun but I'm worried about how long that fun will last.
Fury
Posts : 398 Join date : 2015-04-17 Age : 26 Location : Tamriel or Sol
Character sheet Name: Faction: Level: 1
Subject: Re: Fallout 76: Griefing and Wanted Gameplay Sat Oct 27, 2018 5:42 pm
Since I see settlements a topic here I can and will contribute to this. I will also add to the the topics of Griefing and Exploration. All my input will be in spoiler tabs as I have a lot to talk about in the time that I have been able to play and it will make topics easier to navigate.
Settlements:
In 76 while the system is similar to Fallout 4, I feel the UI is much cleaner and easier to navigate. It is still the same right to left system but the extra step of having to go into the items then into what you want is gone. Now you go to, for example sake, the structures tab and it is split into basic things like Foundations, Wooden Walls, Metal Walls and Cement Walls. However once over say the wooden walls you have to scrolls left and right to move between solid wall, window and door frame. I personally like this a TON more. Oh and windows have shutters on them now that you can open and close. Things like couches, tables and the sort are also the same way.
Update: Here is what the settlement menu looks like for those that have not seen it.
Exploration:
Exploration in 76 is a lot of fun surprisingly. The world feels very lived in surprisingly. For my first example of this case I will use a coffee shop I found during the last BETA session. When I saw it at first it was easy to tell what it was due to it having that 50's vibe to it. The window out looked onto the street and you could see the nearby river. Near the window was a table and on the wall near to it was more tables with various coffee cups. In front of the doorway was what you'd expect from a coffee shop from that era, a bar near to the staff area that had your usual bar stools with more mugs sitting on the counter with some newspapers on said counter.
Another case of this was the Charleston Capital Building. I went in expecting something basic but left never wanting to come back. Upon entering for the first time there was a couple of Mister Handies floating around, I had entered through the DMV area. Again like the coffee shop think "generic 50's DMV" with benches lined back to back in several rows. In a few of the benches were the remains of humans, as bad as it sounds I found this somewhat funny. Moving on to the more of the actual location though if you make your way to the counter you too can get a ticket number to wait with the dead. The building itself other than the DMV area was rather ruined, but don't worry the 20 or so Feral Ghouls can come and welcome you to their home. Expect your weapon(s) to break, you to run while dodging holes and running through ruined offices past desks to simply catch a break. My advice is to fall into the sub levels and make your stand that way.
Griefing:
As for griefing I had only a single "negative" experience with a player that followed me around for a couple minutes just wasting ammo trying to get me to fight back. Eventually with the dude following me I just went near to Super Mutants and the agro went to the dude following me. So that was that. As for my overall player experience, it has been really positive. Have had plenty of interaction with people not at towns, but surprisingly my own C.A.M.P. It seems that if you build it relatively close to a key location (river, major location, forest w/wood) people will congregate to the location (somehow, your camp doesn't show up on the map). I can already see people building hotel type places with their C.A.M.Ps and I might actually do that and blueprint the building.
If any more questions are to be had feel free to ask. But at the time of posting this the second BETA (technically the third) is about to begin so I am back to wastes for another two hours.
_________________
Quotes:
"Through action, a Man becomes a Hero. Through death, a Hero becomes a Legend. Through time, a Legend becomes a Myth and by learning from the myth a man takes action." ~ Some Dude in the YouTube Comments
"Once the game is finished, the King and the Pawn go into the same box." Cortana, Halo series
"The way I see it, every life is a pile of good things and bad things. The good things don't always soften the bad things, but vise versa, the bad things don't always spoil the good things and make them unimportant." ~ The Doctor (11th Doctor)
"Dream not of what you are, but of what you want to be." ~ Various Warframe Characters
ahyuser001
Posts : 689 Join date : 2018-01-28
Character sheet Name: Character Faction: Level:
Subject: Re: Fallout 76: Griefing and Wanted Gameplay Sun Oct 28, 2018 3:01 am
@MrEggs0925 I would have to say that despite Fallout 76 having the same settlement building as Fallout 4 it does have new assets that players can play with. You can see this on a lot of streams or gameplay vids of the Fallout 76 demo.
The thing with this system is it is already good and the only limiting factor is the player's creativity. I could already imagine people making their own houses/settlement and merging it with other players creations. There are people out there who would have fun doing that.
My only issue with exploration is getting the feeling of repetitiveness. I do get enjoyment from discovering new places or lore but there will come a point where I will get the feeling that I already did this or I have already seen that. I think I will wait until they add more content before I buy the game with that price tag.
@Fury It has been awhile since I touched Fallout 4's settlement system but could you guys confirm if the rug glitch still works?
_________________
Will there be enough Dakka?
MrEggs0925
Posts : 160 Join date : 2014-12-14 Location : Canada
Character sheet Name: Faction: Level:
Subject: Re: Fallout 76: Griefing and Wanted Gameplay Sun Oct 28, 2018 3:52 am
@ahyuser001 I am aware of the new assets available. But I don't necessarily mean stuff like construction barricades or porta-poddies. I mean mods like Homemaker or SOE which add complete new build sets for rooms, hallways, etc...
Fallout 76's settlement system seems more aimed at stuff like small campsites, or small shacks. Not full-on military bases. While this was done for obvious reasons it none the less removed a lot of the aspects of settlement building that made it great. A major one being mods and how much your PC could take before everything became a 1 FPS slideshow.
I have to agree with you on the exploration. Even modded Fallout gets boring at some point and from what I've seen some areas can be incredibly bare. I could give some examples, but I don't want to spoil anything.
Sponsored content
Subject: Re: Fallout 76: Griefing and Wanted Gameplay