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 Fallout 4 Discussion.

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SpaceLord21

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PostSubject: Re: Fallout 4 Discussion.   Fallout 4 Discussion. - Page 6 EmptyMon Jun 15, 2015 5:00 pm

You guys see the armor system? It's like Morrowind's! My Armor dreams have come true!

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PostSubject: Re: Fallout 4 Discussion.   Fallout 4 Discussion. - Page 6 EmptyMon Jun 15, 2015 5:02 pm

Has anyone tried the new Fallout Shelter app? Heard it's really good, you become the overseer of your very own vault and have to manage it. Seems pretty cool.

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PostSubject: Re: Fallout 4 Discussion.   Fallout 4 Discussion. - Page 6 EmptyMon Jun 15, 2015 5:09 pm

Wow... If all my hopes and expectations, coupled with what's been confirmed by the devs comes to pass, Fallout 4 will leave New Vegas in the dirt and dust, and New Vegas was an excellent game, If a little rough around the edges.

Only thing I can say now is: I'm pumped.

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Flavio01997

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PostSubject: Re: Fallout 4 Discussion.   Fallout 4 Discussion. - Page 6 EmptyMon Jun 15, 2015 5:09 pm

haloruler1449 wrote:
Has anyone tried the new Fallout Shelter app? Heard it's really good, you become the overseer of your very own vault and have to manage it. Seems pretty cool.

Bethesda this time wanted to surprise everyone, both with Fallout 4 features and with this Fallout app...
Looks like it's not the old Bethesda, it's something new TongueTril

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PostSubject: Re: Fallout 4 Discussion.   Fallout 4 Discussion. - Page 6 EmptyMon Jun 15, 2015 5:22 pm

really curious how mods on xbox one play out Surprised, also there was new gameplay in the xbox showcase

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PostSubject: Re: Fallout 4 Discussion.   Fallout 4 Discussion. - Page 6 EmptyMon Jun 15, 2015 5:43 pm

Funshine wrote:
First of all I really liked a lot of the new features (Vertibird with minigun OMFG).

But a couple of things have me worried:

1. During the Pip-Boy Demo there was no "Skills" Tab to be seen? Someone please tell me I overlooked something. It would be horrifying if the skills system would be dumbed down.

2. The Pipboy looks great, but with the animations (when inserting a holotape e.g.) will no doubt make it complicated to get a "readius" Style Handheld Pibboy. (Which I can'T live without)

3. Dialogue: Only 4 answers possible? Will the dialogue change if you play with INT = 0?
Also the voiced Player Character - i generally like it, but I hope you can turn it off (when in First person e.g.) Not only for immersion, but also for the quest mods that will be released at some point Wink

1. Watch the teaser again and use google in the garage there is a poster of all skills...

2. It will not be hard at all to do a hand held pipboy the animations will not cause an issue on the pipboy screen.

3. Stop complaining it will add more immersion look at the witcher 3 more story will be conveyed and you will actually care about your character because he will have a voice that expresses thoughts and feelings.

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pizzamonster94

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PostSubject: Re: Fallout 4 Discussion.   Fallout 4 Discussion. - Page 6 EmptyMon Jun 15, 2015 6:04 pm

Sierran wrote:
Wow... If all my hopes and expectations, coupled with what's been confirmed by the devs comes to pass, Fallout 4 will leave New Vegas in the dirt and dust, and New Vegas was an excellent game, If a little rough around the edges.

Only thing I can say now is: I'm pumped.

Fallout 4 Discussion. - Page 6 59905432

i am, and cannot wait for October...( is it october right?)
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Anchev

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PostSubject: Re: Fallout 4 Discussion.   Fallout 4 Discussion. - Page 6 EmptyMon Jun 15, 2015 6:05 pm

Anybody have seen the microsoft conference now?
Fallout 4 on xbox one can be moddable now.
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PostSubject: Re: Fallout 4 Discussion.   Fallout 4 Discussion. - Page 6 EmptyMon Jun 15, 2015 6:07 pm

pizzamonster94 wrote:
Sierran wrote:
Wow... If all my hopes and expectations, coupled with what's been confirmed by the devs comes to pass, Fallout 4 will leave New Vegas in the dirt and dust, and New Vegas was an excellent game, If a little rough around the edges.

Only thing I can say now is: I'm pumped.

Fallout 4 Discussion. - Page 6 59905432

i am, and cannot wait for October...( is it october right?)

That just made getting out of bed worth the hassle. closed eyes smile

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VeritasSaint19

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PostSubject: Re: Fallout 4 Discussion.   Fallout 4 Discussion. - Page 6 EmptyMon Jun 15, 2015 6:18 pm

Ugh I can't wait for Fallout 4 to arrive!!! Plus I'm interested in how are mods are going to be useable on the Xbox one. Does that mean we can have weapons like milenias or Master Shifu?!? I seriously cannot wait to see what our community has to offer. Not to mention it looks like this Fallout is more than I could ever hope for. As far as the story goes I kind of like the idea of being someone from the past. Of course the character could be an android. If so do we get customization like Project Nevada offered with implants??!! Or even Deus Ex Human Evolution?! I seriously cannot contain myself.

