Gaming Underground Network

Come for the mods, stay for the community
 
HomePortalLatest imagesInterviewsRegisterLog in
Search
 
 

Display results as :
 

 


Rechercher Advanced Search
Info Panel
______________
MOD MASTER THREADS:
FALLOUT
THE ELDER SCROLLS

______________


______________


GUNinsider
Fallout Miami: Mika999
Stay Connected

GUNetwork
Keywords
boomers dead Mask wolfenstein marvel vault hunk Reforged power ghoul NPCs commonwealth body money Gear machine mandalorian port leon Metal Ryse brotherhood khan boom Superpele riot
Latest topics
» Roland Deschain ist The Mysterious Stranger and other t
Aug grip animation issues  Emptyby SpaceRanger Mon Jul 22, 2024 4:15 am

» Guns you want in Fallout
Aug grip animation issues  Emptyby SpaceRanger Mon Jul 22, 2024 3:25 am

» [FO4] Doom 2016 models as replecement.
Aug grip animation issues  Emptyby SpaceRanger Sun Jul 21, 2024 3:12 am

» [FO4] Secret Service armor, helmet headlamp
Aug grip animation issues  Emptyby fossaceca17 Sat Jul 20, 2024 10:19 pm

» The Legion are fascists, let's discuss it.
Aug grip animation issues  Emptyby Cipher22 Thu Jul 11, 2024 11:28 pm

» The Next fallout
Aug grip animation issues  Emptyby Cipher22 Thu Jul 11, 2024 11:25 pm

» Your favorite mods for F:NV
Aug grip animation issues  Emptyby Cipher22 Thu Jul 11, 2024 11:21 pm

» Afterlife discord
Aug grip animation issues  Emptyby Willaemann Tue Jul 09, 2024 1:44 pm

» What happened to Outlawer's pack 1?
Aug grip animation issues  Emptyby Trappy82 Mon Jun 17, 2024 12:17 am

» Greetings
Aug grip animation issues  Emptyby septron Fri Jun 14, 2024 8:49 am

» Starfield
Aug grip animation issues  Emptyby jaypak Mon Jun 10, 2024 3:56 am

» (Fo4) fo76 Steel Dawn Weapons and Armor ports
Aug grip animation issues  Emptyby RockstarAC16 Mon Jun 03, 2024 5:19 am

» Just a tired engineer with too little free time
Aug grip animation issues  Emptyby Lonesome_Wanderer Thu May 30, 2024 11:02 pm

» Hello everyone. Looking to add classic Fallout in FO4
Aug grip animation issues  Emptyby Lonesome_Wanderer Thu May 30, 2024 10:53 pm

» The Fallout TV show destroyed NV. I'm done with Todd.
Aug grip animation issues  Emptyby SpookyGeist Wed May 29, 2024 8:39 am

» XHX Discord server.
Aug grip animation issues  Emptyby TheGoodKoosh Sat May 25, 2024 5:25 pm

» Weird bug or glitch with Console Command. [FNV]
Aug grip animation issues  Emptyby nickenicole47 Sat May 25, 2024 3:05 am

» What's your favorite weapon in the Fallout Series
Aug grip animation issues  Emptyby FellowHumanOfOutpost31 Thu May 23, 2024 11:32 am

» (FO4) FO76 BOS Objects
Aug grip animation issues  Emptyby keelordd Wed May 22, 2024 2:53 am

» How to change the UI sound fx placed by a mod?
Aug grip animation issues  Emptyby immortallegion Sun May 12, 2024 6:40 pm

July 2024
MonTueWedThuFriSatSun
1234567
891011121314
15161718192021
22232425262728
293031    
CalendarCalendar
_
July 2024
MonTueWedThuFriSatSun
1234567
891011121314
15161718192021
22232425262728
293031    
CalendarCalendar

Share
 

 Aug grip animation issues

View previous topic View next topic Go down 
AuthorMessage
angeloma000

angeloma000

Posts : 51
Join date : 2015-07-18
Location : somewhere

Character sheet
Name: Character
Faction:
Level:

Aug grip animation issues  Empty
PostSubject: Aug grip animation issues    Aug grip animation issues  EmptyWed Jan 10, 2018 8:39 am

I'm using H&H's animation pack and this happens to the grip animations on Millenia's Aug.
They're fine one second then the animation switches to a different grip animation.
Does anyone have any idea as why this is happening and / or how to fix it?





