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 How do you think about Automatron after initial play?

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Stormlord



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PostSubject: Re: How do you think about Automatron after initial play?   Thu Mar 24, 2016 12:01 am

I'll post my problem here.

So i just confronted the mechanist, got it to talk without killing her. She gave me her terminal's password but when i try to access it i get stuck. Anyone else experiencing this problem?
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geminispark262



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PostSubject: Re: How do you think about Automatron after initial play?   Thu Mar 24, 2016 2:08 am

@Stormlord wrote:
I'll post my problem here.

So i just confronted the mechanist, got it to talk without killing her. She gave me her terminal's password but when i try to access it i get stuck. Anyone else experiencing this problem?

How exactly did you stuck? The game freezes?
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Virtual Victory



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PostSubject: Re: How do you think about Automatron after initial play?   Thu Mar 24, 2016 8:50 am

After "initial" play? I thought it was rather cliché. You receive a distress signal, you save some person, they ask you to do something and then you proceed to do fetch quest after fetch quest to lead up to a slightly more complex quest. You're probably thinking: "yeah, that's Fallout, how's that cliché?" Well, after you've played 1,300 hours of Fallout 4 non-stop mostly anything will seem cliché.
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Stormlord



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PostSubject: Re: How do you think about Automatron after initial play?   Thu Mar 24, 2016 9:57 am

@geminispark262

I get stuck into the walking animation
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geminispark262



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PostSubject: Re: How do you think about Automatron after initial play?   Thu Mar 24, 2016 7:24 pm

@Stormlord wrote:
@geminispark262

I get stuck into the walking animation

That was a common bug before patches I believe. I think Bethesda already fix it in last few patches. If you still get stuck, try wait for few moments as it will automatically proceed your character to hacking.
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Grimmex



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PostSubject: Re: How do you think about Automatron after initial play?   Thu Mar 24, 2016 7:30 pm

Something else that i found a bit annoying is that in the dialogue with your robots, it gives you the option to ask about the personality mode, only to find out that it is non-existent. That was a bit of a tease that i believe should have been added. It would have been cool to add different personality matrices to your robots to give them a sense of uniqueness. Hopefully one of the community's glorious modders will make this injustice right Smile

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geminispark262



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PostSubject: Re: How do you think about Automatron after initial play?   Thu Mar 24, 2016 7:43 pm

So I finish the Automatron and spent reasonable amount of time explore the post-content. Overall, my attitude toward this DLC is positive.
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Stormlord



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PostSubject: Re: How do you think about Automatron after initial play?   Thu Mar 24, 2016 7:47 pm

@geminispark262

Nvm, i solved by toggling tcl on and off
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ritualclarity



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PostSubject: Re: How do you think about Automatron after initial play?   Fri Mar 25, 2016 2:02 am

@rojok2 wrote:
@ritualclarity you can use your later save as long as your higher than level 15. the quest should pop up right away.

Edit: I played 4 on ps4 and it worked like that sorry if it doesn't work on pc.

Thanks, that is a good answer. I don't believe there would be any difference between the two games now. I thought that would be the case. It is worth trying.. Thanks again.

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Fury



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PostSubject: Re: How do you think about Automatron after initial play?   Fri Mar 25, 2016 2:32 am

Went in blind, came out satisfied. For ten bucks the DLC was worth the money.

Without spoiling anything one of the major things that bugs me is the fact that there were no new apparel minus the robot armor and the Mechanist's outfit. Had there been 4 outfits plus our current 4 weapons things would have been better.

Another gripe that I have yet don't is that you can make some pretty OP robots. I have a upgraded Assaultron and it one shots EVERYTHING, and that is on Survival! Mirelurk Queen (one shot), Chameleon Deathclaw (one shot), Super Mutant camp (one shots all mutants). I hate saying it but the robot damage should really be nerfed just a bit in a patch - either that or my robot is glitched(?).
I would have preferred it to be less go here fetch this, but even then fighting the robots was actually a challenge which caught me off guard (died 5 times in the first area, had to get Power Armor for once). So the combat was fun for once since the start/middle of theg ame.

I found the customization for robots to be super in depth, also glad to see we could customize Codsworth. Super happy to run around with the base robots (minus the Eyebot.. mods I imagine will fix this) and even the ability to name them just adds a more personal connection to your robot.

There was also the new Eyebot Scav. Station thing, which proves to be amazingly helpful. I mean it sadly doesn't bring them back but it is still nice to be able to have it locate some Ceramic, Fiber Glass, or even a Nuke Mine for the shits and giggles.

