Gaming Underground Network

Come for the Mods, Stay for the Community!
 
HomeInterviewsRegisterLog in
Info Panel
______________
MOD MASTER THREADS:
FALLOUT
THE ELDER SCROLLS

______________


______________


GUNinsider
Fallout Miami: Mika999
Stay Connected

GUNetwork
_
July 2022
MonTueWedThuFriSatSun
    123
45678910
11121314151617
18192021222324
25262728293031
CalendarCalendar

Share
 

 [FNV] Animation Help Needed

View previous topic View next topic Go down 
AuthorMessage
quicksilver500

avatar

Posts : 363
Join date : 2015-06-03
Location : Éire

[FNV] Animation Help Needed Empty
PostSubject: [FNV] Animation Help Needed   [FNV] Animation Help Needed EmptyFri Mar 17, 2017 3:34 am

Yo guys, so a bolt of inspiration hit me today and I decided to make this:

Spoiler:

The STA-12 Inferno Shotgun from Killzone mercenary (Brownie points for those that get the pun in that name, I only just realised it myself [FNV] Animation Help Needed 1f602 )

Anyway, I got the weapon model made:

Spoiler:

after a while. Unfortunately I can't get the reload animations to work as this is a magazine fed pump action weapon, and as far as I can see, the pump action attack animation (Attack7) is only under the '2handrifle' tree of animations, whereas all the magazine reloads (ReloadF) are under the '2handautomatic' tree. I was wondering if there was any way anyone knew of to get the vanilla '2handautomatic'-ReloadF to work with '2handrifle'-Attack7 at the same time? If I'm being unclear please ask me to elaborate Smile Thanks for reading, even if you can't help, cheers!

P.S. I've tried extracting ReloadF, renaming it to both '2hrreloads' and '2hrreloadr' and assigning them correspondingly in the G.E.C.K. Neither of them worked :/
Back to top Go down
mikeee1111

mikeee1111

Posts : 356
Join date : 2017-01-17
Age : 36
Location : From Vancouver/at Montreal right now (temporary)

Character sheet
Name: Character
Faction:
Level:

[FNV] Animation Help Needed Empty
PostSubject: Re: [FNV] Animation Help Needed   [FNV] Animation Help Needed EmptyMon Mar 20, 2017 2:51 am

"2handautomatic'-ReloadF to work with '2handrifle'-Attack7 at the same time".
I'm not sure to understand this part, why would you do that?
I have never played that game, so having a video to show me how the weapon is supposed to reload, would help me a lot but i can't seem to find it anywhere on youtube.
If you can show me how the weapon is supposed to reload, then maybe i could help you with it.

_________________
"All we have to decide is what to do with the time that is given to us"

- Gandalf the Bla- I mean the white.
[FNV] Animation Help Needed Source
Back to top Go down
quicksilver500

avatar

Posts : 363
Join date : 2015-06-03
Location : Éire

[FNV] Animation Help Needed Empty
PostSubject: Re: [FNV] Animation Help Needed   [FNV] Animation Help Needed EmptyMon Mar 20, 2017 12:43 pm

@mikeee1111 I need the pump action attack animation to work with the magazine reloading animation. Just like any magazine fed weapon in the game, the Assault Carbine, the LMG and the Service Rifle are a few I can think of off the top of my head. None of the reloading animations in the 2handrifle category have magazine style reloads, they're all under the 2handautomatic set of animations.
Back to top Go down
mikeee1111

mikeee1111

Posts : 356
Join date : 2017-01-17
Age : 36
Location : From Vancouver/at Montreal right now (temporary)

Character sheet
Name: Character
Faction:
Level:

[FNV] Animation Help Needed Empty
PostSubject: Re: [FNV] Animation Help Needed   [FNV] Animation Help Needed EmptyTue Mar 21, 2017 7:01 pm

quicksilver500 wrote:
@mikeee1111 I need the pump action attack animation to work with the magazine reloading animation. Just like any magazine fed weapon in the game, the Assault Carbine, the LMG and the Service Rifle are a few I can think of off the top of my head. None of the reloading animations in the 2handrifle category have magazine style reloads, they're all under the 2handautomatic set of animations.


