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 Must have FO4 mods?

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zodiac213

zodiac213

Posts : 473
Join date : 2015-07-14
Age : 27
Location : The Zone

Character sheet
Name: Artyom
Faction: Mercenary
Level: Veteran

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PostSubject: Must have FO4 mods?   Must have FO4 mods? EmptyFri Mar 23, 2018 11:18 pm

So after replaying New Vegas for the 100th time,I decided I needed something new. I looked through my steam library and remembered that I had Fallout 4. I only played through it once before I lost all interest in it and uninstalled it. I'm thinking about giving another shot,but I wanted to know what some essential mods are to make it more...rpg-ish.
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SeleukosNikator

SeleukosNikator

Posts : 15
Join date : 2018-03-23

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PostSubject: Re: Must have FO4 mods?   Must have FO4 mods? EmptyFri Mar 23, 2018 11:33 pm

Yeah... I get ya. Eventually we just hunger for more Fallout. And if I was thinking of giving FO4 another go, I'd definitely want something, anything to make it a true Fallout RPG.

The thing is, there are good mods for FO4, a lot of them. Thanks to the community, you can improve the dialog system away from that horrible four arrow mess, you can bring back skills, make bullet sponges and magical baseball bats go away, but, and I truly don't wanna flame, troll, or anything... It just ends up being like a coat of paint, barely coating the proverbial surface. Outside of quest mods, that can really be well done and let you roleplay, the game itself is pretty much unfixable from a roleplayer's standpoint. It's always the same railroaded (no pun intended) quests, the same shallow interactions, the same predictable stereotypes. It's just so... Disappointing.

But alas, I'll give recommendations anyway:

-Silent Protagonist (self-explanatory);
-Full Dialogue Interface;
-Start me Up (Alternate Start Mod);
-FROST (BIG overhaul, changes a lot of things for the better);

There are many, many more, but these should be a decent start. Add armor/weapons/ammo/crafting/ quest mods to taste.
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zodiac213

zodiac213

Posts : 473
Join date : 2015-07-14
Age : 27
Location : The Zone

Character sheet
Name: Artyom
Faction: Mercenary
Level: Veteran

Must have FO4 mods? Empty
PostSubject: Re: Must have FO4 mods?   Must have FO4 mods? EmptySat Mar 24, 2018 12:26 am

Yeah,I figured as much. My first and last playthrough was modded since I got the game about a year after it came out,and I still felt disappointed. I was hoping that since than some big overhaul mod had come out to bring back some flair. Until than,I suppose it'll be Fallout Settlement Simulator for me.

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Calder_Wren

Calder_Wren

Posts : 71
Join date : 2018-02-26
Age : 32

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PostSubject: Re: Must have FO4 mods?   Must have FO4 mods? EmptySun Mar 25, 2018 5:20 pm

If your rig can handle it, I’d suggest looking into mods that add grass/trees/greenery. I did it during my current playthrough and it felt like I was playing a totally different game. Really helped me get immersed into the world.
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Xrad

Xrad

Posts : 280
Join date : 2017-02-19
Age : 23
Location : n/a

Character sheet
Name: Moon Man
Faction: Loners Boone
Level: 58

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PostSubject: Re: Must have FO4 mods?   Must have FO4 mods? EmptySun Mar 25, 2018 5:38 pm

hi

there is some mods that add what Bethesda should have added like the minutemen/brotherhood of steel retaking nukaworld which exist by the way or the f4nv team emprovment's like the perk menu or the weapons from fallout new Vegas like the 9mm and 9mm machingun or the classic combat armor etc...

here is the mods I talked about:

minutemen takeover
classic combat armor
the fnv style level up menu
fallout new Vegas weapons

best regards Waving Smiley
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nervo82

nervo82

Posts : 215
Join date : 2014-10-27
Age : 42
Location : Italy

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Name:
Faction:
Level:

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PostSubject: Re: Must have FO4 mods?   Must have FO4 mods? EmptyWed Apr 11, 2018 12:25 am

many of may mods are made to improve and tweak the general quality of the base game and the dlcs or to build frameworks for many other mods.
But i'm pretty sure that in every playthrough i'm gonna do i'll always have with me:

Sim Settlements and all the offical expansions (industrial age, mega pack, rise fo the commonwealth - it really help to give life to the wastelands settlements in a easy and fast way, very user friendly)
Companion Heather (from the same author of Willow for NV)
Everyone best friend (so you can keep dogmeat with another companion)
Raiders redux (drammatically improve the variety of all the raiders you encounter and the uniqueness of some raiders beside having a name)
Super mutant redux (same as before, also introduce the nightkins to the commonwealth)
The Mercenary armor pack ( an utterly well made armor pack and also lore friendly-sort of)
The player homes made by RedRocketTV
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Arcades

Arcades

Posts : 373
Join date : 2017-11-19
Age : 23
Location : The Fort

Character sheet
Name: Noah
Faction: L E G I O N
Level: 25

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PostSubject: Re: Must have FO4 mods?   Must have FO4 mods? EmptyWed Apr 11, 2018 12:41 am

My must have mods are Survival Options, See-Through Scopes, and Fallout 2287 (adds a metro-esque gas mask system)

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Worthiestnobody

Worthiestnobody

Posts : 17
Join date : 2019-06-08

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PostSubject: Re: Must have FO4 mods?   Must have FO4 mods? EmptySat Jun 08, 2019 11:09 am

zodiac213 wrote:
So after replaying New Vegas for the 100th time,I decided I needed something new. I looked through my steam library and remembered that I had Fallout 4. I only played through it once before I lost all interest in it and uninstalled it. I'm thinking about giving another shot,but I wanted to know what some essential mods are to make it more...rpg-ish.

IS there a weapon mod for Fo4 that brings the plasma rifle from FO3/NV into Fallout 4?
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