Gaming Underground Network

Come for the Mods, Stay for the Community!
 
HomeCalendarInterviewsFAQMemberlistUsergroupsRegisterLog in
Info Panel
Stay Connected

[FNV] uninstalling companion mods 963578843666749.3281.984305707
_
July 2019
MonTueWedThuFriSatSun
1234567
891011121314
15161718192021
22232425262728
293031    
CalendarCalendar

Share
 

 [FNV] uninstalling companion mods

View previous topic View next topic Go down 
AuthorMessage
profligatetrek

profligatetrek

Posts : 29
Join date : 2018-06-05
Location : Australia

Character sheet
Name: Tori Laine (alias)
Faction: NCR Secret Service
Level: 1

[FNV] uninstalling companion mods Empty
PostSubject: [FNV] uninstalling companion mods   [FNV] uninstalling companion mods EmptySun Jul 08, 2018 2:23 am

Two quick questions. I know people say you shouldn't uninstall mods however I have uninstalled mods such as new radio stations without any apparent issues.

Q1. Let's say I install a companion mod that comes with a small quest. Will I break my save if I finish the quest and then uninstall the mod after?

Q2. I want to try the follower Vincent Vincent who doesn't have any quests. Let's say my PC decides to part ways with Vincent. Can I safely uninstall the mod after dismissing him or will I need to keep the plugin loaded despite not intending to travel with him anymore?

_________________
"It's me again, Mr. New Vegas, reminding you that you're nobody 'til somebody loves you. And that somebody is me. I love you."
Back to top Go down
View user profile
 

[FNV] uninstalling companion mods

View previous topic View next topic Back to top 
Page 1 of 1

 Similar topics

-
» Does anyone post over at He-man.org?
» Age of Empires III: Modern Asia

Permissions in this forum:You cannot reply to topics in this forum
Gaming Underground Network :: Fallout :: Troubleshooting-