Staff Edit- Topic moved to fallout troubleshooting, please be more careful no rep given
~JJHughes

_________________
Aug grip animation issues  Hekium10

"If you can't explain it simply, you don't understand it well enough" -Albert Einstein
Back to top Go down
IRORIEH

IRORIEH

Posts : 864
Join date : 2015-04-09
Age : 27
Location : UK

Character sheet
Name: Booker
Faction: The highest bidder
Level: 21

Aug grip animation issues  Empty
PostSubject: Re: Aug grip animation issues    Aug grip animation issues  EmptyWed Jan 10, 2018 10:30 am

https://www.nexusmods.com/newvegas/mods/34703/

Download FNV edit. Open all of your load order within and locate the weapon in the Millenia esp or esm. Find the line for animation for first person w/weapon drawn, locate the animation in your folder and remove it temporarily (do not delete, just move it to another location) load the game and test. It may be an issue with the animation not belonging to the set. It looks to me like it's a broken animation, it doesn't fit with the rest of the set. I'll try and see in my game, but I myself have a few issues with some of H&H's animations. When you're replacing that many anims in game, this is inevitable, and fooling around trying to figure out every individual issue will drive you insane.

_________________
Muwahahahahahahaha!!!
What do you mean evil laugh!? This is how I always laugh!
Bow Down:
Back to top Go down
angeloma000

angeloma000

Posts : 51
Join date : 2015-07-18
Location : somewhere

Character sheet
Name: Character
Faction:
Level:

Aug grip animation issues  Empty
PostSubject: Re: Aug grip animation issues    Aug grip animation issues  EmptyWed Jan 10, 2018 9:37 pm

Do you mean the grip animations or animation type?

Edit: Tried what you said with the grip animation used and the animation switched to a 1 handed anim



Edit 2: I've just tested the Aug standalone from Weapons of the new Millenia and the animations worked fine.
The issue there is that the standalone doesn't seem to have iron sights, so I'm still stuck.

Edit 3: I think I've mostly managed to fix this by changing 2hrhandgrip51_shortgrip.kf to 2hahandgrip5.kf in the H&H folder. So far its working to some degree so I'll leave it.

_________________
Aug grip animation issues  Hekium10

"If you can't explain it simply, you don't understand it well enough" -Albert Einstein
Back to top Go down
IRORIEH

IRORIEH

Posts : 864
Join date : 2015-04-09
Age : 27
Location : UK

Character sheet
Name: Booker
Faction: The highest bidder
Level: 21

Aug grip animation issues  Empty
PostSubject: Re: Aug grip animation issues    Aug grip animation issues  EmptyFri Jan 12, 2018 5:41 pm

Hmm, 1 handed anim wasn't what I meant. That said, on my game the draw and grip type are both different. It uses a handle grip, so it doesn't sync 100% with the draw. What looked like the issue on yours was the firing animation.

_________________
Muwahahahahahahaha!!!
What do you mean evil laugh!? This is how I always laugh!
Bow Down:
Back to top Go down
Alfaz

Alfaz

Posts : 147
Join date : 2017-07-15
Location : Somewhere west of Nevada

Aug grip animation issues  Empty
PostSubject: Re: Aug grip animation issues    Aug grip animation issues  EmptyTue Apr 03, 2018 7:57 pm

I'm having a similar issue with RSA and Asurah's reanimation pack. Is there some kind of way i can manually change the animation?

