Gaming Underground Network

Come for the Mods, Stay for the Community!
 
HomeCalendarFAQMemberlistUsergroupsRegisterLog in
Info Panel

________________
FO MOD MASTER THREAD
TES MOD MASTER THREAD

________________


________________
_
December 2017
MonTueWedThuFriSatSun
    123
45678910
11121314151617
18192021222324
25262728293031
CalendarCalendar

Share | 
 

 Mod idea: intelligent deathclaws NV

View previous topic View next topic Go down 
Go to page : Previous  1, 2
AuthorMessage
ConradeBear

avatar

Posts : 165
Join date : 2017-01-31
Age : 19
Location : Were all bear are comrades

Character sheet
Name: Kovalsky
Faction: Soviet
Level: 38

PostSubject: Re: Mod idea: intelligent deathclaws NV   Sun 09 Apr 2017, 10:07 pm

A deathclaw conpanion will be good, an intelligent one is awesome

_________________
Red !!! Red !!! Red !!!
We all can be comrades:
 

Like graphical art? Check my work here:
 
Back to top Go down
View user profile
cyber_funk

avatar

Posts : 186
Join date : 2017-03-26
Location : Night City

PostSubject: Re: Mod idea: intelligent deathclaws NV   Sun 09 Apr 2017, 10:48 pm

@nocthesis wrote:
@"cyber_funk" I'm easy either way. I was originally planning on having a quest based around Gorris' disappearance, linking it in to the unexplained Enclave armour. I wouldn't mind doing him instead, but I'd have to figure out a way to script his iconic cloak in :/
idk man, why complicate things, you gotta see thing the way to original devs would. Ask yourself WWCAD? "What would Chris Avellone do?"

Maybe keep Gorris as the companion, add some short optional quest to expand his backstory a bit but keep it lore friendly and in-line with everything we know from Fallout 2. The best mods are the ones that you can't tell are mods and feel like they're part of the vanilla game.

_________________
Back to top Go down
View user profile
Tactical308

avatar

Posts : 418
Join date : 2015-04-11
Age : 21
Location : Ramona, California

PostSubject: Re: Mod idea: intelligent deathclaws NV   Sun 09 Apr 2017, 11:21 pm

I like the idea of this. Talking deathclaws were always interesting.

_________________
Back to top Go down
View user profile
erictuong

avatar

Posts : 519
Join date : 2015-04-11
Location : Kamino

Character sheet
Name: Fives
Faction: Grand Army of The Republic
Level: Alpha Arc Trooper

PostSubject: Re: Mod idea: intelligent deathclaws NV   Mon 10 Apr 2017, 12:16 am

I like this idea a lot. Talking deathclaws is also lore friendly too because of Fallout 2. I hope the next Fallout game will have a talking deathclaw that would be interesting.
Back to top Go down
View user profile
Sponsored content




PostSubject: Re: Mod idea: intelligent deathclaws NV   

Back to top Go down
 

Mod idea: intelligent deathclaws NV

View previous topic View next topic Back to top 
Page 2 of 2Go to page : Previous  1, 2

 Similar topics

-
» Fallen blood angels army Idea
» Dark Heresy Campaign Idea
» Possible story idea
» Any gameboard idea's
» Spider Idea's

Permissions in this forum:You cannot reply to topics in this forum
Gaming Underground Network :: Fallout :: Discussion-