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 Thoughts on Mod Picker?

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DVAted

DVAted

Posts : 5995
Join date : 2014-02-23
Age : 36
Location : in the forests of the night

Character sheet
Name: DeViAted
Faction: GUNners
Level: 55

Thoughts on Mod Picker? - Page 2 Empty
PostSubject: Re: Thoughts on Mod Picker?   Thoughts on Mod Picker? - Page 2 EmptyThu Apr 28, 2016 6:50 pm

I can honestly say that I dislike the system.
there isn't anywhere near the same exposition of the mods in the ingame menu. not enough screenshots, no videos, the text description isn't as large and elaborate, and you can't have multi-esps for several various options in the same mod.

also, right now, my game crashes on loading. idk why, it just crashes. pisses.me.off.

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VWgolfR1

VWgolfR1

Posts : 328
Join date : 2015-10-11
Age : 33
Location : Slovenia

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PostSubject: Re: Thoughts on Mod Picker?   Thoughts on Mod Picker? - Page 2 EmptyThu Apr 28, 2016 6:51 pm

@Havoc

Oh yeah, I totally forgot about that. You're right, it's definitely for console users primarily.
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donta1979

donta1979

Posts : 676
Join date : 2014-05-15
Location : Under your bed!

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PostSubject: Re: Thoughts on Mod Picker?   Thoughts on Mod Picker? - Page 2 EmptyFri Apr 29, 2016 1:23 am

I had a discussion with DVA about this awhile ago, during the paid mods, one thing that Bethesda tried to do was buy the nexus. Since they refused this is what is going to happen, the nexus will be cut out of the equation fully at some point with the new mod picker menu in game. I said eventually paid mods will become a thing again, and sadly it will and sadly the mod authors wishing to sell their work will get the short end of the stick.

Was suspecting with console mods Bethesda would wait for someone to start releasing game breaking/console breaking mods on purpose and Bethesda would step in fully putting the lockdown on the mod scene at least on the nexus. But it appears they will be making it a built in service for mods within the game.

At least for Fallout 4, the next Elder Scrolls and future Fallout games will use this service, I am guessing they will start to strangle the nexus of revenue with their mod delivery method making it easy, also giving tools to modders that give them all the tutorials and resources available to use their Bethesda.net service. Once the tides have changed and as we already know the Nexus cannot allow ported content for legal reasons due to the add revenue generated. That will make sites like GUNetwork more popular because honestly no such restrictions dealing with money changing hands goes on here, might become a problem later on as the site grows and it will grow. I honestly do see the nexus getting pushed out of the equation financially. Once all of this happens then we will see paid mods become a thing again and they will be here to stay. With Bethesda as the main point of distribution of at least your standard mods.

Sad but true...


Second post

DVAted wrote:
also, right now, my game crashes on loading. idk why, it just crashes. pisses.me.off.

PM me, I have helped so many people on this... I can probably have you up and running in an hour at least... The fun of patches changing stuff with the game... from paths and ini's going crazy...

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AAA Environment Artist & Modeler, US Army Combat Vet, Full Sail University Alumni
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beardofsocrates

beardofsocrates

Posts : 544
Join date : 2014-08-17
Age : 32

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PostSubject: Re: Thoughts on Mod Picker?   Thoughts on Mod Picker? - Page 2 EmptyFri Apr 29, 2016 1:38 am

I'm glad the MP has addressed a lot of the concerns. Reading some the previous chat messages, it felt like the authors would have been trampled over with little regard.

@donta1979 In all likelihood how possible is this? This is assuming every author, new and veteran, wants to support the Bethesda web over the Nexus. Considering the Nexus is responsible for creating a user-friendly environment to access mods, you'd think they would have, at the very least, a mutual respect for them. Plus, can you really find evil in such a face as this?

Spoiler:

_________________
“We can only see a short distance ahead, but we can see plenty there that needs to be done.” - Alan Turning


Last edited by beardofsocrates on Fri Apr 29, 2016 3:16 am; edited 1 time in total
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LukaTheJawa

LukaTheJawa

Posts : 2262
Join date : 2015-06-17
Age : 23
Location : Scavenging for parts

Character sheet
Name: Jawa Thief
Faction: Anti stormtrooper fedaration
Level: 15

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PostSubject: Re: Thoughts on Mod Picker?   Thoughts on Mod Picker? - Page 2 EmptyFri Apr 29, 2016 1:41 am

Fixed a double post from @donta1979

Your long enough here to know to edit posts

Lukaboot
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donta1979

donta1979

Posts : 676
Join date : 2014-05-15
Location : Under your bed!