_________________
so what i am supposed to do with this? Eat it?
Back to top Go down
angeloma000

angeloma000

Posts : 51
Join date : 2015-07-18
Location : somewhere

Character sheet
Name: Character
Faction:
Level:

Aug grip animation issues  Empty
PostSubject: Re: Aug grip animation issues    Aug grip animation issues  EmptyTue Apr 03, 2018 9:10 pm

@Alfaz , If by change you mean in regard to the animation set then you can just go into tesedit or the GECK and change the animation. https://www.youtube.com/watch?v=hUyUNAWlJEo < this video may help you

_________________
Aug grip animation issues  Hekium10

"If you can't explain it simply, you don't understand it well enough" -Albert Einstein
Back to top Go down
Alfaz

Alfaz

Posts : 147
Join date : 2017-07-15
Location : Somewhere west of Nevada

Aug grip animation issues  Empty
PostSubject: Re: Aug grip animation issues    Aug grip animation issues  EmptyTue Apr 03, 2018 11:41 pm

So i tried to do that - what shiny did in the video - and my geck keeps crashing when i select the weapon i want to modify.

_________________
so what i am supposed to do with this? Eat it?
Back to top Go down
angeloma000

angeloma000

Posts : 51
Join date : 2015-07-18
Location : somewhere

Character sheet
Name: Character
Faction:
Level:

Aug grip animation issues  Empty
PostSubject: Re: Aug grip animation issues    Aug grip animation issues  EmptyWed Apr 04, 2018 12:46 am

All I can tell you is to try and figure it out with tesedit/fnvedit https://www.nexusmods.com/newvegas/mods/34703/?tab=description <Nexus link to fnvedit You may find it more practical for these smaller edits

_________________
Aug grip animation issues  Hekium10

"If you can't explain it simply, you don't understand it well enough" -Albert Einstein
Back to top Go down
lootershiner

lootershiner

Posts : 2
Join date : 2020-01-25

Aug grip animation issues  Empty
PostSubject: Re: Aug grip animation issues    Aug grip animation issues  EmptySat Mar 28, 2020 11:33 pm

Alfaz wrote:
I'm having a similar issue with RSA and Asurah's reanimation pack. Is there some kind of way i can manually change the animation?
ok so i found out how to solve it, simply move all the animations to a back up folder on the work area, then drag from asurah animations pack and drop
THE ANIMATIONS LEAVE THE FOLLOWING:
[skeleton] dont know why tho
Back to top Go down
Alfaz

Alfaz

Posts : 147
Join date : 2017-07-15
Location : Somewhere west of Nevada

Aug grip animation issues  Empty
PostSubject: Re: Aug grip animation issues    Aug grip animation issues  EmptySun Apr 05, 2020 6:11 pm

i was actually able to fix this, and other issues buy deleting or hiding  all the _1st person and male anims found in the original weapon mod (RSA in this case) then i just did the following

SOLVED - RSA tactical & Asurah's Reanimation Pack using tools MO2+Bethesda Archive Extractor
1. Extract the R&S_InnovativeMod.bsa into a data folder located in parent mod folder i named 'RSA Tactical'.
2. Edit the Nif Files with Nifskope as per Decer's instructions shown on their modpage
3. Archive 'RSA Tactical" or whatever you named the mod folder.
4. Either delete the BSA or hide it in MO2 once the mod is installed.
5. load above Asurah_reanimation.esp

i had this issue with millenias and RSA and i did this method for both using Asurah's in place of hitmans. Becuase they edit the same named files, i can safely assume you can use the same method above, just subout the weapon mod / anim mod.

_________________
so what i am supposed to do with this? Eat it?
Back to top Go down
D3adSh8t

D3adSh8t

Posts : 6
Join date : 2020-03-20

Aug grip animation issues  Empty
PostSubject: Re: Aug grip animation issues    Aug grip animation issues  EmptyTue Feb 09, 2021 3:47 pm

Alfaz wrote:
i was actually able to fix this, and other issues buy deleting or hiding  all the _1st person and male anims found in the original weapon mod (RSA in this case) then i just did the following

SOLVED - RSA tactical & Asurah's Reanimation Pack using tools MO2+Bethesda Archive Extractor
1. Extract the R&S_InnovativeMod.bsa into a data folder located in parent mod folder i named 'RSA Tactical'.
2. Edit the Nif Files with Nifskope as per Decer's instructions shown on their modpage
3. Archive 'RSA Tactical" or whatever you named the mod folder.
4. Either delete the BSA or hide it in MO2 once the mod is installed.
5. load above Asurah_reanimation.esp

i had this issue with millenias and RSA and i did this method for both using Asurah's in place of hitmans. Becuase they edit the same named files, i can safely assume you can use the same method above, just subout the weapon mod / anim mod.

