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| About the Fallout 4 Mods Limitation | About the Fallout 4 Mods Limitation | |
| Author | Message |
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kanerill

Posts : 6 Join date : 2016-02-18
 | Subject: About the Fallout 4 Mods Limitation Fri Apr 14, 2017 8:51 am | |
| I Stopped play Fallout awhile ago because i hit the mods limit which is 255 i knew there is a way to fix it but i'm too lazy about it,so i stop playing. recently i want to come back to play, but i cant find the tutorial anymore. can someone tell me how to have more than 255 mods limit? sry for my bad english |
|  | | mikeee1111

Posts : 356 Join date : 2017-01-17 Age : 37 Location : From Vancouver/at Montreal right now (temporary)
Character sheet Name: Character Faction: Level:
 | Subject: Re: About the Fallout 4 Mods Limitation Fri Apr 14, 2017 3:40 pm | |
| You can't, it's hardcoded in the engine. Either you remove some of the 'useless' mods (mods that doesn't do much). Or you merge them doing it either manually or using merge plugin mod. I'd recommend the software merge plugin. _________________ "All we have to decide is what to do with the time that is given to us"- Gandalf the Bla- I mean the white.  |
|  | | cyber_funk

Posts : 214 Join date : 2017-03-26 Location : Night City
 | Subject: Re: About the Fallout 4 Mods Limitation Sat Apr 15, 2017 4:17 am | |
| At least it's better than 144, which is what NV is stuck at. Like @mikeee1111 said, making a merged patch would be your best bet.
I also want to point out that they have to be 255 plugins, as in esp/esm files. Texture mods and replacers shouldn't add to the load order. |
|  | | SentinelHunter

Posts : 1158 Join date : 2016-02-04 Age : 24 Location : United States
Character sheet Name: Faction: Level:
 | Subject: Re: About the Fallout 4 Mods Limitation Sat Apr 15, 2017 10:05 am | |
| @cyber_funk NV's limit is 144? I always thought it was 236 before it started being really unstable. I mean I have 230 esps loaded right now and my game runs fine except maybe the occasional crash after a few hours. _________________  - My Mods:
No longer have links since, and I'd never thought I'd say this, but I released too many mods for all the links to fit in my signature. So just use the search function instead. Sorry for the inconvenience.
[FO4] SW:TFUII Imperial Saber Guard | [FO4] Horizon Zero Dawn Armor Pack
[FO4] Jedi Temple Guard Robes | [FO4] Codsworth to HK-55 Replacer
[FO4] Darth Revan Custom Robes | [FO4] SWTOR Valkorion and Knight of Zakuul Armors
[FO4] Mandalorian Armorpack | [FO4] SWTOR Main Theme Replacer
[SSE] Dark Souls Giant Armor Set | [SSE] "Traditional" Fantasy Dwarf RaceMenu Preset
[SSE] DOOM 2016 Night Sentinel Armor | Daggerfall Unity Main Theme Replacers
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|  | | mikeee1111

Posts : 356 Join date : 2017-01-17 Age : 37 Location : From Vancouver/at Montreal right now (temporary)
Character sheet Name: Character Faction: Level:
 | Subject: Re: About the Fallout 4 Mods Limitation Sat Apr 15, 2017 6:54 pm | |
| It's 255 for New Vegas. And even cyber_funk said that textures mods and replacers shouldn't add to the load order, it is true but keep in mind that if you have too much of those, your game could be really slow or even crash, except if you have a monster model 3777 from the year 3212 with a mega Nvidia GTX 5080 ti double X video card.
Jokes asides, even with a good computer, loading times will be slower, the game overall could also be slower. So always be sure to keep that in mind. _________________ "All we have to decide is what to do with the time that is given to us"- Gandalf the Bla- I mean the white.  |
|  | | mpaz96

Posts : 1535 Join date : 2014-08-11 Age : 26 Location : Colombia
 | Subject: Re: About the Fallout 4 Mods Limitation Sat Apr 15, 2017 7:13 pm | |
| I believe it's 144 for New Vegas and 255 for Skyrim, I could be wrong though @kanerill There isn't much you can do except delete some mods or merge them. I had about 200 plugins when I decided to remove mods I didn't use anymore and I realise I didn't need about 30 mods I had. I'm sure that you'll realise you have mods you don't really need anymore. _________________  |
|  | | kanerill

Posts : 6 Join date : 2016-02-18
 | Subject: Re: About the Fallout 4 Mods Limitation Sun Apr 16, 2017 5:50 am | |
| thanks for reply  much appreciated. |
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