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 Your idea of a perfect Fallout game?

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Corvo

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PostSubject: Your idea of a perfect Fallout game?   Sun Feb 11, 2018 11:21 pm

For most of us, all of the Fallout games have had flaws, some drastic to the way it is played, others that aren't too intrusive to the game. Either way, the hopes of a "perfect" Fallout game is rather subjective among all of us, yet is still fun to discuss ideas and fantasies of it. What would you change if you designed a Fallout game? What would you keep the same? 

Feel free to discuss:
- World Design
- Story
- Factions
- Roleplay Elements
- Mechanics
- Everything else

For me, I would love a Fallout game that has a wasteland which is deserted and bleak but has huge cities and civilisations that are well developed and complex. They would be scattered all across the map surrounded by vast open landscapes that were different in each sector of the map, like in Skyrim. Go North, you might see some snow or cold areas, while southern or western areas might be more forested or dry. Surviving buildings would be scarce to find but when you do, it could contain raiders, ghouls or super mutants, or even faction units scouting the area like the BoS searching to find technology, technical documents or holotapes, or a lost NCR squad setting up camp there. Some would be randomly generated like with enemies, but factions they would always be in specific areas for it to make sense. Each city's society would be different. You might come across cannibals or scavengers or cities that support one of the major factions and therefore abide by their laws and rules. Of course there would be neutral cities as so not to alienate the player after the main story, and they would be more common.

The settlement system would exist, although it could only be used in player homes for the player to decorate their home and customise it to their liking. There possibly could be one or two small settlements the player could build in the entire game, but there wouldn't be as many settlements as Fallout 4. The settlers would have personalities and be unique and not randomly generated, and thus this would limit how many settlers the player could have in their settlements, but after all, the settlements aren't intended to be huge cities or communities but the size of somewhere like Goodsprings or Sloan. Major factions would encourage you to build up these settlements, but not force you to, even in radiant quests, thus making the settlement system completely optional.

The main storyline would not force the player to adopt a specific role or archetype, encourage roleplaying by not giving the protagonist a pre-determined backstory (or alternatively, give as little knowledge of them as possible) and bring back the 3/NV levelling system. To reinforce this idea, main and side quests would have as many opportunities and branching decisions as possible to make playing a character actually possible. The karma system would be replaced by the reputation system completely, therefore allowing different ethics and ideas to dictate how each faction percieves the player's actions. For example, trading with the NCR would hurt the player's reputation with the Legion and increase the player's reputation with the NCR. Conversely, killing innocent NCR civilians would be frowned upon by the NCR but adored by the Legion, of course, assuming these two factions would actually exist.

In this perfect Fallout game, we would see the return of numerous mechanics and features that were abandoned by previous instalments, like cars and visible holstering weapons, the ability to kill pretty much any character in the game (with consequences of course) without them being essential. VATS would require a perk to freeze time completely, but stick with the Fallout 4 slow motion VATS if you aren't agile enough to choose the perk.

If I had to decide what factions would be in a perfect Fallout game, I would probably decide to have 1 Power Armoured faction, 1 NCR-like faction and the other be a stealth faction like the Railroad. Minor factions would differ between raider gangs, scavengers and fiends, to slavers and cannibals. There would even be an independent ending where the player grows enough support from individual factions to overthrow their leader and become the new leader, therefore giving the player the choice to eradicate or make peace treaties with other factions to form a unified government in the wasteland, making the player a key figure and be targeted by hired assassins much more than they would at the start of the game.

That's enough about my idea, because I really want to hear what everybody else thinks their ideal Fallout game would be like.

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PostSubject: Re: Your idea of a perfect Fallout game?   Sun Feb 11, 2018 11:48 pm

I think Fallout 4's story was simply sublime.

The only problem I felt with Fallout 4 was the lack of Roleplaying mechanics, being forced to kill this guy, and raid this place. There wasn't a vast variety of options of what you can do in terms of speech and I feel this was because of the protagonist voice being introduced (which I feel should be removed) I think the settlement system should be removed due to the fact that if the map was going to be huge (as you say) because there's going to be settlements you'd have to go and protect every now and then. Unless a reward that's worthwhile is given from settlements, I'm not going to bite on the idea.

