Gaming Underground Network

Come for the Mods, Stay for the Community!
 
HomePortalLatest imagesInterviewsRegisterLog in
Search
 
 

Display results as :
 

 


Rechercher Advanced Search
Info Panel
______________
MOD MASTER THREADS:
FALLOUT
THE ELDER SCROLLS

______________


______________


GUNinsider
Fallout Miami: Mika999
Stay Connected

GUNetwork
Keywords
fett marvel upgrades legion Reforged overhaul drag Ryse body outlawer boomers NPCs powder fiend khan ghoul boba money Mask machine dead boom hunk FCOM daryl riot
Latest topics
» vortex help
[FO4] Help with Mod Merging Emptyby Abyssfer Sat May 27, 2023 7:12 pm

» introduction I AM GORPER
[FO4] Help with Mod Merging Emptyby gorper Sat May 27, 2023 6:00 pm

» Dragbody FO4 Power Armor & Modded Companions
[FO4] Help with Mod Merging Emptyby Jimmbalaya Fri May 26, 2023 2:48 am

» Free: Hue
[FO4] Help with Mod Merging Emptyby Wertologist Thu May 25, 2023 12:22 pm

» Combat Shotgun Fallout 3
[FO4] Help with Mod Merging Emptyby Tandrum Tue May 16, 2023 2:17 am

» (Fo4) fo76 Steel Dawn Weapons and Armor ports
[FO4] Help with Mod Merging Emptyby chrisbrose Tue May 16, 2023 2:08 am

» need recomendations
[FO4] Help with Mod Merging Emptyby Abyssfer Mon May 15, 2023 10:13 am

» re-position meshes?
[FO4] Help with Mod Merging Emptyby StengAh47 Sun May 14, 2023 1:58 am

» Hello! Where to Post Mods [FNV]
[FO4] Help with Mod Merging Emptyby scrab20 Thu May 11, 2023 3:41 am

» (FO4) Fallout 3 Missile Launcher
[FO4] Help with Mod Merging Emptyby Ulysses216 Wed May 10, 2023 3:46 pm

» Free: Under the Moon
[FO4] Help with Mod Merging Emptyby Wertologist Fri Apr 28, 2023 7:33 am

» Hello :D
[FO4] Help with Mod Merging Emptyby Guest Mon Apr 24, 2023 11:59 pm

» Joining the party late!
[FO4] Help with Mod Merging Emptyby Guest Mon Apr 24, 2023 11:58 pm

» A good tutorial on how to create a weapon from scratch?
[FO4] Help with Mod Merging Emptyby ITSTONYSANTANA Sun Apr 23, 2023 6:48 am

» Fire Rate in Xedit Calculation?
[FO4] Help with Mod Merging Emptyby TimvorixosGR Tue Apr 18, 2023 12:38 pm

» Free: Desktop Dungeons
[FO4] Help with Mod Merging Emptyby Wertologist Tue Apr 18, 2023 8:21 am

» Clone Dispenser
[FO4] Help with Mod Merging Emptyby Deathchewy Mon Apr 17, 2023 10:09 pm

» Can someone help me with the creation kit? from fallout
[FO4] Help with Mod Merging Emptyby SrVictory Mon Apr 17, 2023 5:21 pm

» Hi everyone
[FO4] Help with Mod Merging Emptyby Rodija Sun Apr 16, 2023 2:49 am

» Your Top 5 Favorite mods
[FO4] Help with Mod Merging Emptyby Chris Fri Apr 14, 2023 5:19 pm

May 2023
MonTueWedThuFriSatSun
1234567
891011121314
15161718192021
22232425262728
293031    
CalendarCalendar
_
May 2023
MonTueWedThuFriSatSun
1234567
891011121314
15161718192021
22232425262728
293031    
CalendarCalendar

Share
 

 [FO4] Help with Mod Merging

View previous topic View next topic Go down 
AuthorMessage
StahPK

StahPK

Posts : 23
Join date : 2016-11-18

Character sheet
Name: Character
Faction:
Level:

[FO4] Help with Mod Merging Empty
PostSubject: [FO4] Help with Mod Merging   [FO4] Help with Mod Merging EmptySun Nov 27, 2016 2:11 pm

Hi,

Has anyone had any luck with merging mod in FO4. I just can't seem to get some that have a ton of esp's to merge. For instance 2 that I would like to merge are the DKS-501 with scope and sounds merged to 1 esp instead of 3 and another is wasteland ordnance which is like 7 or 8 esp's. Same for craftable workbenches etc.

