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 removing creatures

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HectorSuarezking

HectorSuarezking

Posts : 308
Join date : 2015-07-06
Age : 20
Location : california

Character sheet
Name: Hector calhoun
Faction: Ncr
Level: 68

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PostSubject: removing creatures    removing creatures  EmptySat Apr 08, 2017 2:43 pm

so i love the monster mod only thing that is stopping me from installing it is the turantulas i have a fear of spiders and i was wondering if their is a way to remove the turantulas
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Lôke-khan K.B.

Lôke-khan K.B.

Posts : 1084
Join date : 2016-02-08
Age : 24
Location : Gdansk, Poland

Character sheet
Name: Bronx
Faction: NCR
Level: 77

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PostSubject: Re: removing creatures    removing creatures  EmptySat Apr 08, 2017 3:19 pm

@HectorSuarezking , check again this mod on the nexus site. In the download section at the bottom you will find files that replace spiders with scorpions and other creatures. I hope I helped Smile

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HectorSuarezking

HectorSuarezking

Posts : 308
Join date : 2015-07-06
Age : 20
Location : california

Character sheet
Name: Hector calhoun
Faction: Ncr
Level: 68

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PostSubject: Re: removing creatures    removing creatures  EmptySat Apr 08, 2017 6:41 pm

@"karolbr95" i tried the files which did remove the spiders but did not remove the turantulas that's the only creature i need removed other creatures i don't mind just the turantulas
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Lôke-khan K.B.

Lôke-khan K.B.

Posts : 1084
Join date : 2016-02-08
Age : 24
Location : Gdansk, Poland

Character sheet
Name: Bronx
Faction: NCR
Level: 77

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PostSubject: Re: removing creatures    removing creatures  EmptySat Apr 08, 2017 6:55 pm

@HectorSuarezking , hmm if you can use fnvedit remove tarantulas manually using this app, remove the tarantulas in esm plugin, it should work.

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mikeee1111

mikeee1111

Posts : 325
Join date : 2017-01-17
Age : 34
Location : From Vancouver/at Montreal right now (temporary)

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Name: Character
Faction:
Level:

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PostSubject: Re: removing creatures    removing creatures  EmptySun Apr 16, 2017 2:58 am

I would not suggest what karolbr95 said about using FNVEdit to remove stuff, use the GECK.
FNVEdit could do, only if you know what you're doing, for example, creature 1 may (and will) be connected to other stuff such as the fommlist, etc.
So by deleting only the creature, there will be problems with the mod because it will try to find the creature because of some other stuff but the creature itself would not be available anymore.

It is faster and easier to use the GECK, because using the GECK, when you are about to delete something, it will say that it is connected to other stuff then with one click you can make them obsolete.

So i would suggest you to use the GECK over FNVEdit.

But anyway, i think there is already a version without the spiders.

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