Furthermore, Fallout 4 seems incomplete, this could clearly be seen in terms of the combat zone and the lack of ability to manage the institute.

I think at this point, Fallout needs to go big. This would mean locations like: New York City or a return to California, but this time in even more immense detail. This is to make up for the somewhat disappointing Fallout 4. I agree with most of what's been said, but all I can really hope for is a fully complete Bethesda game.

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PostSubject: Re: Your idea of a perfect Fallout game?   Mon Feb 12, 2018 12:38 am

I don't like the way Bethesda begin their games. You always start as a prisoner in the TES serie I find it very roleplay breacking and limited. In Fallout 3 you play young man or woman seaking his father or in Fallout 4 a middle aged man or woman seaking his little baby child. Even if you play an aged character in Fallout 3 you were many times mentioned as kid or pal but Fallout 3 stand entertaining because you follow your character from his born to his so many time occured death. The classic fallout let more freedom in creation and roleplaying of the character. Obsidian did too.
The perfect Fallout need a true introducing that lets freedom in term of creation for the player. And it must have a hard time limit on the first part of the main quest, it's a must to have in the fallout serie that was left apart.
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PostSubject: Re: Your idea of a perfect Fallout game?   Mon Feb 12, 2018 3:51 am

If I could have a Fallout with the mood and plot of New Vegas, the crafting and shooting mechanics of FO4, and the bleak atmosphere of FO3 then I could die a happy man lol
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PostSubject: Re: Your idea of a perfect Fallout game?   Mon Feb 12, 2018 4:12 am

Maybe New Orleans... IDK. Anything with better visuals than FO4 and the same amount of RPG elements as New Vegas.

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PostSubject: Re: Your idea of a perfect Fallout game?   Mon Feb 12, 2018 5:50 am

A "perfect" Fallout game would probably be something that has a world with a working economy. What I mean is you can visibly see trade between two or more settlements. Settlements built up based on its location and resources not just put there for reasons.

This and being able to interact with this world and see how it affects the lives of its denizens. An example would if you could see a towns quality of life decrease if you destroyed their crops because you removed their food and their main source of trade then see how it affects the next town that cannot produce food on their own.


We should have a branching story-line as well as create the background of our characters ala mount and blade. I feel that your characters background should have a major effect on how you interact with quests in the game instead of just stat buffs as it would make for a better role play experience.


Factions should also make sense in terms of how it is created based on a towns economy, culture and lifestyle.


For some reason, Fallout games removed the old inventory system from FO1,2 and tactics. I feel this should be reintroduced and maybe reworked to something similar to escape from tarkov, stalker or maybe pubg so that bags would make sense. A pipboy should always be a journal/map and not an inventory manager where it magically spawns your loot.

I would prefer if they added more damage types(cutting/piercing/blunt/electric/fire/laser/cold) as well as have different effects based on locational damage instead of a flat damage to your HP. For example you would get a bleed debuff if you get cutting/piercing damage on your arm which would lower your main HP and would get worse if get more cutting/piercing damage.

Armor should also give you protection against these types of damages and protect the body parts that it is covering.

Crafting should always be in a fallout game i feel. Fallout 4s settlement system could also work as long as it behaves like a working town.

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PostSubject: Re: Your idea of a perfect Fallout game?   Mon Feb 12, 2018 3:59 pm

Fallout.

By that I mean, the tone, atmosphere and storytelling of the first Fallout. I'm not saying it's a perfect game (well, I am saying that, because it is) but I can admit that it has problems. Combat could be sped up a little, and be a little more dynamic, and stealth could be more fleshed out (and less tedious), and it doesn't have the more solid companion system of Fallout 2, but the principles behind the designs of the game are what make it work.

