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Mr. House and locks 963578843666749.3281.984305707
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 Mr. House and locks

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Sirdanest

Sirdanest

Posts : 580
Join date : 2017-11-23
Location : Hiding from wolves, unable to specify

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PostSubject: Mr. House and locks   Mr. House and locks EmptyThu Aug 15, 2019 11:43 am

Just in case someone is somehow actually thinking about playing New Vegas for the first time, this may have spoilers.




Normally I don't spend much time criticizing New Vegas because it's like my Fallout Baby or something. But...
So... Mr. House. The wealthy, smart guy who thought he had it all planned out. He made mistakes obviously but... still...
Why didn't he think of the simplest of things: a lock? Isn't that a weird thing to leave out of your master plan? Better yet, a double lock, one with a computer and one with a normal lock. I mean, it's his master plan, so why not? It would have been easy.
Better yet, use vault door technology that no one is getting through. Or seal the door utterly and completely. He never intended in walking out of that room. I mean, in one of my playthroughs, it was trivially easy to beat him. Truly, truly trivial. Because he didn't know about locks. Or any kind of defenses for his most important room.

I can only think the developers thought, "Well, it wouldn't be fair to people who couldn't pick locks/hack computers." But New Vegas is supposed to be better than that, right?

Technically, I think even Caesar was overly trusting with some couriers, and as such could be killed easier than you'd expect for someone who isn't supposedly stupid.
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ilyava

ilyava

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Join date : 2019-05-02
Location : Germany

Mr. House and locks Empty
PostSubject: Re: Mr. House and locks   Mr. House and locks EmptyThu Aug 15, 2019 1:52 pm

Hmmm has been a while I actually met Mr.House but 
I think he didn't missed out locks like that. At least he locked down the whole Lucky38 with an army of securitrons around serving his body, didn't he? 
Also that platinumchip is the only kind of access card to enter his stasis chamber if I remember right... At least I wouldn't call him trivial as he managed not to be seen and killed for hundreds of years. Either way.  
Still the game makes some nice coincidences for the player of course, like... any game.
Personally I think I like it much more the way it is than it was if you just had to lockpick a vaultdoor or something to get him (:
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Sirdanest

Sirdanest

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PostSubject: Re: Mr. House and locks   Mr. House and locks EmptyThu Aug 15, 2019 2:34 pm

He trusted a complete and total stranger who (depending on the player) could be a complete psychopath or be completely loyal to House's enemies. No defense, no contingency if the Courier just casually decides to go "nah, you're dead now." No vetting them first, no spying to see if they're friends with the enemi. And, of course, not even a lock. It's a mistake, on House's part.
A completely unnecessary mistake, because locks aren't an idea that only a genius could have come up with.
It broke my immersion that he'd be so aggressively trusting. his ego not withstanding. His securitrons were useless since I'd be in the door and ending them so quickly they wouldn't have a chance to stop me. I just wish they'd covered that one base.
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