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 Fallout 4 Script extender

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redmooose



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Join date : 2015-08-02

PostSubject: Fallout 4 Script extender   Tue Nov 24, 2015 4:20 pm

Now the early versions of F4SE have been released, what sort of applications would you like to see the script extender used for? So far it seems the only main application is some form of key remapping, what else will be next do you all think?
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Legend



Posts : 280
Join date : 2015-06-06
Age : 26
Location : Middle of Nowhere

PostSubject: Re: Fallout 4 Script extender   Tue Nov 24, 2015 6:02 pm

Oooh, really now? Damn, the modding scene is hitting this game like a bloody Mack truck, Creation Kit or not. Well... for one, something in the same vein of SkyUI/DarnUI for Skyrim and Fallout NV respectively. While I like simplicity... I never really liked it in my Bethesda titles, and rather enjoy the complex list of menus, sorting function, and more complete keybinds (as vanilla Fallout 4 does seem to have some points where key presses won't register).

...Then I'd like to see HUD addons. Weapons with ammo counters even... attachment perhaps.

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Evmeister



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Age : 28
Location : Seattle, WA

PostSubject: Re: Fallout 4 Script extender   Tue Nov 24, 2015 9:42 pm

@Legend Makes you wonder what it will be like when the GECK comes out.

I would like to see a feature where when you store your junk in the workshop, it auto scraps them to their crafting components. That way I don't have to drop everything on the ground and scrap each piece.

I recently started using the 1000 materials bat file from the Nexus but I modified it to 100 each instead. So I've kind of stopped picking up junk, but I would again if they put a feature like that in.

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Julum



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PostSubject: Re: Fallout 4 Script extender   Tue Nov 24, 2015 10:04 pm

Would gameplay overhauls be possible yet? (I'm pretty sure all of the popular ones for Skyrim at least needed SKSE.) That could get me back into the game.
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PostSubject: Re: Fallout 4 Script extender   Today at 3:17 pm

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Fallout 4 Script extender

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