First off, it's bleak. From beginning to end Fallout oozes misery of one kind or another. You're sent out to find a water chip in another vault and you discover that that vault has been completely abandoned and left derelict, without a water chip or clue in sight. Hell, if you go the opposite direction from where you're told to go, across the mountains, you're immediately hit with dangerous mutant monsters and radiation that will kill your low level, defenceless character immediately. You're incredibly weak at the start, and the combat is pretty brutal and unforgiving.You can die easily, even in encounters with early enemies.

The game is post-apocalyptic, but it has this wonderful, gothic, Lovecraftian tone. It's full of nightmare creatures and strange, uncanny characters. You're always on the lookout for ammo, for equipment, for supplies. There's one place you'll die in if you don't bring the right kind of chems to it. Sometimes you'll see on the map the outlines of a city, so you travel there, but all you find is a disturbing wasteland full of debris and decay, with chilling ambience in the background.

The game also loves its body horror (like any good gothic literature). This is a world where people can die very violent and very horrible deaths. You melt when hit by plasma, disintegrate when hit by a laser, and can get blown apart when hit by a shotgun. It's visceral but also slightly comedic and over-the-top, perfectly matching the dark and sometimes humorous tone of the world around you. What I like about the original Fallout is that it's a horror game, and while I will always love its sequels which veer more on the ironic and science fiction/Western, they will never capture that same atmosphere of bleakness, horror, tragedy and sadness, and nor should they try. (I will say that Dead Money came closest to finding it though, just as Old World Blues came closest to recreating the tone of Fallout 2).

That's the beauty of the Fallout series. Each game has its own distinct personality. Fallout is gothic, sci-fi horror, Fallout 2 is an ironic pastiche of the original, Fallout 3 an action/adventure, New Vegas a cyberpunk western (haven't played Fallout 4). It's really a matter of what you like of those genres/styles that you can pick your preference.

I'm sure the discussion about isometric vs first person will come up. To which my answer is: whatever. If it's isometric I can use my imagination, if it's first person I can enjoy the streamlined shooter combat (and added visual details). Both have their pros and cons and I'm not really in the mood to go into them at the moment (might do later). All I'll say is, Fallout and Fallout 2's gore effects are better.

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PostSubject: Re: Your idea of a perfect Fallout game?   Tue Feb 13, 2018 7:05 am

Okay, lets just go ahead and through all plausibility out the window and create the perfect fallout game. Warning, long rant featuring somewhat contrary opinions ahead.
*deep breath*
FO2's dark humor and brutal writing. Plenty of references (preferably that are completely random and pretty rare that you don't need a perk for) that show that the creators really care about the genre they're working in, I know some people feel that it takes them out of the experience, but for me they feel right at home. Extreme violence and truly bizarre moments (eg: the wanamingos from FO2, "who won the lottery," the enclave call from FO2, the entirety of OWB) mixed in with scenes that humanize the NPCs (eg: Most of the writing in FNV and FO2, but particularly the enclave remnants quest and funnily enough the enclave call from FO2 again).
The game has to also be really hard, like holy shit, "Git Gud Scrub" hard. Companions that are neither annoying or too perfect, preferably that you have plenty of options with such as romance, deep and involved quests, and inputs on other quests and factions. Speaking of quests, they should be long, like, really long. I want questlines that progress almost as far as the main quest and offers you different options depending where you are in the main quest. I want the faction I choose to be extremely involved in the main quest and I want factions that cover several unique points of view and be full of interesting characters. The size of the faction doesn't matter, hell, it might be interesting for there to be a faction similar to the one in FNV thats pretty much just the player and Yes Man. This time though, you really start from scratch.
*second deep breath*
Speaking of starting, I want a completely blank check to write my characters backstory, if the devs want to be involved in the creation of the MC backstory then they've been doing it wrong this whole time, yes that includes the Vault dweller, chosen one, and courier. Give me a tag system, pick some very vague questions, but do not try and control the character that I am playing. These are role playing games, let me play the role I choose.
Choice needs to be present. There needs to be tons and tons of Dialogue choices, there needs to be long lasting and noticeable effects on the worlds depending on what the PC does. This is not a movie, this is not a visual novel, this is not a book: This is an interactive story that you are inviting me to take part in. You are putting me at the wheel, let me drive. The choices should be hard, I want moral dilemmas that make me think about real life and possibly even make me change my point of view on something.
Speaking of writing, the main quest has to be nuanced and very open, the main character has to be an outsider that has been forced to participate for any old reason, literally, any reason excerpt for personal involvement. This can come later, just do not make it a personal issue right off the bat, it seems like a good Idea, but don't. If you somehow try and make it personal to the PC immediately then the player WILL NOT have ANY involvement in the source of the issue. Shaun, what, a baby that I saw for three seconds? No thanks. My dad? You mean that guy I knew for like five minutes in a couple of cutscenes? Nah, bro. I'm good.
*third deep breath*
IF you don't want to focus too much on making the MQ really good then thats fine, but for the love of god, do not make it necessary. I have actually heard the argument that the MQ in FO and TES games don't matter but I think that's just because the last really good TES MQ was Morrowind, Oblivion was middle of the road and Skyrim was a semi-interesting power fantasy. The last really good FO MQ was FNV and Bethesda didn't even fucking make that one.
FINALLY-
lots of guns, lots of armor, lots of customization, and a big world-space.
Fuck generic and boring characters.
Fuck voiced characters.
Fuck radiant quests.
Fuck generic guns.
Fuck bad writers.
Fuck the king,
and FUCK Todd Howard...
actually he can stay, I'm sorry I got carried away there...
No, Todd, I will not buy Skyrim agai- you know what,
Fuck Todd Howard.

