Gaming Underground Network

Come for the Mods, Stay for the Community!
 
HomePortalLatest imagesInterviewsRegisterLog in
Search
 
 

Display results as :
 

 


Rechercher Advanced Search
Info Panel
______________
MOD MASTER THREADS:
FALLOUT
THE ELDER SCROLLS

______________


______________


GUNinsider
Fallout Miami: Mika999
Stay Connected

GUNetwork
Keywords
machine body khan armor FCOM hunk Drag boomers fett powder Ryse riot resident NPCs Doom drags Reforged marvel outlawer dead money race boba ghoul boom jedi
Latest topics
» Hello Gunetwork society!
Merging Texture Packs Emptyby Coop257 Today at 8:39 am

» [FO4] General 76 discussion/76 general port request
Merging Texture Packs Emptyby FireFly500 Today at 3:47 am

» XHX Discord server.
Merging Texture Packs Emptyby Trappy82 Yesterday at 5:32 am

» Highly Under rated Fo4 mod - Bows And Arrows
Merging Texture Packs Emptyby FireFly500 Tue Jan 31, 2023 1:22 am

» Helloo Everyone!
Merging Texture Packs Emptyby nerevarine1447 Sun Jan 29, 2023 8:18 pm

» Fallout 76 10 mm SMG port to Fallout 4
Merging Texture Packs Emptyby Carl_JonshonSA Sun Jan 29, 2023 5:53 pm

» Hello there!
Merging Texture Packs Emptyby Sword_Singer Sat Jan 28, 2023 12:18 am

» Dragbody npc overhaul issue
Merging Texture Packs Emptyby ATAMAHbI4 Wed Jan 25, 2023 9:18 pm

» dragbody NPC Overhaul including Goodsprings
Merging Texture Packs Emptyby ATAMAHbI4 Wed Jan 25, 2023 9:15 pm

» Help with dragbody mods
Merging Texture Packs Emptyby ATAMAHbI4 Wed Jan 25, 2023 9:05 pm

» Help with ENB
Merging Texture Packs Emptyby Acies Mon Jan 23, 2023 2:23 pm

» Hello there
Merging Texture Packs Emptyby Guest Sun Jan 22, 2023 11:18 pm

» 20th Century Weapons
Merging Texture Packs Emptyby NamAn Sat Jan 21, 2023 9:29 am

» Free: Haven Park
Merging Texture Packs Emptyby Wertologist Fri Jan 20, 2023 3:46 pm

» Question about we are legion
Merging Texture Packs Emptyby ateios Sun Jan 01, 2023 10:04 pm

» Hey folks
Merging Texture Packs Emptyby TheYoinkee Sat Dec 31, 2022 3:32 pm

» Weird graphical artifacts in specific worldspace (video
Merging Texture Packs Emptyby anstand Fri Dec 30, 2022 5:13 pm

» (Fo4) fo76 Steel Dawn Weapons and Armor ports
Merging Texture Packs Emptyby l_Diego_l Thu Dec 29, 2022 7:54 am

» What your favorite type of weapon says about you
Merging Texture Packs Emptyby gavin gold Tue Dec 20, 2022 11:40 pm

» Question for Fallout 76 Players
Merging Texture Packs Emptyby Fallout1984 Mon Dec 19, 2022 9:51 pm

February 2023
MonTueWedThuFriSatSun
  12345
6789101112
13141516171819
20212223242526
2728     
CalendarCalendar
_
February 2023
MonTueWedThuFriSatSun
  12345
6789101112
13141516171819
20212223242526
2728     
CalendarCalendar

Share
 

 Merging Texture Packs

View previous topic View next topic Go down 
AuthorMessage
Austaneous236

Austaneous236

Posts : 36
Join date : 2018-05-28
Age : 27
Location : Dayboro, Australia

Merging Texture Packs Empty
PostSubject: Merging Texture Packs   Merging Texture Packs EmptyWed Jul 25, 2018 1:02 am

Hi guys, this is my first real post here, and I'm wondering if I could get some advice.

We all know the amount of fantastic texture packs and overhauls that have helped polish this rather dusty old game, to the point its almost overwhelming. Out of the 100 or so mods I've installed, probably half of them are texture packs and that has really stretched the height of my mod list. I'm wondering if it's possible to merge some of these packs together into a single mod. Would it be as simple as just merging it all together, or would it be more complicated than that? To be clear, this is just for personal  use. I just want to simplify my load order and remove any conflicts.

I'd love any advice on this, there is surprising little info on the subject.
Back to top Go down
Guest
Guest
avatar


Merging Texture Packs Empty
PostSubject: Re: Merging Texture Packs   Merging Texture Packs EmptyWed Jul 25, 2018 2:28 am

Simple texture 'packs' don't usually have an .esp although some of the really large texture overhauls may. I'd have to look over my mod list a little to tell you which ones I use. The point being, if they are just re-textures (no esp) they don't count against your active plugin count. Merge Plugins can help you merge mutiple .esp's into a single merge.

