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 [FNV]Why is the tower floating?(LOD-issue) [cleared up]

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shadowshade

shadowshade

Posts : 261
Join date : 2016-01-07

[FNV]Why is the tower floating?(LOD-issue) [cleared up] Empty
PostSubject: [FNV]Why is the tower floating?(LOD-issue) [cleared up]   [FNV]Why is the tower floating?(LOD-issue) [cleared up] EmptySat 17 Jun 2017, 4:19 pm

[FNV]Why is the tower floating?(LOD-issue) [cleared up] Enb_2010

The concrete on which the tower stands can't be seen. I deinstalled the texture packs but that didn't change a thing.
Then I tried my luck with FNVLODGen (running with the additions) but that watertower at the Goodsprings cemetery keeps floating when seen from a distance.


Last edited by shadowshade on Sun 02 Jul 2017, 4:17 am; edited 1 time in total
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Xrad

Xrad

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Character sheet
Name: Moon Man
Faction: Loners Boone
Level: 58

[FNV]Why is the tower floating?(LOD-issue) [cleared up] Empty
PostSubject: Re: [FNV]Why is the tower floating?(LOD-issue) [cleared up]   [FNV]Why is the tower floating?(LOD-issue) [cleared up] EmptySat 17 Jun 2017, 4:42 pm

Try to turn on and off the arch validation or delete system32 no just kidding (i'am not responsible for any harm that may come to your pc if you dident understand the joke of deleting system32 just dont do it dont delete system 32)
So delete the fallout.ini and falloutprefs.ini in the document folder not in the game file but in the document file
And then re-lunch fnv launcher so it can create the new .ini files
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shadowshade

shadowshade

Posts : 261
Join date : 2016-01-07

[FNV]Why is the tower floating?(LOD-issue) [cleared up] Empty
PostSubject: Re: [FNV]Why is the tower floating?(LOD-issue) [cleared up]   [FNV]Why is the tower floating?(LOD-issue) [cleared up] EmptySun 18 Jun 2017, 2:28 am

Thanks for trying to help but that didn't solve the problem.
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Xrad

Xrad

Posts : 280
Join date : 2017-02-19
Age : 23
Location : n/a

Character sheet
Name: Moon Man
Faction: Loners Boone
Level: 58

[FNV]Why is the tower floating?(LOD-issue) [cleared up] Empty
PostSubject: Re: [FNV]Why is the tower floating?(LOD-issue) [cleared up]   [FNV]Why is the tower floating?(LOD-issue) [cleared up] EmptySun 18 Jun 2017, 6:39 am

I know this isue when you mod your game there is a chance that your graphical settings will all turn to zero or one of them even if you put it to default it want fix you have to tweak it manualy
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Xrad

Xrad

Posts : 280
Join date : 2017-02-19
Age : 23
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Character sheet
Name: Moon Man
Faction: Loners Boone
Level: 58

[FNV]Why is the tower floating?(LOD-issue) [cleared up] Empty
PostSubject: Re: [FNV]Why is the tower floating?(LOD-issue) [cleared up]   [FNV]Why is the tower floating?(LOD-issue) [cleared up] EmptySun 18 Jun 2017, 6:40 am

I know this isue when you mod your game there is a chance that your graphical settings will all turn to zero or one of them even if you put it to default it want fix you have to tweak it manualy
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[FNV]Why is the tower floating?(LOD-issue) [cleared up] Empty
PostSubject: Re: [FNV]Why is the tower floating?(LOD-issue) [cleared up]   [FNV]Why is the tower floating?(LOD-issue) [cleared up] EmptySun 18 Jun 2017, 6:51 am

Probably because the LOD isn't as tall as the model, missing the concrete foundation.
Spoiler:
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shadowshade

shadowshade

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Join date : 2016-01-07

[FNV]Why is the tower floating?(LOD-issue) [cleared up] Empty
PostSubject: Re: [FNV]Why is the tower floating?(LOD-issue) [cleared up]   [FNV]Why is the tower floating?(LOD-issue) [cleared up] EmptySun 18 Jun 2017, 11:01 am

So do I have a broken LOD mesh? When I open the cell in the GECK the watertower is just one model and the "visible when distant"-option is checked. Should I also check "High Priority LOD"? Or is there only the purge-option left?
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[FNV]Why is the tower floating?(LOD-issue) [cleared up] Empty
PostSubject: Re: [FNV]Why is the tower floating?(LOD-issue) [cleared up]   [FNV]Why is the tower floating?(LOD-issue) [cleared up] EmptySun 18 Jun 2017, 11:15 am

Nothing's broken, it's just how the mesh is. LODs are separate models, you can find them in the meshes archive, named the same as the model they go with, with "_lod" prefix. "Visible when distant" is checked because the model has a corresponding LOD.

tl;dr - your game's fine, the mesh's been this way ever since 2008
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shadowshade

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[FNV]Why is the tower floating?(LOD-issue) [cleared up] Empty
PostSubject: Re: [FNV]Why is the tower floating?(LOD-issue) [cleared up]   [FNV]Why is the tower floating?(LOD-issue) [cleared up] EmptySun 18 Jun 2017, 11:43 am

superpele wrote:
the mesh's been this way ever since 2008

You mean the watertower is floating at your end too and this isn't so much a bug as it is an inconvenience?!
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[FNV]Why is the tower floating?(LOD-issue) [cleared up] Empty
PostSubject: Re: [FNV]Why is the tower floating?(LOD-issue) [cleared up]   [FNV]Why is the tower floating?(LOD-issue) [cleared up] EmptySun 18 Jun 2017, 12:14 pm

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PostSubject: Re: [FNV]Why is the tower floating?(LOD-issue) [cleared up]   [FNV]Why is the tower floating?(LOD-issue) [cleared up] EmptySun 18 Jun 2017, 12:28 pm

Oh god, I never noticed this in all my years playing. Never forgety
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shadowshade

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[FNV]Why is the tower floating?(LOD-issue) [cleared up] Empty
PostSubject: Re: [FNV]Why is the tower floating?(LOD-issue) [cleared up]   [FNV]Why is the tower floating?(LOD-issue) [cleared up] EmptySun 18 Jun 2017, 12:35 pm

Thanks @"superpele" for clearing this up.
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