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PostSubject: Re: Your idea of a perfect Fallout game?   Tue Feb 13, 2018 3:28 pm

I have a laundry list of points that would make the perfect Fallout game, and I will present them in a pseudo bullet point format.

- The world space needs to be interesting. I found every game except for Fallout 3 to have some pretty bland environments. I'm referring to Fallout 4 specifically. I think that game has a very bland world, with not many interesting locations. Downtown Boston is okay, but there isn't really anything I find interesting in the game to look at or explore. The Castle is okay I suppose, as well as that museum with the Deathclaw. I want some unique locations that really wow me, either through content or visuals. Like Vault 106 in Fallout 3, or Nipton in Fallout New Vegas.

- RPG elements from the classic isometric games combined with the shooting mechanics from Fallout 4

- A story that isn't boring and lifeless. I think Fallout New Vegas was good in this regard, as long as you picked Wild Card. I'm sick of being the slave to other people's ambitions. I don't want to find my son, I don't want to find my dad; I want to carve my own path through the wasteland.

- I'd like the guns to have a modern feel, sort of like New Vegas. I don't like the steampunk AR and pipe weapons of Fallout 4.

- I'd like some built in weathers other than rain and fog, or perhaps a game set during the winter.

- Some really worthwhile DLC. I loved all the DLC from the modern games (except Mothership Zeta).

- I'd like for an improved and expanded weapon and armor system, such as the one present in Fallout 4, but better.

- I'd like for the settlement and building system to remain, but with less emphasis.

- A return of the Enclave to some degree.

- I can't really ask for a silent protagonist, since those are few and far between these days, so maybe multiple voice actors for your character.

- A return of the faction system.

- I would enjoy returning characters, such as how Doctor Li was present in Fallout 4, or descendants of main characters from previous games, like Cass in Fallout New Vegas.

That's really all I can think of without hurting my head.

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PostSubject: Re: Your idea of a perfect Fallout game?   Thu Feb 22, 2018 7:24 am

All the mechanics from New Vegas but with a 2 player co-op so I can explore the wasteland with a friend. I know there is a mod specificaly for that, but id still like to see it implemented in an actual title.