You can merge texture packs manually by selectively picking the textures and corresponding meshes and rolling them into your own 'special' pack. It can be very tedious and Mod Organizer has an advantage (IMO) when doing this, because it easily shows you what texture or mesh is overriding another one. I may be able to direct you to some tutorial's if I knew more about your preference for mod Manager's and whether you're talking about mods with .esp's or just texture mods. If you're using the new Vortex, I know nothing.
Back to top Go down
Austaneous236

Austaneous236

Posts : 36
Join date : 2018-05-28
Age : 27
Location : Dayboro, Australia

Merging Texture Packs Empty
PostSubject: Re: Merging Texture Packs   Merging Texture Packs EmptyWed Jul 25, 2018 4:41 am

Ah ok, thanks for your response. I should have been more specific. Yeah, a couple of mine do have esp's like book of water and NPC overhauls, but I was talking about simple texture re placers. I just want to de-clutter the mod list, and increase stability by removing a bunch of conflicts even though they aren't game breaking.

Outside NMC's and OJO Bueno (which has the one Nuka Cola esp), most of the ones I use are mods that re texture specific things, like Neat Clutter, or dust storms, ghouls, Super Mutants, storm drains etc. If I want to merge a texture into another mod that does have an esp, would that create issues?

I do use Mod Organizer, its the best one imo. How would you go about this with MO? My plan was to go into file explorer, create a new folder for all the textures, use NMC texture as a base, and merge from there. I can give you a list of all the textures I want to merge if that helps.
Back to top Go down
Guest
Guest
avatar


Merging Texture Packs Empty
PostSubject: Re: Merging Texture Packs   Merging Texture Packs EmptyWed Jul 25, 2018 5:18 am

So with MO I put the big texture pack lower in the list. Double click the mod to bring up the tabbed window and see what textures/meshes it overwrites, make a list and then open up those mods one at a time and in their file tree disable the overwritten pieces/files. I do this first and then go in game to check before I do anything dumb. I do not delete the overwritten files, because I always want to be able to reactivate it without the hassle of re-downloading it.

You might find that there are some textures in NMC that you might like to overwrite with a particular texture from another mod which again is a good reason not to delete the individual files. Like I said, tedious, but eventually you will end up with a very specific, personal choice of various textures and meshes that you will copy into a new folder.

Name that folder whatever you like, archive it into .rar or .zip and install like you would any other mod but lower in the list. Then you can deactivate all the other texture packs (or even delete, but I don't) that are now redundant. I currently have 425 mods installed, many of which are textures and 239 active plugins.

Someone here may have a simpler/quicker way to do this, but this is my way. Lots of coffee and breaks are required!
Back to top Go down
Austaneous236

Austaneous236

Posts : 36
Join date : 2018-05-28
Age : 27
Location : Dayboro, Australia

Merging Texture Packs Empty
PostSubject: Re: Merging Texture Packs   Merging Texture Packs EmptyWed Jul 25, 2018 6:13 am

Dang, that's some mod surgery right there! Do you think there is a difference between your way and just making the folder and overwriting each file with the one I want to replace it with? Say, for example, I wanted to use OJO's over NMC's, instead of individually disabling the conflicted files I just merge it over the top of NMC's. I know there will probably be some NMC textures I prefer and your way is better for that, but overall, it won't break anything willl it? I'm happy to lose a couple of preferred textures here and there if it saves me time. I keep back ups of all my textures anyway, if I want the original back.

Thanks for the help. And holy hell, that is a lot of mods. I thought my 113 was getting bloated. The amount of editing needed to make that load order work would be enough to write a book. You must definitely know your stuff to not get a crash every 5 minutes. I'm very impressed.
Back to top Go down
Guest
Guest
avatar


Merging Texture Packs Empty
PostSubject: Re: Merging Texture Packs   Merging Texture Packs EmptyWed Jul 25, 2018 11:59 pm

Your way would work of course, but it sounded like you were looking for a way to eliminate some mods in the list. I've found in my own modding that I'm a glutton for the "next great texture" until the bloat is something awful, so I followed some others advice to learn how to pare it down to just the textures I want instead of a stack of textures/meshes doing the same thing. When you get into the ridiculous 400-600 or more mods it becomes easier to crash the game....and I have many times. It's part of the learning curve for me. I'm not sure I know what the easy path is!
Back to top Go down
Austaneous236

Austaneous236

Posts : 36
Join date : 2018-05-28
Age : 27
Location : Dayboro, Australia

Merging Texture Packs Empty
PostSubject: Re: Merging Texture Packs   Merging Texture Packs EmptyThu Jul 26, 2018 1:19 am

Ok yeah, that makes sense. Thanks for your advice, it's all been real helpful.
Back to top Go down
Sponsored content




Merging Texture Packs Empty
PostSubject: Re: Merging Texture Packs   Merging Texture Packs Empty

Back to top Go down
 

Merging Texture Packs

View previous topic View next topic Back to top 
Page 1 of 1

 Similar topics

-
» [FO4] Help with Mod Merging
» Need help with Merging FO4 Esp
» A little bit of help with merging esps FNV
» How would I go about merging plug-ins?
» Frustrated Merging Rant

Permissions in this forum:You cannot reply to topics in this forum
Gaming Underground Network :: Fallout :: Troubleshooting-