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 Fallout NV - Stutter?!

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Badly

Badly

Posts : 5
Join date : 2017-07-23

Fallout NV - Stutter?! Empty
PostSubject: Fallout NV - Stutter?!   Fallout NV - Stutter?! EmptySun Jul 23, 2017 12:31 pm

So I hate playing with microstutter and I can feel a slight stutter when outside, does anyone have any idea what mod would cause the stuttering? (or anything else that may cause stuttering) In my plug-ins folder I have:

Stutter Remover (turned of LightCriticals, configured Algorithm etc..)
  • NVAC
    OneTweak
    JIp


ENB:

Dynamo ENB

Mod List:

0 0 FalloutNV.esm
1 1 DeadMoney.esm
2 2 HonestHearts.esm
3 3 OldWorldBlues.esm
4 4 LonesomeRoad.esm
5 5 GunRunnersArsenal.esm
6 6 ClassicPack.esm
7 7 MercenaryPack.esm
8 8 TribalPack.esm
9 9 CaravanPack.esm
10 a YUP - Base Game + All DLC.esm
11 b BookDiversityProject.esm
12 c Better New Vegas.esm
13 d Interior Lighting Overhaul - Core.esm
14 e ELECTRO-CITY - CompletedWorkorders.esm
15 f NVInteriors_Core.esm
16 10 NVInteriors_ComboEdition.esm
17 11 FCOMaster.esm
18 12 AWorldOfPain(Preview).esm
19 13 FINAL Seachlight Airport NCR.esm
20 14 DFB - Random Encounters.esm
21 15 Interior Lighting Overhaul - L38PS.esm
22 16 ELECTRO-CITY - Highways and Byways.esm
23 17 Niner.esm
24 18 AWOPDeadMoney.esm
25 19 NVWillow.esp
26 1a Project Nevada - Core.esm
27 1b Project Nevada - Equipment.esm
28 1c Project Nevada - Rebalance.esp
29 1d Project Nevada - Cyberware.esp
30 1e Project Nevada - Extra Options.esm
31 1f More Perks.esm
32 20 NevadaSkies.esm
33 21 SomeguySeries.esm
34 22 YUP - NPC Fixes (Base Game + All DLC).esp
35 23 The Mod Configuration Menu.esp
36 24 CASM with MCM.esp
37 25 Project Nevada - Dead Money.esp
38 26 Project Nevada - Honest Hearts.esp
39 27 Project Nevada - Lonesome Road.esp
40 28 JIP Companions Command & Control.esp
41 29 Faster Terminals.esp
42 2a MiscItemIconsNV.esp
43 2b Light Step ED-E.esp
44 2c Quick Trade.esp
45 2d Immersive Minigames.esp
46 2e Cheaper Repair Vendors 25%.esp
47 2f UMI - Useful Misc Items.esp
48 30 Weapon Stat Viewer.esp
49 31 LootMenu.esp
50 32 NoBlurMenus2.esp
51 33 Burning CampFire.esp
52 34 EnhancedGrass.esp
53 35 Vurt's WFO.esp
54 36 ILO - YUP Patch.esp
55 37 EVE FNV - ALL DLC.esp
56 38 dD - Enhanced Blood Main NV.esp
57 39 christinecos.esp
58 3a Bullet Impact Increased LOD.esp
59 3b Cloth Impacts - Decal and Effects.esp
60 3c Better Burned Man.esp
FCO - GlowingOne.esp
61 3d FCO - Niner.esp
62 3e Uncut Wasteland.esp
63 3f FCO - NPC Changes.esp
64 40 Loot Vehicles.esp
65 41 JSawyer Ultimate.esp
66 42 WeaponModsExpanded.esp
67 43 Project Nevada - Old World Blues.esp
68 44 More Perks Update.esp
69 45 Gore Dismember and Explode Edits.esp
70 46 FCO - OHSB NPC Edits.esp
FCO - Russell.esp
71 47 FCO - Willow (Cazy).esp
72 48 FCO - Willow.esp
73 49 HighGrass.esp
74 4a ILO - Searchlight Airport.esp
75 4b NewVegasUncut 123457 Merged.esp
76 4c lexx_brahmin-betsy.esp
77 4d ZK13 - Return of the Eyebots.esp
78 4e Companion Sandbox Mode3.esp
79 4f Tutorial Killer - Project Nevada.esp
80 50 Tutorial Killer.esp
81 51 BLEEDNV - Final.esp
82 52 Project Nevada - Gun Runners' Arsenal.esp
83 53 Modified Combat Values v2.esp
84 54 Bullet Fixes.esp
85 55 Extra Rounds.esp
86 56 GBMM - Gun Behavior Mod Merge.esp
87 57 No Hitscan.esp
88 58 Improved Ballistics Effects V2.esp
89 59 No Tracer.esp
90 5a XFO - 9a - Enemies - AI revamp.esp
91 5b XFO - 9da - Enemies - NPC Healing - low.esp
92 5c XFO - 9db - Enemies - NPC Healing - med.esp
93 5d XFO - 9dc - Enemies - NPC Healing - high.esp
94 5e DLC Weapon Integration.esp
95 5f Fallout 1 and 2 ambient music v0.2.esp
96 60 shut up musicspeakers.esp
97 61 NVInteriors_Rewritten.esp
98 62 AWOPDeadMoneyVendorPatch.esp
99 63 NewVegasExtendedMapMarkers.esp
100 64 Delay DLC - DM + HH + OWB + LR + GRA.esp
101 65 GRA - The Right to Bear Arms.esp
102 66 TmT - Open Broken Doors.esp
103 67 FlashlightNVSE.esp
AWOP-MoMod.esp
104 68 ILO - NVWillow.esp
105 69 ILO - Nevada Skies Patch.esp
106 6a FPSWeaponWheel.esp
107 6b DarNifiedUINV.esp
108 6c ADAM - HH.esp
109 6d ADAM - LR.esp
110 6e ADAM - MAIN.esp
111 6f CAGE 1.9.3.2.esp
112 70 ADAM - Outcast Ranger Armour.esp
113 71 Reactive People - Ultimatum.esp
114 72 OldWorldBlues - Improved Transportalponder.esp
115 73 ADAM - Project Nevada Patch.esp
116 74 Interior Lighting Overhaul - Ultimate Edition.esp
117 75 ILO - A World of Pain.esp
118 76 ILO - NVInteriors Project.esp
NevadaSkies - TTW Edition.esp
119 77 NevadaSkies - Ultimate DLC Edition.esp
NevadaSkies - Basic Edition.esp
120 78 T60.esp
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PROROOK363