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PostSubject: Re: Your idea of a perfect Fallout game?   Sat Feb 24, 2018 7:02 am

New Vegas is the ideal Fallout game in my opinion
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PostSubject: Re: Your idea of a perfect Fallout game?   Sat Feb 24, 2018 10:54 am

I posted a while back about a Fallout based around a civil war within the NCR. I think something like that could be fantastic. It's already been positioned as a likelihood within the story, with Marcus suggesting that a revolution will happen if NCR continues rolling over people, and with many characters, including members of NCR's military complaining about the senates corruption. There is also a rift between the Army and the Rangers developed in New Vegas. Kimball and Oliver seem to favour the Army in general over the Rangers, with Kimball assigning the Rangers, wastefully to Baja against Hanlon's advice, and Oliver's suggested bitterness over Hanlon and his Ranger's receiving most of the credit for the first battle of Hoover Dam. In fact Oliver planned to use the battle to show the Army's superiority according to Hanlon. Add to that the fact that Hanlon was actively opposing the NCR's war efforts in the Mojave, showing a clear dissent between the two branches. A post Vegas West coast Fallout in which the NCR lost in  the Mojave to an Independent Vegas would provide the perfect setting for this title.

I imagine a setting where the NCR senate is angry about the loss of life and monetary investment in the Mojave. Kimball loses Office, Oliver likely kills himself, as suggested by House. A great part of the NCR higher ups in the Mojave are brought up for war crimes (one of Boone's endings suggests this occurs for Bitter Springs, but lets not forget that Colonel Moore attempts to use the Courier to wipe out numerous groups like the Kings and the Great Khans, which could be considered genocide). There is a huge rift between Military and State. This boils over for some time, NCR is on the brink of economic ruin having invested so much into the Vegas campaign only to lose it to the Courier's independent Vegas. The Courier becomes a symbol for secessionists across the Republic as some states and factions try to declare their independence. One such group would be the Shi, with the main game set in and around San Francisco. The Shi, as a major faction in the area want independence but not conflict with the NCR. Their goals seem righteous. However, it is revealed in the story that the Shi are being influenced by covert Brotherhood agents in the area, operating under orders from Arthur Maxson on the East coast, who as elder has ordered his Western chapters to foster the conflict in the NCR with the purpose of destabilising it for the day that the Brotherhood finally returns in proper to it's homeland.

Meanwhile in Shady Sands, a state of emergency is declared. The new chief of Staff, General whoever (I'm thinking a character from New Vegas. Someone the player can respect and trust. A person who it would make sense to believe could have made General by now. Possibly Colonel Hsu) places all national resources and authority under military control, promising to restore the government after peace is restored. People in the NCR are split, because this general is a trusted and respected war veteran, and the former administration has, up to this point done a pathetic job at dealing with the situation. However the military command lost the war in the Mojave, and people's faith in their armed forces are shaken. Further more, the Rangers, now a shadow of their former glory, resign their post, as a group founded at the start of the NCR by Seth, claiming refusal to betray their oath and form a dictatorship. Conflict begins between the two, though the rangers are pretty much broken relics of a bygone era. Though they could factor into the players endgame choices.

As far as gameplay, I enjoyed Fallout 4's gunplay, however I'd like to see more flexibility. A more detailed melee system, making use of action points, and blocking. Roleplaying would also take more of a focus. The player could become a grizzled freedom fighter, a psychotic terrorist, a flag saluting patriot or a peace seeking diplomat. Combat wouldn't be the only choice. i've took a bit of inspiration from my experience over the past week with Kingdom Come Deliverence. There should be multiple ways to approach a situation that don't always involve shooting. Not all raiders are psychotic marauders. Some are deserters, some are drug abusers, some are just crazies but all can be reasoned with and may even come to see the player as their own. There are Loyalist Militias roaming the streets. Not everyone wants to shoot you on sight. There are options. That's what I'd love.