I have watched a few tutorials like this one

https://www.youtube.com/watch?v=dOT283m__UA

and it seems easy enough. Except none of these mods seem to work. I'm wondering if maybe the mods I am picking are just not mergeable or maybe its still too early to have good mod merging.

I have also tried merge plugins which seems to work great for me in skyrim, fo3/fonv and oblivion but in fo4 not so much.

If anyone has some advice or a better tutorial, I would love to get some of these mutli esp mods down to a single.

Thanks so much.

Back to top Go down
LukaTheJawa

LukaTheJawa

Posts : 2262
Join date : 2015-06-17
Age : 22
Location : Scavenging for parts

Character sheet
Name: Jawa Thief
Faction: Anti stormtrooper fedaration
Level: 15

[FO4] Help with Mod Merging Empty
PostSubject: Re: [FO4] Help with Mod Merging   [FO4] Help with Mod Merging EmptySun Nov 27, 2016 2:40 pm

Might be that the plugins your trying to merge are badly made as fo4 is quite young compared to the other games , so there might be some bad errors in em
Back to top Go down
OSOK

OSOK

Posts : 420
Join date : 2016-08-14
Age : 54
Location : The Present

Character sheet
Name: Jack
Faction: none
Level: 56

[FO4] Help with Mod Merging Empty
PostSubject: Re: [FO4] Help with Mod Merging   [FO4] Help with Mod Merging EmptySun Nov 27, 2016 8:40 pm

are you using merged plugins standalone? It now supports FO4

It is my experience and suggestion that one should not merge weapon mods, as they are some of the more complicated mods out there and can have some very specific and sometimes STRANGE dependencies that create an additional layer of complexity. Also I would ask are you at the 255 limit? Or are you combining for the sake of doing so...or if you believe there is a significant gain in load time or speed in general...I can say for my game load at least...there isn't any noticeable gain or benefit.

I don't profess to be any sort of expert on FO4 or merging mods...or any expert in anything really, I'm just sharing my perception of what I've experienced...I could be way off base.

As a practice...I have only combined mods that have dependencies that are the same and are also core files (official expansions or something I will never not have loaded) I also keep a separate folder of the original esps that I have combined in a subfolder that is named the same as the combined esp that is now in my game...this might be excessive but...at least I have duplicate originals.
I hope this helps...or at least doesn't further hurt your situation

_________________
[FO4] Help with Mod Merging Osoksi10
Back to top Go down
StahPK

StahPK

Posts : 23
Join date : 2016-11-18

Character sheet
Name: Character
Faction:
Level:

[FO4] Help with Mod Merging Empty
PostSubject: Re: [FO4] Help with Mod Merging   [FO4] Help with Mod Merging EmptyMon Nov 28, 2016 2:18 pm

I have tried MP standalone and xedit.

And I am definitely guilty of hitting the 255 limit in just about every beth game. Just too many weapons and armor I want in my games. Its a bad habit.

And I think you are right, since they are weapon or armor mods they seem to be the challenge.

Thanks for the words guys and appreciate the advice.
Back to top Go down
Sponsored content




[FO4] Help with Mod Merging Empty
PostSubject: Re: [FO4] Help with Mod Merging   [FO4] Help with Mod Merging Empty

Back to top Go down
 

[FO4] Help with Mod Merging

View previous topic View next topic Back to top 
Page 1 of 1

 Similar topics

-
» Need help with Merging FO4 Esp
» How would I go about merging plug-ins?
» Merging Mods
» A little bit of help with merging esps FNV
» Merging two skeletons

Permissions in this forum:You cannot reply to topics in this forum
Gaming Underground Network :: Fallout :: Troubleshooting-