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 Lovecraft and Fallout

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clockworkjudge

clockworkjudge

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PostSubject: Lovecraft and Fallout   Lovecraft and Fallout EmptySun Aug 19, 2018 12:06 pm

SO! I have just gotten back into playing Fallout 3 (TTW) and I have to say that my favorite mission/area in the base game is Dunwich. This gets even better when you have the Point Lookout DLC. Then having the little Dunwich easter egg area in 4 just made me want more. What are some of yall's favorite horror areas/mods?
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The Rabid Dog

The Rabid Dog

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Level: Over 9000 Chromosomes

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PostSubject: Re: Lovecraft and Fallout   Lovecraft and Fallout EmptySun Aug 19, 2018 6:30 pm

Vault 22, got scared shitless first time i played NV, those goddamn spore carriers aka trogs aka tunnelers, plus i was in low level and ran out of ammo, that and the background music got me wanting to get the fucc out of there.

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clockworkjudge

clockworkjudge

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Join date : 2015-04-18

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PostSubject: Re: Lovecraft and Fallout   Lovecraft and Fallout EmptyMon Aug 20, 2018 12:52 am

@"ElMaldito" I totally forgot about Vault 22! Yeah those guys tweaked me out haha! I always go full warhammer 40K on it and bring my flamer and chainsaw
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Hoppyhead

Hoppyhead

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PostSubject: Re: Lovecraft and Fallout   Lovecraft and Fallout EmptyMon Aug 20, 2018 6:20 am

Dunwich building totally my favorite horror mission. Agree with you 100% Point Lookout too.
To add to the topic Vault 106 with the psycho drugs driving the inhabitants insane is scary as well. The hallucinations you see in the vault while there. Really a fun area to play

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Lovecraft and Fallout Robbie10
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rojok2

rojok2

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Faction: New California Republic
Level: 25

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PostSubject: Re: Lovecraft and Fallout   Lovecraft and Fallout EmptyMon Aug 20, 2018 11:12 am

Not necessarily lovecraft but the house of horrors mod is really good. Horror mods seem to be a bit underutilized in fallout sadly.
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1A

1A

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Level: 50

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PostSubject: Re: Lovecraft and Fallout   Lovecraft and Fallout EmptyMon Aug 20, 2018 1:28 pm

It's an obvious answer, but the entire hallway leading up to the master is fucking freaky, man. All those piles of goo, and those messages saying you see things watching you. It was even worse because I was just an impressionable kid when I went through it, and so it was extra spooky. Actually had to work myself up to push through it, cause I was too scared. Lol.

That, and the Super Mutants in general have a spooky feel to them when you first encounter them. Coming out of the sewers for the first time to see henry just standing across from you on the other side of the map was one of the biggest "wtf" moments in gaming for me. Sneaking through the bases disguised as a church member was also really tense, it felt like any moment they might see through it and just tear me apart due to a lack of armor. It wasn't necessarily a horror area, but it definitely felt like it (especially with Vats of Goo playing in the background, that theme is 2spoopy.)
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Visible Earth

Visible Earth

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PostSubject: Re: Lovecraft and Fallout   Lovecraft and Fallout EmptySat Sep 01, 2018 8:39 pm

I was gonna say, the first Fallout owes a lot to Lovecraft. The Master is described as a Dark God, and with his telepathic abilities he essentially is one. He has a cult, the Children of the Cathedral, that worships him and actively tries to increase the population of his monstrous Super Mutant followers, not unlike the Cult of Dagon trying to interbreed Deep Ones with humans in Shadow Over Innsmouth. The Master himself is similar in appearance and conception to the spawn of Yog-Sothoth in The Dunwich Horror, a disgusting blobby mass with a human face, born from mixing humanity with unnatural forces and disturbing forces of darkness. And finally, he actually exists within a crypt beneath a cathedral, a gothic nightmare of blood and cybernetic guts. When the apocalypse comes, a new race born of a dark god shall arise. Very biblical, very gothic and very Lovecraft.

With other stuff, anything mutated or created by FEV has always felt very Lovecraftian to me. Centaurs and floaters creep me out. I'm kinda disappointed that floaters haven't reappeared in later Fallout games as they're definitely my favourite mutant freak. The Deathclaw cave at the Hub in Fallout is genuinely unsettling, as is the Deathclaw lair in the Boneyard later. There's just something so unsettling and wrong about Deathclaws. They look both reptilian and simian.

Plus Old World Blues reminds me a lot of The Re-Animator. Lobotomising people, reanimating corpses, same difference.

_________________
"It's 106 miles to Arroyo, we've got a full fusion cell, half a pack of RadAway,
it's midnight, and I'm wearing a 50 year old Vault 13 jumpsuit. Let's hit it."

Lovecraft and Fallout GqUKuf0
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Obdulio

Obdulio

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PostSubject: Re: Lovecraft and Fallout   Lovecraft and Fallout EmptyMon Sep 03, 2018 12:54 pm

Without any spoilers, does the Far Harbor DLC for Fallout 4 have any Lovecraftian quest? from the screenshots it seems perfect for like an Innsmouth kind of quest.
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Dmitri2033

Dmitri2033

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PostSubject: Re: Lovecraft and Fallout   Lovecraft and Fallout EmptyMon Sep 03, 2018 2:55 pm

Obdulio wrote:
Without any spoilers, does the Far Harbor DLC for Fallout 4 have any Lovecraftian quest? from the screenshots it seems perfect for like an Innsmouth kind of quest.

None that I can think of, but there's a mod that requires Far Harbour which has a rather Lovecraft-y feel to it, the secret of huntress manor or something like that. May be a bit buggy, or maybe its just my load order.
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Obdulio

Obdulio

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Age : 37

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Lovecraft and Fallout Empty
PostSubject: Re: Lovecraft and Fallout   Lovecraft and Fallout EmptyMon Sep 03, 2018 3:26 pm

That's a shame, I only played vanilla Fallout 4 but I have all the DLCs now and after i'm done merging and making my own level lists with all the mods i want I'll go back in and play through all the DLCs.

Was hoping Far Harbor would include more of the lovecraft quests oh well, at least folks say that Far Harbor is the best DLC of the pack, Should be fun.
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