Could you help me with this? Cause first I cant find the anim after extracting the bsa file, and I don't know where to find the Decer's instructions you said.
Back to top Go down
D3adSh8t

D3adSh8t

Posts : 6
Join date : 2020-03-20

Aug grip animation issues  Empty
PostSubject: Re: Aug grip animation issues    Aug grip animation issues  EmptyTue Feb 09, 2021 3:48 pm

Alfaz wrote:
i was actually able to fix this, and other issues buy deleting or hiding  all the _1st person and male anims found in the original weapon mod (RSA in this case) then i just did the following

SOLVED - RSA tactical & Asurah's Reanimation Pack using tools MO2+Bethesda Archive Extractor
1. Extract the R&S_InnovativeMod.bsa into a data folder located in parent mod folder i named 'RSA Tactical'.
2. Edit the Nif Files with Nifskope as per Decer's instructions shown on their modpage
3. Archive 'RSA Tactical" or whatever you named the mod folder.
4. Either delete the BSA or hide it in MO2 once the mod is installed.
5. load above Asurah_reanimation.esp

i had this issue with millenias and RSA and i did this method for both using Asurah's in place of hitmans. Becuase they edit the same named files, i can safely assume you can use the same method above, just subout the weapon mod / anim mod.

Could you help me with this? Cause first I cant find the anim after extracting the bsa file, and I don't know where to find the Decer's instructions you said.
Back to top Go down
Alfaz

Alfaz

Posts : 147
Join date : 2017-07-15
Location : Somewhere west of Nevada

Aug grip animation issues  Empty
PostSubject: Re: Aug grip animation issues    Aug grip animation issues  EmptyMon Feb 15, 2021 1:02 am

D3adSh8t wrote:
Alfaz wrote:
i was actually able to fix this, and other issues buy deleting or hiding  all the _1st person and male anims found in the original weapon mod (RSA in this case) then i just did the following

SOLVED - RSA tactical & Asurah's Reanimation Pack using tools MO2+Bethesda Archive Extractor
1. Extract the R&S_InnovativeMod.bsa into a data folder located in parent mod folder i named 'RSA Tactical'.
2. Edit the Nif Files with Nifskope as per Decer's instructions shown on their modpage
3. Archive 'RSA Tactical" or whatever you named the mod folder.
4. Either delete the BSA or hide it in MO2 once the mod is installed.
5. load above Asurah_reanimation.esp

i had this issue with millenias and RSA and i did this method for both using Asurah's in place of hitmans. Becuase they edit the same named files, i can safely assume you can use the same method above, just subout the weapon mod / anim mod.

Could you help me with this? Cause first I cant find the anim after extracting the bsa file, and I don't know where to find the Decer's instructions you said.

The anim's are located in Meshes/CHaracters/_1stperson and _male

The instructions that asurahs mentions are on her Nexus mod description page

_________________
so what i am supposed to do with this? Eat it?
Back to top Go down
Wtiger

Wtiger

Posts : 18
Join date : 2020-06-13
Location : Hell, Michigan

Character sheet
Name: Markov
Faction: House
Level: 50

Aug grip animation issues  Empty
PostSubject: Re: Aug grip animation issues    Aug grip animation issues  EmptyMon Feb 15, 2021 6:15 pm

angeloma000 wrote:
Do you mean the grip animations or animation type?

Edit: Tried what you said with the grip animation used and the animation switched to a 1 handed anim

I know this is supposed to be a problem solving thread, but seeing an AUG get one handed is quite amusing.
Back to top Go down
Wtiger

Wtiger

Posts : 18
Join date : 2020-06-13
Location : Hell, Michigan

Character sheet
Name: Markov
Faction: House
Level: 50

Aug grip animation issues  Empty
PostSubject: Re: Aug grip animation issues    Aug grip animation issues  EmptyMon Feb 15, 2021 6:16 pm

angeloma000 wrote:
Do you mean the grip animations or animation type?

