Gaming Underground Network

Come for the Mods, Stay for the Community!
 
HomeCalendarInterviewsFAQMemberlistUsergroupsRegisterLog in
Info Panel
Stay Connected

_
November 2018
MonTueWedThuFriSatSun
   1234
567891011
12131415161718
19202122232425
2627282930  
CalendarCalendar

Share | 
 

 Lovecraft and Fallout

View previous topic View next topic Go down 
AuthorMessage
clockworkjudge

avatar

Posts : 16
Join date : 2015-04-18

PostSubject: Lovecraft and Fallout   Sun Aug 19, 2018 4:06 am

SO! I have just gotten back into playing Fallout 3 (TTW) and I have to say that my favorite mission/area in the base game is Dunwich. This gets even better when you have the Point Lookout DLC. Then having the little Dunwich easter egg area in 4 just made me want more. What are some of yall's favorite horror areas/mods?
Back to top Go down
View user profile
ElMaldito

avatar

Posts : 677
Join date : 2017-10-20
Age : 19
Location : Tuchanka

Character sheet
Name: Niko
Faction: Blood Pack
Level: Over 9000 Chromosomes

PostSubject: Re: Lovecraft and Fallout   Sun Aug 19, 2018 10:30 am

Vault 22, got scared shitless first time i played NV, those goddamn spore carriers aka trogs aka tunnelers, plus i was in low level and ran out of ammo, that and the background music got me wanting to get the fucc out of there.

_________________
                                               
Kek:
 
Back to top Go down
View user profile
clockworkjudge

avatar

Posts : 16
Join date : 2015-04-18

PostSubject: Re: Lovecraft and Fallout   Sun Aug 19, 2018 4:52 pm

@"ElMaldito" I totally forgot about Vault 22! Yeah those guys tweaked me out haha! I always go full warhammer 40K on it and bring my flamer and chainsaw
Back to top Go down
View user profile
Hoppyhead

avatar

Posts : 1008
Join date : 2014-02-24
Age : 39
Location : Behind You...

Character sheet
Name: Character
Faction:
Level:

PostSubject: Re: Lovecraft and Fallout   Sun Aug 19, 2018 10:20 pm

Dunwich building totally my favorite horror mission. Agree with you 100% Point Lookout too.
To add to the topic Vault 106 with the psycho drugs driving the inhabitants insane is scary as well. The hallucinations you see in the vault while there. Really a fun area to play

_________________
Back to top Go down
View user profile
rojok2

avatar

Posts : 309
Join date : 2014-03-14
Location : Raven Rock

Character sheet
Name: Johan
Faction: New California Republic
Level: 25

PostSubject: Re: Lovecraft and Fallout   Mon Aug 20, 2018 3:12 am

Not necessarily lovecraft but the house of horrors mod is really good. Horror mods seem to be a bit underutilized in fallout sadly.
Back to top Go down
View user profile
1A

avatar

Posts : 149
Join date : 2018-05-02
Age : 98
Location : Arroyo

Character sheet
Name: Tabellarius
Faction: NCR
Level: 50

PostSubject: Re: Lovecraft and Fallout   Mon Aug 20, 2018 5:28 am

It's an obvious answer, but the entire hallway leading up to the master is fucking freaky, man. All those piles of goo, and those messages saying you see things watching you. It was even worse because I was just an impressionable kid when I went through it, and so it was extra spooky. Actually had to work myself up to push through it, cause I was too scared. Lol.