Wildlife takes a bit of a backseat. Mutant monsters galore, but only where it makes sense. A lot of inner city San Fran is free of all but the scavengers, human and animal picking over the war zones. Out in the wastes though, the big critters lurk, and down beneath the city are feral ghouls and a few (only a few) Super Mutants living in the shadows of humanity. Each area would have a distinct feel. The smokey streets where recent battles between secessionists and loyalist militias/NCR troops has taken place. These loyalist militias would vary from brutalistic to simply defending what's theirs, casting some moral grey on the NCR's efforts in the city. Other places we would see this desperation of refugees, like NCR outposts, or even Followers of the Apocalypse medical camps where deserters from both sides, and displaced citizens seek refuge. Out in the wasteland, I'd love to see the feel of the desert in Assassins Creed Origins recreated. That vastness, and emptiness. Imagine deathclaws roaming in the distance through the sands, or radscorpions bursting from the ground. The wasteland would be truly foreboding and intended for mid-late game. In order to safely traverse the player would need a mount. I'd love it to be horses, considering they appear in the graphic prequel novel of New Vegas, and would be perfect for the setting. Only groups like NCR explorers, raiders or the Rangers operate out in the sands, off the main roads, which would be relatively safe by comparison and the travel route of choice early game. The Rangers out in the desert would represent the old Fallout, fighting raiders and desert critters around the villages and settlements unprotected in the wake of the civil war. While the conflict in the inner cities would be representative of the progression of humanity post war, with the time worn motif of "war never changes" firmly attached.

The fact that the war is being fueled by the Brotherhood would play majorly into what I imagine the series must inevitably come to, when East meets West. It doesn't have to happen soon, but just that acknowledgement that Maxson has his eyes on the NCR would do so much to develop the story for the future. Maxson is ambitious and he takes advantage of the situation.

I realise this is a text block most people will never read, but I've been boiling over this idea for so long and I would love a fallout game based off something like this. Just bridging that gap that Fallout 3 created, and acknowledging the progression of it's predecessors. Fallout should be evolving, not just relying on generic motifs of bad guy mutant, bad guy raider bang bang, sometimes talk. The ability to roleplay was sorely lacking in 4 and to a degree 3. I feel like New Vegas gave us such a taste of what Fallout could be, and something like this is a real possibility if only Bethesda would really try to create a game that appeals to roleplaying fans, and takes full advantage of the rich world and setting.

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PostSubject: Re: Your idea of a perfect Fallout game?   Sat Feb 24, 2018 11:46 am

@IRORIEH I really like this concept, the fact that the NCR has got so unwieldy and has to be reformed into smaller independent states is plot point I can Fallout going in that direction if we get another west coast game, it's a logical progression from sub-plots shown in New Vegas instead of something like Chis Avellone going; "and then tunnelers destroyed vegas lmao". Personally I think this should be the direction the west coast Fallouts should be going in, as during New Vegas it sounded like places like California became so safe and happy to live there that it might as well not feel post-post-apocalyptic. But something like mass civil unrest would bring back danger to that location.

Though I don't think the East Coast BOS should be involved, instead I think we should see a gathering under the circle of Elders where every BOS chapter along the west coast has to go to, and the BOS will take some sort of drastic action from there, the date of this gathering would be at some point in game so the mc would have influence of what the BOS will do. (Like military action, dissolution, reformation etc.)

Great idea, and even seeing a return of independent desert rangers who have broken off from the NCR would be pretty cool.

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PostSubject: Re: Your idea of a perfect Fallout game?   Sat Feb 24, 2018 11:56 am

Either New Orleans with a bunch of rednecks talking in a country accent or London with a mostly British-speaking cast.

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PostSubject: Re: Your idea of a perfect Fallout game?   Sun Feb 25, 2018 12:50 am

I love the Fallout universe and games however they are not perfect and it can come down to engine limitations, the direction of the game, and other issues and my perfect fallout game still won't be so but I will give it a shot. For, what in my opinion, would be the perfect fallout game would be a story that focuses on a conflict between one of the factions form a previous game and itself. The game would need to be more RPG heavy more akin to new vegas but with the same combat as fallout 4.

World Design
The world setting wouldn't bother me but to fit the narrative I would like it would need to be on the west coast on the outskirts of NCR territory. The map would be able to be explored in any direction with a classic mixture of Urban and rural areas, however, settlements in the wasteland would be much bigger than previously seen due to the growing population and more livable conditions.