Edit: Tried what you said with the grip animation used and the animation switched to a 1 handed anim

I know this is supposed to be a problem solving thread, but seeing an AUG get one handed is quite amusing.
Back to top Go down
ThePredator

ThePredator

Posts : 3
Join date : 2018-11-09

Aug grip animation issues  Empty
PostSubject: Re: Aug grip animation issues    Aug grip animation issues  EmptySun Aug 01, 2021 9:26 am



Last edited by ThePredator on Sun Aug 01, 2021 9:30 am; edited 1 time in total
Back to top Go down
ThePredator

ThePredator

Posts : 3
Join date : 2018-11-09

Aug grip animation issues  Empty
PostSubject: Re: Aug grip animation issues    Aug grip animation issues  EmptySun Aug 01, 2021 9:27 am

Alfaz wrote:
i was actually able to fix this, and other issues buy deleting or hiding  all the _1st person and male anims found in the original weapon mod (RSA in this case) then i just did the following

SOLVED - RSA tactical & Asurah's Reanimation Pack using tools MO2+Bethesda Archive Extractor
1. Extract the R&S_InnovativeMod.bsa into a data folder located in parent mod folder i named 'RSA Tactical'.
2. Edit the Nif Files with Nifskope as per Decer's instructions shown on their modpage
3. Archive 'RSA Tactical" or whatever you named the mod folder.
4. Either delete the BSA or hide it in MO2 once the mod is installed.
5. load above Asurah_reanimation.esp

i had this issue with millenias and RSA and i did this method for both using Asurah's in place of hitmans. Becuase they edit the same named files, i can safely assume you can use the same method above, just subout the weapon mod / anim mod.
Isnt there any way you could make the asurah compatible rsa archive a downloadable file? It would save time to a lot of people and the author of the mod has apparently stopped developing a compatible version
Back to top Go down
Alfaz

Alfaz

Posts : 147
Join date : 2017-07-15
Location : Somewhere west of Nevada

Aug grip animation issues  Empty
PostSubject: Re: Aug grip animation issues    Aug grip animation issues  EmptyMon Aug 09, 2021 7:35 pm

ThePredator wrote:
Alfaz wrote:
i was actually able to fix this, and other issues buy deleting or hiding  all the _1st person and male anims found in the original weapon mod (RSA in this case) then i just did the following

SOLVED - RSA tactical & Asurah's Reanimation Pack using tools MO2+Bethesda Archive Extractor
1. Extract the R&S_InnovativeMod.bsa into a data folder located in parent mod folder i named 'RSA Tactical'.
2. Edit the Nif Files with Nifskope as per Decer's instructions shown on their modpage
3. Archive 'RSA Tactical" or whatever you named the mod folder.
4. Either delete the BSA or hide it in MO2 once the mod is installed.
5. load above Asurah_reanimation.esp

i had this issue with millenias and RSA and i did this method for both using Asurah's in place of hitmans. Becuase they edit the same named files, i can safely assume you can use the same method above, just subout the weapon mod / anim mod.
Isnt there any way you could make the asurah compatible rsa archive a downloadable file? It would save time to a lot of people and the author of the mod has apparently stopped developing a compatible version

Considering this method works best with loose files, and thats how i use RSA - not really. I could give it a shot but i cant guarantee it'll work unless you unpack it.

_________________
so what i am supposed to do with this? Eat it?
Back to top Go down
Sponsored content




Aug grip animation issues  Empty
PostSubject: Re: Aug grip animation issues    Aug grip animation issues  Empty

Back to top Go down
 

Aug grip animation issues

View previous topic View next topic Back to top 
Page 1 of 1

 Similar topics

-
» (fnv) hand grip animations bugged with asurah animation
» (FNV) How to fix reloading and grip asurah's animations
» Where to get vertical grip for one handed weapons [NV]
» 1st animation overhaul and animation project
» Help NV Mod issues

Permissions in this forum:You cannot reply to topics in this forum
Gaming Underground Network :: Fallout :: Troubleshooting-