PROROOK363

Posts : 538
Join date : 2015-07-10

Character sheet
Name: Shiromara
Faction: Headhunters
Level: 7

Fallout NV - Stutter?! Empty
PostSubject: Re: Fallout NV - Stutter?!   Fallout NV - Stutter?! EmptySun Jul 23, 2017 12:41 pm

What are you specs?

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Badly

Badly

Posts : 5
Join date : 2017-07-23

Fallout NV - Stutter?! Empty
PostSubject: Re: Fallout NV - Stutter?!   Fallout NV - Stutter?! EmptySun Jul 23, 2017 12:56 pm

@PROROOK363 wrote:
What are you specs?

i5 3570 3.40 GHZ
R9 270X (R9 Series)
16GB RAM
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TitanTheDirewolf

TitanTheDirewolf

Posts : 177
Join date : 2016-06-19
Age : 18
Location : The United Kingdom

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Name: Character
Faction:
Level:

Fallout NV - Stutter?! Empty
PostSubject: Re: Fallout NV - Stutter?!   Fallout NV - Stutter?! EmptySun Jul 23, 2017 2:13 pm

I think the general problem might just be that you have too many ESPs for your PC to handle, causing the stuttering, maybe remove a few as a test and see if it makes a difference?

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shadowshade

shadowshade

Posts : 261
Join date : 2016-01-07

Fallout NV - Stutter?! Empty
PostSubject: Re: Fallout NV - Stutter?!   Fallout NV - Stutter?! EmptySun Jul 23, 2017 3:19 pm

The R9 270X has 2GB DDR 5 (256 Bit).
Do you have many 4k textures installed?
Have you tweaked the ENBlocal.ini accordingly - especially the "ReservedMemorySizeMb"-line?
When you open the ENB-configuration ingame, what does it say about used memory?
Even though you say you have configured the Stutter Remover - have you tried another iHeapAlgorithm?
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Badly

Badly

Posts : 5
Join date : 2017-07-23

Fallout NV - Stutter?! Empty
PostSubject: Re: Fallout NV - Stutter?!   Fallout NV - Stutter?! EmptySun Jul 23, 2017 4:53 pm

