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 Your go to fallout 4/NV build?

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Xultrum

Xultrum

Posts : 16
Join date : 2018-07-08

Your go to fallout 4/NV build? Empty
PostSubject: Your go to fallout 4/NV build?   Your go to fallout 4/NV build? EmptySun Jul 08, 2018 11:04 pm

Roleplaying is why bethesda is as successful as it is. So I got to wondering...does anyone have any wacky/insane builds that are fun?
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ahyuser001

ahyuser001

Posts : 689
Join date : 2018-01-28

Character sheet
Name: Character
Faction:
Level:

Your go to fallout 4/NV build? Empty
PostSubject: Re: Your go to fallout 4/NV build?   Your go to fallout 4/NV build? EmptyThu Jul 12, 2018 4:43 pm

I don't really have a build. I usually pick a perk or a weapon and build a character around it like for example I decided to create a character based on the cowboy perk. You have to choose which weapon on that perk you want to specialize on like a knife, a pistol or a rifle.

Then you decide if you are going to be vats heavy and stuff and so on and so forth...

There is also the Fudgemuppet builds so...

LINKgif

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Your go to fallout 4/NV build? Zerkcat

Will there be enough Dakka?
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Vergilius

Vergilius

Posts : 44
Join date : 2018-07-03

Your go to fallout 4/NV build? Empty
PostSubject: Re: Your go to fallout 4/NV build?   Your go to fallout 4/NV build? EmptyFri Jul 13, 2018 3:13 am

Not sure if it counts as a build but just about every single NV character I make ends up using "That Gun" and either "This Machine" or another M1 Garand added by a mod. The ping of the Garand is always satisfying and besides just being an awesome Blade Runner reference That Gun is a neat fusion between classic old school western revolver and new age hi-tech sci-fi gun since I myself tend to lean back and forward between the two themes as I play.

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Your go to fallout 4/NV build? Nfs6M2P
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rest_in_pepperoni

rest_in_pepperoni

Posts : 271
Join date : 2015-01-06
Age : 24
Location : England

Your go to fallout 4/NV build? Empty
PostSubject: Re: Your go to fallout 4/NV build?   Your go to fallout 4/NV build? EmptyFri Jul 13, 2018 7:19 am

Nothing too wacky, but an unarmed build is always fun, especially in FO4 what with blitz and all.

Oh and the criticial animations are amazing for completely unarmed characters.

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BigRedRandomMan

BigRedRandomMan

Posts : 113
Join date : 2015-07-17
Location : United Kingdom

Character sheet
Name: Bourbon Freeman
Faction: NCR
Level: 30

Your go to fallout 4/NV build? Empty
PostSubject: Re: Your go to fallout 4/NV build?   Your go to fallout 4/NV build? EmptySat Jul 14, 2018 5:00 pm

For somebody like me who plays a lot with damage modifiers that make it so you can die in one shot, I more often than not play a sniper build. I use high damage weapons from a distance to help me survive better and then use a pistol or shotgun for when the enemy gets too close for my rifle.

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Two wrongs don't make a right, but three lefts do!
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bluestinger27

bluestinger27

Posts : 23
Join date : 2018-01-26
Age : 25
Location : Philippines

Character sheet
Name: Ritz
Faction: Boomer
Level: 20

Your go to fallout 4/NV build? Empty
PostSubject: Re: Your go to fallout 4/NV build?   Your go to fallout 4/NV build? EmptyTue Jul 17, 2018 8:05 am

I normally just invest a shitload of points on speech and barter to talk my way out of trouble and get better rewards.
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zodiac213

zodiac213

Posts : 473
Join date : 2015-07-14
Age : 27
Location : The Zone

Character sheet
Name: Artyom
Faction: Mercenary
Level: Veteran

Your go to fallout 4/NV build? Empty
PostSubject: Re: Your go to fallout 4/NV build?   Your go to fallout 4/NV build? EmptyTue Jul 17, 2018 8:30 am

My characters usually always end up being some kind of commando/mercenary type build.Using mods like realistic weapon damages make melee builds not really viable and I personally never liked the unarmed and melee skills. Also always use mods like Weapons of the New Millenia or other high quality weapon mods,so I always want some shiny rifle or trusty shotgun in my hands. Also got into the habit of always having five weapons on me at all times. An assault rifle(Currently using an AK-74 from GUN,forgot which one specifically) for mid to long range engagements,a sub-machine gun for mid to short/stealth(AS-VAL from Millenia),a shotgun for close quarters combat(M37 Ithaca also Millenia),pistol for backup(Colt 1911 from you know who) and a knife for sneeki breeki takedowns(KABAR. Need I say more?). Also carry around five frag grenades with me. They also have high barter and speech skills to get as much reward money as possible. And I always take the Good-Natured and Trigger Discipline traits to further accentuate my character being a seasoned mercenary/soldier.

TL;DR: Commando build. Lots and lots of guns and booletz.

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Your go to fallout 4/NV build? RQxYlub
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Eridonn

Eridonn

Posts : 233
Join date : 2016-03-07
Age : 26
Location : you will never know

Character sheet
Name: Character
Faction:
Level:

Your go to fallout 4/NV build? Empty
PostSubject: Re: Your go to fallout 4/NV build?   Your go to fallout 4/NV build? EmptyTue Jul 17, 2018 8:50 am

I am currently working on starting a Smuggler, sleezy courier. He currently is going to be adept in medical skills, have a decent silver tongue for trading, and usually backstabs anybody if the pay is even a tad bit higher. He has morals, so he's not a monster. He sides with the NCR, because he doesnt like the idea of enslaving people, and horribly killing them by letting them bake and rot on a cross.

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gakusangi

gakusangi

Posts : 297
Join date : 2018-02-06
Age : 37
Location : Somewhere in Deep 13

Character sheet
Name: Vapor Snake
Faction: Dead Fox
Level: 1

Your go to fallout 4/NV build? Empty
PostSubject: Re: Your go to fallout 4/NV build?   Your go to fallout 4/NV build? EmptyThu Jan 23, 2020 5:29 pm

F:NV, with Roleplayer's Alternate Start and More Perks/Traits...

STR 6, PER 6, END 6, CHA 4, INT 7, AGI 6, LCK 5
-> 6 Str for the weapon requirement.

Traits: Skilled, Ranger (+1 Agi, Big Iron, more likely to be crit-hit by Fiends and Raiders)
-> You can also go Small Frame or Built to Destroy instead of Ranger.

Weapon Preference: Rifles
-> Pistols or Shotguns are also fine.

TAG Skills: Guns, Sneak, Survival
-> Explosives can substitute Sneak, and Repair can substitute Survival if either are preferred.

History: Assassin (+5 Guns and Explosives, Demolition Expert 1, -5 Energy Weapons, Shotguns less accurate).
-> Could also go with one of the NCR backgrounds too, for a more immersive roleplay.

Primary weapons: Mysterious Magnum or Big Iron, and Medicine Stick
-> I don't like my pistol using the same ammo as my rifle.
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