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PostSubject: Re: Thoughts on Mod Picker?   Thoughts on Mod Picker? - Page 2 EmptyFri Apr 29, 2016 1:58 am

beardofsocrates wrote:
I'm glad the MP has addressed a lot of the concerns. Reading some the previous chat messages, it felt like the authors would have been trampled over with little regard.

@donta1979 In all likelihood how possible is this? This is assuming everything author, new and veteran, wants to support the Bethesda web over the Nexus. Considering the Nexus is responsible for creating a user-friendly environment to access mods, you'd think they would have, at the very least, a mutual respect for them. Plus, can you really find evil in such a face as this?

Spoiler:



It is not Todd's call, nor would it be him calling it, its the other guy that pushed to have gameworks injected into the game before launch taking nvidia's money and hurting production. That is why so much content was cut short at the end of production. Gameworks took precedent over the production on priorities to get done. The higher ups that make the real calls, know there are millions to be made in micro-transactions more so than game sales... My first issue with the paid mods is Bethesda/Valve got most of the profits without really any of the work, the artist was responsible for their machine/power/resources used, as well as tools not provided by valve or Bethesda, only offering the creation tool/geck, leaving the artist with the burden of all production cost/no legal protection, leaving them open to lawsuits even from tool creators. The nexus makes hundreds of thousands if not close to millions by now on add revenue. To any company that is lost revenue. Just like a marriage or any relationship will be terminated over money that mutual friendship will be thrown out the window.  For modders no, but for a company vs a mod hub yes very much so. Lost revenue to share holders and CEO's is bad business.

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TerrorFox1234

TerrorFox1234

Posts : 2
Join date : 2016-07-16

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PostSubject: Re: Thoughts on Mod Picker?   Thoughts on Mod Picker? - Page 2 EmptySat Jul 16, 2016 4:30 pm

Kitiara wrote:
Evmeister wrote:
If it isn't broke, don't fix it. The current Nexus system is not perfect but it works well. There is/was no reason to change it. If I see something I like or think it's interesting, I track and then come back to see if it got enough endorsements. Why? Because that tells me it's not a buggy or bad mod and worth the time. However, I have one mod on Nexus that only has 20 endorsements. Of course it's kind of niche.

Why do people always have to mess with things when they're fine just the way they are.
The why is as simple and old as time itself... greed.
The Mod picker is made for one purpose and one purpose only, money. Like Druuler said they will be making money out of ads on the mods pages while the mod author can't (due to Bethesda Terms and Conditions).

So the old idea of making money out of others work is here in action again

Incorrect. We are not running ads. We will be accepting donations but we will not be putting big DONATE buttons all over the site or pushing people to do so. If you had researched even a little bit about the project you would have seen this stated in multiple places. We are all people who spend our time trying to help the community (our team leader developed the Merge Plugins utility, I wrote the Beginner's Gudie featured on GEMS, etc). This project was born out of the idea of creating a better searching system and compatibility check system than what is currently available.
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beardofsocrates

beardofsocrates

Posts : 544
Join date : 2014-08-17
Age : 32

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PostSubject: Re: Thoughts on Mod Picker?   Thoughts on Mod Picker? - Page 2 EmptyMon Aug 01, 2016 8:34 am

@TerrorFox1234

First, welcome to GUN! Second from reading some of your posts, I'm very happy to see your team addressing a lot the mod author concerns. I wish your project the best in finding a win-win solution.

_________________
“We can only see a short distance ahead, but we can see plenty there that needs to be done.” - Alan Turning
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TerrorFox1234

TerrorFox1234

Posts : 2
Join date : 2016-07-16

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PostSubject: Re: Thoughts on Mod Picker?   Thoughts on Mod Picker? - Page 2 EmptyThu Aug 04, 2016 3:24 pm

beardofsocrates wrote:
@TerrorFox1234

First, welcome to GUN! Second from reading some of your posts, I'm very happy to see your team addressing a lot the mod author concerns. I wish your project the best in finding a win-win solution.

Thanks for the welcome and glad to see you've looked into our project! We are definitely trying to make this the best it can be and find solutions that work for people on both sides of the fence (authors/creators and users). Thankfully it seems like we've addressed all the major concerns we can address in advance. Any residual concerns at this point are mostly speculative and can't be addressed until we go live and actually get data and interaction to work off of.

Let me know if I can answer any questions for you Smile

Regards,
TF
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