That, and the Super Mutants in general have a spooky feel to them when you first encounter them. Coming out of the sewers for the first time to see henry just standing across from you on the other side of the map was one of the biggest "wtf" moments in gaming for me. Sneaking through the bases disguised as a church member was also really tense, it felt like any moment they might see through it and just tear me apart due to a lack of armor. It wasn't necessarily a horror area, but it definitely felt like it (especially with Vats of Goo playing in the background, that theme is 2spoopy.)
Back to top Go down
View user profile
Visible Earth

avatar

Posts : 286
Join date : 2016-10-24

Character sheet
Name: Jak
Faction: Fiends
Level: 18

PostSubject: Re: Lovecraft and Fallout   Sat Sep 01, 2018 12:39 pm

I was gonna say, the first Fallout owes a lot to Lovecraft. The Master is described as a Dark God, and with his telepathic abilities he essentially is one. He has a cult, the Children of the Cathedral, that worships him and actively tries to increase the population of his monstrous Super Mutant followers, not unlike the Cult of Dagon trying to interbreed Deep Ones with humans in Shadow Over Innsmouth. The Master himself is similar in appearance and conception to the spawn of Yog-Sothoth in The Dunwich Horror, a disgusting blobby mass with a human face, born from mixing humanity with unnatural forces and disturbing forces of darkness. And finally, he actually exists within a crypt beneath a cathedral, a gothic nightmare of blood and cybernetic guts. When the apocalypse comes, a new race born of a dark god shall arise. Very biblical, very gothic and very Lovecraft.

With other stuff, anything mutated or created by FEV has always felt very Lovecraftian to me. Centaurs and floaters creep me out. I'm kinda disappointed that floaters haven't reappeared in later Fallout games as they're definitely my favourite mutant freak. The Deathclaw cave at the Hub in Fallout is genuinely unsettling, as is the Deathclaw lair in the Boneyard later. There's just something so unsettling and wrong about Deathclaws. They look both reptilian and simian.

Plus Old World Blues reminds me a lot of The Re-Animator. Lobotomising people, reanimating corpses, same difference.

_________________
"It's 106 miles to Arroyo, we've got a full fusion cell, half a pack of RadAway,
it's midnight, and I'm wearing a 50 year old Vault 13 jumpsuit. Let's hit it."

Back to top Go down
View user profile
Obdulio

avatar

Posts : 341
Join date : 2014-04-13
Age : 31

Character sheet
Name: Obdulio
Faction: Dragunov
Level:

PostSubject: Re: Lovecraft and Fallout   Mon Sep 03, 2018 4:54 am

Without any spoilers, does the Far Harbor DLC for Fallout 4 have any Lovecraftian quest? from the screenshots it seems perfect for like an Innsmouth kind of quest.
Back to top Go down
View user profile
Dmitri2033

avatar

Posts : 259
Join date : 2014-11-10
Age : 23
Location : Death Star III

Character sheet
Name:
Faction:
Level:

PostSubject: Re: Lovecraft and Fallout   Mon Sep 03, 2018 6:55 am

@Obdulio wrote:
Without any spoilers, does the Far Harbor DLC for Fallout 4 have any Lovecraftian quest? from the screenshots it seems perfect for like an Innsmouth kind of quest.

None that I can think of, but there's a mod that requires Far Harbour which has a rather Lovecraft-y feel to it, the secret of huntress manor or something like that. May be a bit buggy, or maybe its just my load order.
Back to top Go down
View user profile
Obdulio

avatar

Posts : 341
Join date : 2014-04-13
Age : 31

Character sheet
Name: Obdulio
Faction: Dragunov
Level:

PostSubject: Re: Lovecraft and Fallout   Mon Sep 03, 2018 7:26 am

That's a shame, I only played vanilla Fallout 4 but I have all the DLCs now and after i'm done merging and making my own level lists with all the mods i want I'll go back in and play through all the DLCs.

Was hoping Far Harbor would include more of the lovecraft quests oh well, at least folks say that Far Harbor is the best DLC of the pack, Should be fun.
Back to top Go down
View user profile
Sponsored content




PostSubject: Re: Lovecraft and Fallout   

Back to top Go down
 

Lovecraft and Fallout

View previous topic View next topic Back to top 
Page 1 of 1

Permissions in this forum:You cannot reply to topics in this forum
Gaming Underground Network :: Fallout :: Discussion-