Story
The story would allow for more freedom in creating a character by adopting the Dragon Age Origins concept of origin stories that would affect how NPCs treat you. The advantage of this unlike true freedom of the origin of the courier or just "wastelander" is having NPCs react to you in different ways.

A few examples would be: Vault Dweller- NPCs would recognise you by your PipBoy and might try to take advantage of you expecting you to be naive.
NCR Citizen- NPCs might not treat you any different but the military could be easier to access and join. Scavenger- This could be a neutral start with no unique interactions but would have a perk that gives you the ability to find rarer loot earlier on in the game.

All origins would end up in the same town where the event that kicks off the main story would happen. In the town, you would witness NCR troops trying to extract taxes from its citizens (in this timeline the Legion won the battle of hoover dam and as a result, a future president believes that the slave workforce is the reason for their superiority and adopt it as a punishment for not paying taxes). One family can't afford the taxes and are going to be forced into slavery when the Rangers turn on the soldiers and a fight ensues while the player watches. No force wins but the Rangers save the daughter if the family but the parents die. The game opens up after this with the main conflict realised which is going to be an NCR civil war.

You could join either side of the rebels or the NCR all the while a force will be lurking and ready to strike halfway through the game which could lead to; the player joining the new faction, creating a temporary truce between the rebels and the NCR, or A complete peace talks with conceits on both sides.

Factions
NCR- The established faction form previous game with a few changes like slavery is considered as a punishment. The appeal of the faction is that they are resourceful by having the backing of the wealthiest towns and have a stable working government with an organised military.

Rebels- The reformers of the NCR government, having the highly skilled dessert rangers but little in the way of numbers. The faction would be good at espionage and living off of the land and would be the most ethical faction to join with the bouns of having access to an underground metro that spans the map.

Brotherhood of Steel- Would be the big faction that would enter halfway through the game under the leadership of Elder Maxon who would be in his early 50s at this point. Maxon would have got the west coast elders back on board and they would have to feed him info that the NCR has a dormant super weapon which would cause a war with both factions.

Other minor factions would be included like; The Independents, Followers of the Apocalypse, Vault purifiers, raiders, and more.

Roleplay Elements
As touched upon earlier you would have different conversation option dependent on origin which would give a character insight on the matter related to it. Quests would have multiple ways of being completed and the effect of the choices made would be seen on returning after a certain number of days. Old fallout new vegas/3 levelling system would be back as well as the silent protagonist. No Karma system only NPC reactions to your actions.

Mechanics
Settlements would be a thing but would much more refined than Fallout 4, with each faction getting two to three max and without building it yourself. The settlements would grow organically over time with quests completed and mobilization of the factions forces, and growing support. The rebels would get bases in the metro, The NCR would build a military presence in towns with increased defences, the Brotherhood would have floating bases or abandoned Prewar government facilities as bases.

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Calder_Wren

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PostSubject: Re: Your idea of a perfect Fallout game?   Mon Feb 26, 2018 5:57 pm

I really enjoyed exploring the capital wasteland in fallout 3, especially the National Mall. But what I think makes a perfect fallout game, regardless of setting, is the freedom that players have to make their mark on the world around them. Fallout 3 was a little linear in this regard, but New Vegas certainly upped the ante.

When I was younger my brother and I used to always fight over which rpgs were better: Bethesda’s or Bioware. In truth I liked both, but the reason I’d always prefer Fallout and Elder scrolls is because of the core elements that these games have carried through to each iteration. Elements like extensive character customization, near unlimited freedom, open world exploration, and the icing on the cake - openness to modding.

The only thing I thought fallout was lacking compared to other rpgs was a more cinematic story telling experience. I find the world’s lore to be interesting and thoughtful, but sometimes it didn’t come across that way in its presentation. I was pleasantly surprised to see they included this as well as player voices in fallout 4.

So long as Bethesda keeps true to these core elements, in addition to expanding (would like to see some kind of mobility features in their next post apocalyptic or sci-fi game) I’ll continue to pour countless hours into their creations.
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