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donta1979

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PostSubject: Re: Fallout 4 Discussion.   Fallout 4 Discussion. - Page 6 EmptyMon Jun 15, 2015 6:24 pm

Sierran wrote:
pizzamonster94 wrote:
Sierran wrote:
Wow... If all my hopes and expectations, coupled with what's been confirmed by the devs comes to pass, Fallout 4 will leave New Vegas in the dirt and dust, and New Vegas was an excellent game, If a little rough around the edges.

Only thing I can say now is: I'm pumped.

Fallout 4 Discussion. - Page 6 59905432

i am, and cannot wait for October...( is it october right?)

That just made getting out of bed worth the hassle. closed eyes smile

I do have to say I agree with this one am that pumped out about Fallout 4 still after watching its reveal last night I am screaming gimmie meow silently in my head.

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pizzamonster94

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PostSubject: Re: Fallout 4 Discussion.   Fallout 4 Discussion. - Page 6 EmptyMon Jun 15, 2015 6:27 pm

Fallout 4 Discussion. - Page 6 55513356

Like this Donta? Very Happy

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PostSubject: Re: Fallout 4 Discussion.   Fallout 4 Discussion. - Page 6 EmptyMon Jun 15, 2015 6:29 pm

Wait... we are actually forced to have family? Really? No roleplaying? My worst expectations come true, meh.
And that walking animation. Please, why.
Everything else seems okay though.
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Tactical308

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PostSubject: Re: Fallout 4 Discussion.   Fallout 4 Discussion. - Page 6 EmptyMon Jun 15, 2015 6:31 pm

Modding support announced on consoles? Building a settlement? Everything else? My god I think I'm dreaming.

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PostSubject: Re: Fallout 4 Discussion.   Fallout 4 Discussion. - Page 6 EmptyMon Jun 15, 2015 6:33 pm

I somewhat doubt the modding on consoles. I imagine there will be extreme limitations.
Just look at all the graphical mods, do you think the Xbox GPU could handle it?
I'm sceptical, but I'm rather interested to see what's going to happen.

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Anchev

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PostSubject: Re: Fallout 4 Discussion.   Fallout 4 Discussion. - Page 6 EmptyMon Jun 15, 2015 6:37 pm

There is more than graphical mods...
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pizzamonster94

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PostSubject: Re: Fallout 4 Discussion.   Fallout 4 Discussion. - Page 6 EmptyMon Jun 15, 2015 6:43 pm

Tekkers wrote:
I somewhat doubt the modding on consoles. I imagine there will be extreme limitations.
Just look at all the graphical mods, do you think the Xbox GPU could handle it?
I'm sceptical, but I'm rather interested to see what's going to happen.

Crap i misclicked....i need moderators to remove the -1\ if it's possible :-(

And to reply...well...i think they are pretty much the same level...this could justify the lless graphic quality
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Sierran

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PostSubject: Re: Fallout 4 Discussion.   Fallout 4 Discussion. - Page 6 EmptyMon Jun 15, 2015 6:44 pm

A real life Pip-Boy?, Pinch me, This is a dream.

Also, If this actually can be used to select weapons, apply aid, etc. without breaking flow, Then this just got interesting and then some...

To be honest, Call me a huge platform racist, if you may, but I truly think the best Fallout experience is on the PC.

Put the pitchforks away...

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Last edited by DVAted on Tue Jun 16, 2015 1:29 pm; edited 1 time in total (Reason for editing : consecutive posts merged)
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liljonesy04

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PostSubject: Re: Fallout 4 Discussion.   Fallout 4 Discussion. - Page 6 EmptyMon Jun 15, 2015 6:53 pm

Wait if their is going to be modding support for Console imagine the problems that can emerge. I know for a fact that some mods work and some don't depending on the system your running. With a PC you are capable of going into the depths of your rig to pull out what ever it is that is crashing your game. But on console you just don't have access to all that you do with a PC. Getting a mod on console and then having it crash your game leaving you unable to play it until its fixed would be a problem. Now sure some mods you can just deactivate and boom its fixed. But others change things deeper in scripting. Simply deactivating it may turn it off but it will leave some settings unchanged which then still crash your game. And you can't just simply go in to the ini or what ever file you need to change it back. The only way to fix would be to delete the game off your hard drive and reinstall it. Which then you would have to get all of your mods that worked again and start a new game. I don't know if modding is a good idea for consoles but if you do I wouldn't get any mod that is very expansive. And I hope the next Gens(Well current Gens now) Can handle the mods and all of their glorified plugins.

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donta1979

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PostSubject: Re: Fallout 4 Discussion.   Fallout 4 Discussion. - Page 6 EmptyMon Jun 15, 2015 6:53 pm

Tekkers wrote:
I somewhat doubt the modding on consoles. I imagine there will be extreme limitations.
Just look at all the graphical mods, do you think the Xbox GPU could handle it?
I'm sceptical, but I'm rather interested to see what's going to happen.

No not really, as long as you stay within the poly count and texture sizes there will be no issues, not to mention the xbox one is getting a 1tb hard drive.

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