I'm not too sure about that, I'll have to check it out by myself, but does it really matters if it is 2handautomatic?
You could always try it.

Also, using the animations mods you find on the internet may help you a lot.

I will try to check into the animations when i will have some free time.

But just to be sure, your problem is the animation itself? I mean like, does it reload but not the way it should? Or it just does not reload at all (no animations at all but it does reload).

_________________
"All we have to decide is what to do with the time that is given to us"

- Gandalf the Bla- I mean the white.
[FNV] Animation Help Needed Source
Back to top Go down
quicksilver500

avatar

Posts : 363
Join date : 2015-06-03
Location : Éire

[FNV] Animation Help Needed Empty
PostSubject: Re: [FNV] Animation Help Needed   [FNV] Animation Help Needed EmptyTue Mar 21, 2017 7:07 pm

@mikeee1111 yes it does matter, I've tested every single Animation under that tree already and none of them work properly. Animation mods won't make a difference unless I can find one that does the specific job I need, and I've already searched everywhere. Yes the weapon reloads but the animations are always wrong, I'm probably just going to change the magazine for a shell port instead and go back to the normal shotgun reload at this stage so its all good
Back to top Go down
mikeee1111

mikeee1111

Posts : 356
Join date : 2017-01-17
Age : 36
Location : From Vancouver/at Montreal right now (temporary)

Character sheet
Name: Character
Faction:
Level:

[FNV] Animation Help Needed Empty
PostSubject: Re: [FNV] Animation Help Needed   [FNV] Animation Help Needed EmptyTue Mar 21, 2017 8:02 pm

quicksilver500 wrote:
@mikeee1111 yes it does matter, I've tested every single Animation under that tree already and none of them work properly. Animation mods won't make a difference unless I can find one that does the specific job I need, and I've already searched everywhere. Yes the weapon reloads but the animations are always wrong, I'm probably just going to change the magazine for a shell port instead and go back to the normal shotgun reload at this stage so its all good

You know that you have to go through NifSkope and manually do them, right?
You can't just change the reloading animation in the G.E.C.K. or FNVEdit.
Unfortunately, it is more complexe than that.
I doubt that you tried everything using NifSkope, I really doubt it.
And like i have say, if you really don't find it, you could always try the animation mods and give another look.

_________________
"All we have to decide is what to do with the time that is given to us"

- Gandalf the Bla- I mean the white.
[FNV] Animation Help Needed Source
Back to top Go down
quicksilver500

avatar

Posts : 363
Join date : 2015-06-03
Location : Éire

[FNV] Animation Help Needed Empty
PostSubject: Re: [FNV] Animation Help Needed   [FNV] Animation Help Needed EmptyTue Mar 21, 2017 9:01 pm

@mikeee1111 Yes, I have done everything necessary in Nifskope, and I am aware that weapon animation is more "complexe" than that, I'm not a fucking child. I posted here looking for help, not condescension and completely unfounded 'doubt' from someone who barely seems to even understand the problem I'm having, never mind the fact that they haven't even played the game they're 'helping' me with. Thanks for the replies but no thanks, if you're going to act like I'm being lazy,stupid and ignorant by coming here looking for help you can get right off this thread.
Back to top Go down
Sponsored content




[FNV] Animation Help Needed Empty
PostSubject: Re: [FNV] Animation Help Needed   [FNV] Animation Help Needed Empty

Back to top Go down
 

[FNV] Animation Help Needed

View previous topic View next topic Back to top 
Page 1 of 1

 Similar topics

-
» General animation discussion/troubleshooting (If needed
» 1st animation overhaul and animation project
» Mod help needed
» Hey Everyone, Help needed.
» [FNV] Help needed with Drags facial bugs

Permissions in this forum:You cannot reply to topics in this forum
Gaming Underground Network :: Fallout :: Troubleshooting-