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tgspy



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PostSubject: Re: How do you think about Automatron after initial play?   Fri Mar 25, 2016 3:20 am

Honestly, I think this was an OKAY DLC. The story was short enough to keep me slightly interested, yet nothing too flashy. I wasn't expecting anything incredible for the story, but what really makes this DLC for me is the robot customization. I thoroughly enjoyed pimping out Codsworth and making him a flying tank. I'd probably rate this DLC 7.5/10, simply because of all the possibilities that the customization has given us.

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aerystmd



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PostSubject: Re: How do you think about Automatron after initial play?   Fri Mar 25, 2016 3:40 am

Overall it's not bad but not too good either. Just felt like Automatron's new stuff has already been done by modders (Robot Home Defense, Craftable NPCs, & the huge collection of weapon & apparel mods available now.) The robot workbench, with it's dynamic system of mixing & matching robot parts , is the new variable but that could've been fleshed out by modders as well if the GECK was already out. Story was OK but not too good either. Newly created worldspace was done ala Dawnguard but the new areas weren't that interesting or big even. Could arguably conclude that Automatron is the reason why the FO4 GECK is still not released (held off) because it could've been blown off the water by better mod makers.
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Tehdpfan1



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PostSubject: Re: How do you think about Automatron after initial play?   Fri Mar 25, 2016 3:43 am

I agree there While I did enjoy it I think that the modding community probably could have done a better job in terms of change and fresh content, it was still good it just didnt meet its full potential.

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D7Rock88



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PostSubject: Re: How do you think about Automatron after initial play?   Fri Mar 25, 2016 4:34 am

Ah I had a lot of fun with this dlc, even got to fulfill my dream of having my own sentry bot butler.  Although in hindsight it umm probably wasn't my best idea.  Giving him rocket launchers for arms was also not a very good idea either, that poor Brahmin just minding his own business and then that bloatfly flew over by it and caught codsworth's attention.  Seriously though, got to be careful with some of those combinations.  I also built myself a Sarge 2.0 to guard the castle.  I also learned something very interesting about the Mechanist's back story, something it seems a lot of people haven't been able to pick up on.  Click the spoiler below if you want to find out what I found out.

Spoiler:
 
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Tehdpfan1



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PostSubject: Re: How do you think about Automatron after initial play?   Sun May 01, 2016 11:57 pm

So with the release of Far Harbor getting closer what is everyone's predictions and thoughts on what we might find?

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GreyKnight666



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PostSubject: Re: How do you think about Automatron after initial play?   Mon May 02, 2016 8:25 am

I enjoy Automatron, even with the story finished. The robots add in slightly more challenging random encounters than raiders or Gunners can offer, and using robots for supply lines lets me have more full settlements without a majority of the settlers assigned to lines.

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AceGoober



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PostSubject: Re: How do you think about Automatron after initial play?   Mon May 02, 2016 7:24 pm

The first time I played through Automatron I had no issues. The second time, after the 1.5.147 patch, I experienced:

1. After crafting robot workstation only legs were an option in the menu. Restoring an earlier save prior to engaging in conversation with Ada at the start fixed the issue.

2. Unable to proceed further in the main quest if Ada was not with me during the first Robobrain component retrieval. Restoring to an earlier save and taking Ada with me during that part of the main quest solved the issue.

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Tehdpfan1



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PostSubject: Re: How do you think about Automatron after initial play?   Mon May 02, 2016 10:49 pm

That's weird I haven't encountered that before. I play the dlc on ps4 and mods for the pc version but I haven't seen anything like that.

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LukaTheJawa



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PostSubject: Re: How do you think about Automatron after initial play?   Tue May 03, 2016 12:49 am

@AceGoober wrote:
The first time I played through Automatron I had no issues. The second time, after the 1.5.147 patch, I experienced:

1. After crafting robot workstation only legs were an option in the menu. Restoring an earlier save prior to engaging in conversation with Ada at the start fixed the issue.

2. Unable to proceed further in the main quest if Ada was not with me during the first Robobrain component retrieval. Restoring to an earlier save and taking Ada with me during that part of the main quest solved the issue.

Sounds like the patch is at fault here and not the dlc lol!

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Tehdpfan1



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PostSubject: Re: How do you think about Automatron after initial play?   Tue May 03, 2016 12:59 am

Yeah the last patch pretty much entirely disbled all of my mods, and I had it all backed up but I think it would be best to wait until the new mod system is completely updated.

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PostSubject: Re: How do you think about Automatron after initial play?   Today at 6:08 pm

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