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 Aug grip animation issues

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angeloma000

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PostSubject: Aug grip animation issues    Wed Jan 10, 2018 2:39 pm

I'm using H&H's animation pack and this happens to the grip animations on Millenia's Aug.
They're fine one second then the animation switches to a different grip animation.
Does anyone have any idea as why this is happening and / or how to fix it?





Staff Edit- Topic moved to fallout troubleshooting, please be more careful no rep given
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PostSubject: Re: Aug grip animation issues    Wed Jan 10, 2018 4:30 pm

https://www.nexusmods.com/newvegas/mods/34703/

Download FNV edit. Open all of your load order within and locate the weapon in the Millenia esp or esm. Find the line for animation for first person w/weapon drawn, locate the animation in your folder and remove it temporarily (do not delete, just move it to another location) load the game and test. It may be an issue with the animation not belonging to the set. It looks to me like it's a broken animation, it doesn't fit with the rest of the set. I'll try and see in my game, but I myself have a few issues with some of H&H's animations. When you're replacing that many anims in game, this is inevitable, and fooling around trying to figure out every individual issue will drive you insane.

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PostSubject: Re: Aug grip animation issues    Thu Jan 11, 2018 3:37 am

Do you mean the grip animations or animation type?

Edit: Tried what you said with the grip animation used and the animation switched to a 1 handed anim



Edit 2: I've just tested the Aug standalone from Weapons of the new Millenia and the animations worked fine.
The issue there is that the standalone doesn't seem to have iron sights, so I'm still stuck.

Edit 3: I think I've mostly managed to fix this by changing 2hrhandgrip51_shortgrip.kf to 2hahandgrip5.kf in the H&H folder. So far its working to some degree so I'll leave it.

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PostSubject: Re: Aug grip animation issues    Fri Jan 12, 2018 11:41 pm

Hmm, 1 handed anim wasn't what I meant. That said, on my game the draw and grip type are both different. It uses a handle grip, so it doesn't sync 100% with the draw. What looked like the issue on yours was the firing animation.

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PostSubject: Re: Aug grip animation issues    Wed Apr 04, 2018 1:57 am

I'm having a similar issue with RSA and Asurah's reanimation pack. Is there some kind of way i can manually change the animation?

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PostSubject: Re: Aug grip animation issues    Wed Apr 04, 2018 3:10 am

@Alfaz , If by change you mean in regard to the animation set then you can just go into tesedit or the GECK and change the animation. https://www.youtube.com/watch?v=hUyUNAWlJEo < this video may help you

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PostSubject: Re: Aug grip animation issues    Wed Apr 04, 2018 5:41 am

So i tried to do that - what shiny did in the video - and my geck keeps crashing when i select the weapon i want to modify.

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PostSubject: Re: Aug grip animation issues    Wed Apr 04, 2018 6:46 am

All I can tell you is to try and figure it out with tesedit/fnvedit https://www.nexusmods.com/newvegas/mods/34703/?tab=description <Nexus link to fnvedit You may find it more practical for these smaller edits

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