Gaming Underground Network

Come for the mods, stay for the community
 
HomePortalLatest imagesInterviewsRegisterLog in
Search
 
 

Display results as :
 

 


Rechercher Advanced Search
Info Panel
______________
MOD MASTER THREADS:
FALLOUT
THE ELDER SCROLLS

______________


______________


GUNinsider
Fallout Miami: Mika999
Stay Connected

GUNetwork
Keywords
marvel daryl hunk money FCOM Mask riot space machine NPCs Call mandalorian vault boom Reforged boomers ghoul Gear Ryse dead wolfenstein upgrades khan body jedi Superpele
Latest topics
» Modder looking for gun mods
[FNV/ENB] Sunrays Emptyby Aanus Mon Feb 26, 2024 6:32 am

» hello, here for porting tips and tricks to fnv
[FNV/ENB] Sunrays Emptyby uxof Mon Feb 26, 2024 5:50 am

» schorched enclave officer
[FNV/ENB] Sunrays Emptyby Smash96 Sat Feb 24, 2024 3:58 pm

» (Fo4) fo76 Steel Dawn Weapons and Armor ports
[FNV/ENB] Sunrays Emptyby DireTheRed Fri Feb 23, 2024 6:52 am

» So I tried my hand at modding...
[FNV/ENB] Sunrays Emptyby Bset Thu Feb 22, 2024 5:01 pm

» Guns you want in Fallout
[FNV/ENB] Sunrays Emptyby DoxxxBoxx Mon Feb 19, 2024 11:33 pm

» hi i'm new person
[FNV/ENB] Sunrays Emptyby Jackfishproductions Sun Feb 18, 2024 10:00 pm

» What Fallout 4 Armor Mod is This?
[FNV/ENB] Sunrays Emptyby Skroge Sun Feb 18, 2024 12:15 pm

» [FNV] Weird facial problem when using Dragbody overhaul
[FNV/ENB] Sunrays Emptyby CommunistDragon Sun Feb 18, 2024 11:18 am

» [FNV] Some help with placing npcs in wasteland pls
[FNV/ENB] Sunrays Emptyby TimvorixosGR Sat Feb 17, 2024 6:37 pm

» Greetings!
[FNV/ENB] Sunrays Emptyby Doorkixer Fri Feb 16, 2024 9:07 pm

» Fallout Screenshots XIV
[FNV/ENB] Sunrays Emptyby Smellen D'generes Thu Feb 08, 2024 10:06 pm

» New person
[FNV/ENB] Sunrays Emptyby W0NDER0FY0U Wed Feb 07, 2024 6:29 pm

» Howdy pardners.
[FNV/ENB] Sunrays Emptyby DVAted Sun Feb 04, 2024 12:06 pm

» Suggestions for a Halo Themed TTW Playthrough
[FNV/ENB] Sunrays Emptyby apatheticman Mon Jan 29, 2024 11:44 am

» who here is a mandalorian??
[FNV/ENB] Sunrays Emptyby chazmister Wed Jan 24, 2024 4:13 pm

» Your favorite mods for F:NV
[FNV/ENB] Sunrays Emptyby Ndf Fri Jan 19, 2024 3:29 pm

» Starfield
[FNV/ENB] Sunrays Emptyby Ndf Thu Jan 18, 2024 11:48 am

» Here for the funnies
[FNV/ENB] Sunrays Emptyby buggamannzz Thu Jan 11, 2024 8:08 pm

» Tammy's Introduction (Making a PA port)
[FNV/ENB] Sunrays Emptyby buggamannzz Thu Jan 11, 2024 8:06 pm

February 2024
MonTueWedThuFriSatSun
   1234
567891011
12131415161718
19202122232425
26272829   
CalendarCalendar
_
February 2024
MonTueWedThuFriSatSun
   1234
567891011
12131415161718
19202122232425
26272829   
CalendarCalendar

Share
 

 [FNV/ENB] Sunrays

View previous topic View next topic Go down 
AuthorMessage
shadowshade

shadowshade

Posts : 261
Join date : 2016-01-07

[FNV/ENB] Sunrays Empty
PostSubject: [FNV/ENB] Sunrays   [FNV/ENB] Sunrays EmptyTue Jun 20, 2017 4:53 pm

I tumbled upon the following problem while tweaking:
For a while at dawn one can see only the corona of the sun (its portion that is governed by SunCoronaIntensity) but the sun itself isn't activitated or glowing for the lack of a better term. Therefore no sunrays are applied to it. The same at dusk - one can see the corona but the sun itself seemed to be switched off way too early as it is actually shining way too late at dawn. And when the sun actually shines it kind of just pops up or fades out abruptly respectively. Changing the SunIntensity-value doesn't do anything to fix this.

[FNV/ENB] Sunrays Sun_110
Why isn't the sun actually shining?

At the moment I use CM-lightning but I had the same issue before with the mod that comes along 47 ENB. So perhaps this isn't something that can be dealt with via ENB but the Geck?
Back to top Go down
redlego_gamez

redlego_gamez

Posts : 32
Join date : 2017-04-21

[FNV/ENB] Sunrays Empty
PostSubject: Re: [FNV/ENB] Sunrays   [FNV/ENB] Sunrays EmptyTue Jun 20, 2017 5:09 pm

i know strange, i always wondered why obsidian didn't add them
Back to top Go down
shadowshade

shadowshade

Posts : 261
Join date : 2016-01-07

[FNV/ENB] Sunrays Empty
PostSubject: Re: [FNV/ENB] Sunrays   [FNV/ENB] Sunrays EmptyWed Jun 21, 2017 3:25 am

redlego_gamez wrote:
i know strange, i always wondered why obsidian didn't add them

This isn't about vanilla NV as there are no sky rays in there anyway.
This is about ENB settings (though perhaps one has to utilize the climate/weather settings in the Geck as well?) and the sun being "switched on" abruptly after its corona was visible for quite some time. What I want is the sun being "active"/shining right the moment it starts to rise above the horizon line. As it is now, one can see just the corona when the sun starts to rise at dawn.

[FNV/ENB] Sunrays Sun_210
Sun switched off, just the corona.


[FNV/ENB] Sunrays Sun_310
And the next moment the sun gets active.

I would like the sun to be active even at the time the first image was taken.
Back to top Go down
Sponsored content




[FNV/ENB] Sunrays Empty
PostSubject: Re: [FNV/ENB] Sunrays   [FNV/ENB] Sunrays Empty

Back to top Go down
 

[FNV/ENB] Sunrays

View previous topic View next topic Back to top 
Page 1 of 1

Permissions in this forum:You cannot reply to topics in this forum
Gaming Underground Network :: Fallout :: Troubleshooting-