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orendt

orendt

Posts : 1
Join date : 2018-08-08

Hello all Empty
PostSubject: Hello all   Hello all EmptyWed 8 Aug - 1:52

What's up everybody? I joined up because I'd like to learn to create mods and, if they are good enough, share them.

I've modded Skyrim fairly extensively, stopping short of using ENB presets. Same goes for Fallout NV, though I haven't played it nearly as much as Skyrim. Beyond those 2 games, I did play with some Deus Ex mods (mostly TNM), a bit of Arcanum, some Red Alert 2 mods, a couple of M&B:Warband mods, and I tried out creating maps for Thief 2. The Nameless Mod was impressive, particularly, due to the scope of the project. Full voice-acting, deep modifications (dual-wielding, etc), and a huge standalone campaign.

I have some practical experience building CAD models using SolidWorks, and I wonder if that could translate at all to creating mods. I also know a bit about coding concepts and have some HTML and CSS experience, though it's been years since I've used any scripting or programming languages.

Anyway, I am getting back into FNV and Skyrim. I realize that these games have well-established communities, but I still think there is plenty to be done.
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Lucianhector

Lucianhector

Posts : 732
Join date : 2015-02-15
Age : 32
Location : England

Character sheet
Name: Lucian
Faction: Outer Heaven
Level:

Hello all Empty
PostSubject: Re: Hello all   Hello all EmptyWed 8 Aug - 4:39

@orendt hey man and welcome to GUN! hope you enjoy it here

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Lôke-khan K.B.

Lôke-khan K.B.

Posts : 1084
Join date : 2016-02-08
Age : 29
Location : Gdansk, Poland

Character sheet
Name: Bronx
Faction: NCR
Level: 77

Hello all Empty
PostSubject: Re: Hello all   Hello all EmptyWed 8 Aug - 13:14

Hello @orendt and welcome to the GUNetwork community Big Hello Smiley Follow the rules, be active and enjoy your stay here Smile

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Hello all Empty
PostSubject: Re: Hello all   Hello all EmptyWed 8 Aug - 18:10

Welcome to GUN, orendt. Enjoy the mods and the community. Lot of good people and mod authors here.

Quote <I have some practical experience building CAD models using SolidWorks, and I wonder if that could translate at all to creating mods. I also know a bit about coding concepts and have some HTML and CSS experience, though it's been years since I've used any scripting or programming languages.>

Bound to be helpful in creating mods and I'm sure others can guide you. Enjoy!
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Hello all Empty
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Hello all

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