I used the Medium version of the texture pack, I used 512 ReservedMemory and use 4038 in the line below (not at pc ATM can't check) and I currently use 450 Heap and algorithm at 6.
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PROROOK363

PROROOK363

Posts : 538
Join date : 2015-07-10

Character sheet
Name: Shiromara
Faction: Headhunters
Level: 7

Fallout NV - Stutter?! Empty
PostSubject: Re: Fallout NV - Stutter?!   Fallout NV - Stutter?! EmptySun Jul 23, 2017 5:41 pm

I notice you dont have NVSR, have you tried that mod?

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Badly

Badly

Posts : 5
Join date : 2017-07-23

Fallout NV - Stutter?! Empty
PostSubject: Re: Fallout NV - Stutter?!   Fallout NV - Stutter?! EmptySun Jul 23, 2017 7:01 pm

I do have it.
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shadowshade

shadowshade

Posts : 261
Join date : 2016-01-07

Fallout NV - Stutter?! Empty
PostSubject: Re: Fallout NV - Stutter?!   Fallout NV - Stutter?! EmptyMon Jul 24, 2017 2:53 am

@Badly wrote:
I used the Medium version of the texture pack, I used 512 ReservedMemory and use 4038 in the line below (not at pc ATM can't check) and I currently use 450 Heap and algorithm at 6.


You mean you have set the line "VideoMemorySizeMb=" to 4038? If your graphics card has 2GB, you should set that line to 2048.
Try for iHeapSize 512 and 768.
Try out raising ReservedMemory by adding 64 incrementally.
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Badly

Badly

Posts : 5
Join date : 2017-07-23

Fallout NV - Stutter?! Empty
PostSubject: Re: Fallout NV - Stutter?!   Fallout NV - Stutter?! EmptyMon Jul 24, 2017 5:35 am

@shadowshade wrote:
@Badly wrote:
I used the Medium version of the texture pack, I used 512 ReservedMemory and use 4038 in the line below (not at pc ATM can't check) and I currently use 450 Heap and algorithm at 6.


You mean you have set the line "VideoMemorySizeMb=" to 4038? If your graphics card has 2GB, you should set that line to 2048.
Try for iHeapSize 512 and 768.
Try out raising ReservedMemory by adding 64 incrementally.

Okay, will do thanks!

For VideoMemorySize I followed a tutorial, it told me to get Vram Memory Size Test is 4064 (MB) and since I'm using windows 8.1 I subtracted 350, which led me to 3714 for VideoMemorySize, so should I use this or just go with the 2048 MB or 3714 MB?
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shadowshade

shadowshade

Posts : 261
Join date : 2016-01-07

Fallout NV - Stutter?! Empty
PostSubject: Re: Fallout NV - Stutter?!   Fallout NV - Stutter?! EmptyMon Jul 24, 2017 8:36 am

Quote :
For VideoMemorySize I followed a tutorial, it told me to get Vram Memory Size Test is 4064 (MB)

I wasn't aware that there's a 4GB variant of the R9 270X. If your card has indeed 4GB, then 4064 is the correct value for VideoMemorySizeMb; though I have no idea about the adaptations one has to make regarding this value when using Win8.

Edit: according to this site:
Code:
http://wiki.step-project.com/Guide:ENBlocal_INI/Memory

you should use the value the tool provides.

Quote :
Download Boris's VRamSizeTest tool, run VRamSizeDX9.exe, and note the number it shows after "Video memory available." Then, if you are running Windows 7, subtract 170 from that number; if you are running Windows 8 or newer, use the number provided by the tool.
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VWgolfR1

VWgolfR1

Posts : 313
Join date : 2015-10-11
Age : 28
Location : Slovenia

Fallout NV - Stutter?! Empty
PostSubject: Re: Fallout NV - Stutter?!   Fallout NV - Stutter?! EmptyMon Jul 24, 2017 10:31 am

The New Vegas Stutter Remover most likely contributes to stuttering as well if you don't perform a simple tweak(https://www.youtube.com/watch?v=OL3zdnwKu14): go to your NV Data folder, open NVSE/Plugins and then sr_New_Vegas_Stutter_Remover.ini, find bHookLightCriticalSections and change it from 1 to 0, then save the file.

Check if there are any improvements.
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