Gaming Underground Network

Come for the mods, stay for the community
 
HomePortalLatest imagesInterviewsRegisterLog in
Search
 
 

Display results as :
 

 


Rechercher Advanced Search
Info Panel
______________
MOD MASTER THREADS:
FALLOUT
THE ELDER SCROLLS

______________


______________


GUNinsider
Fallout Miami: Mika999
Stay Connected

GUNetwork
Keywords
NPCs boom Superpele daryl machine money body Mask Overhaul marvel boomers hunk Gear Call khan ghoul mandalorian riot commonwealth wolfenstein Reforged gauss Ryse power vault dead
Latest topics
» Afterlife discord
Mr. House and locks Emptyby MJ456 Today at 7:58 am

» The Fallout TV show destroyed NV. I'm done with Todd.
Mr. House and locks Emptyby hunter1828 Mon May 13, 2024 4:50 pm

» How to change the UI sound fx placed by a mod?
Mr. House and locks Emptyby immortallegion Sun May 12, 2024 8:40 pm

» big red exclamation marks
Mr. House and locks Emptyby teslatest Sun May 12, 2024 2:02 pm

» [FNV] Menu and cursor doesnt show up
Mr. House and locks Emptyby Anesthatic Sat May 11, 2024 6:20 am

» Just a tired engineer with too little free time
Mr. House and locks Emptyby Allthis Fri May 10, 2024 4:20 pm

» The Next fallout
Mr. House and locks Emptyby Velken Fri May 10, 2024 1:13 am

» (FO4) FO76 BOS Objects
Mr. House and locks Emptyby Velken Fri May 10, 2024 1:08 am

» Announcement: The Winds of Change
Mr. House and locks Emptyby Luke Priefer Thu May 09, 2024 7:16 pm

» Starfield
Mr. House and locks Emptyby Velken Thu May 09, 2024 12:34 am

» Not new, but been a long time
Mr. House and locks Emptyby john96 Sat May 04, 2024 1:31 am

» Hey everyone, I've missed this place so much.
Mr. House and locks Emptyby Xehonort Wed May 01, 2024 2:33 pm

» Hello, can anyone help me with the load order?
Mr. House and locks Emptyby Elean Tue Apr 30, 2024 10:21 am

» Hey guys!!!
Mr. House and locks Emptyby SilverInc Sun Apr 28, 2024 1:39 pm

» The Legion are fascists, let's discuss it.
Mr. House and locks Emptyby monke gaming Sat Apr 27, 2024 3:56 am

» A long overdue introduction
Mr. House and locks Emptyby Athallah Akbar Thu Apr 25, 2024 12:46 pm

» (Fo4) fo76 Steel Dawn Weapons and Armor ports
Mr. House and locks Emptyby Nicward Sat Apr 20, 2024 5:50 pm

» Howdy from grandmastoes
Mr. House and locks Emptyby Apoc Tue Apr 16, 2024 7:06 pm

» armor slot changing in creation kit
Mr. House and locks Emptyby Meno Tue Apr 16, 2024 9:22 am

» {Multi Choice POLL} Fallout 3 or Fallout NV music?
Mr. House and locks Emptyby HardComma Wed Apr 10, 2024 8:42 pm

May 2024
MonTueWedThuFriSatSun
  12345
6789101112
13141516171819
20212223242526
2728293031  
CalendarCalendar
_
May 2024
MonTueWedThuFriSatSun
  12345
6789101112
13141516171819
20212223242526
2728293031  
CalendarCalendar

Share
 

 Mr. House and locks

View previous topic View next topic Go down 
AuthorMessage
Sirdanest

Sirdanest

Posts : 869
Join date : 2017-11-23
Location : Hiding from wolves, unable to specify

Character sheet
Name: Character
Faction: Dependent
Level: Basement

Mr. House and locks Empty
PostSubject: Mr. House and locks   Mr. House and locks EmptyThu Aug 15, 2019 8:43 am

Just in case someone is somehow actually thinking about playing New Vegas for the first time, this may have spoilers.




Normally I don't spend much time criticizing New Vegas because it's like my Fallout Baby or something. But...
So... Mr. House. The wealthy, smart guy who thought he had it all planned out. He made mistakes obviously but... still...
Why didn't he think of the simplest of things: a lock? Isn't that a weird thing to leave out of your master plan? Better yet, a double lock, one with a computer and one with a normal lock. I mean, it's his master plan, so why not? It would have been easy.
Better yet, use vault door technology that no one is getting through. Or seal the door utterly and completely. He never intended in walking out of that room. I mean, in one of my playthroughs, it was trivially easy to beat him. Truly, truly trivial. Because he didn't know about locks. Or any kind of defenses for his most important room.

I can only think the developers thought, "Well, it wouldn't be fair to people who couldn't pick locks/hack computers." But New Vegas is supposed to be better than that, right?

Technically, I think even Caesar was overly trusting with some couriers, and as such could be killed easier than you'd expect for someone who isn't supposedly stupid.
Back to top Go down
ilyava

ilyava

Posts : 83
Join date : 2019-05-02
Age : 27

Mr. House and locks Empty
PostSubject: Re: Mr. House and locks   Mr. House and locks EmptyThu Aug 15, 2019 10:52 am

Hmmm has been a while I actually met Mr.House but 
I think he didn't missed out locks like that. At least he locked down the whole Lucky38 with an army of securitrons around serving his body, didn't he? 
Also that platinumchip is the only kind of access card to enter his stasis chamber if I remember right... At least I wouldn't call him trivial as he managed not to be seen and killed for hundreds of years. Either way.  
Still the game makes some nice coincidences for the player of course, like... any game.
Personally I think I like it much more the way it is than it was if you just had to lockpick a vaultdoor or something to get him (:
Back to top Go down
Sirdanest

Sirdanest

Posts : 869
Join date : 2017-11-23
Location : Hiding from wolves, unable to specify

Character sheet
Name: Character
Faction: Dependent
Level: Basement

Mr. House and locks Empty
PostSubject: Re: Mr. House and locks   Mr. House and locks EmptyThu Aug 15, 2019 11:34 am

He trusted a complete and total stranger who (depending on the player) could be a complete psychopath or be completely loyal to House's enemies. No defense, no contingency if the Courier just casually decides to go "nah, you're dead now." No vetting them first, no spying to see if they're friends with the enemi. And, of course, not even a lock. It's a mistake, on House's part.
A completely unnecessary mistake, because locks aren't an idea that only a genius could have come up with.
It broke my immersion that he'd be so aggressively trusting. his ego not withstanding. His securitrons were useless since I'd be in the door and ending them so quickly they wouldn't have a chance to stop me. I just wish they'd covered that one base.
Back to top Go down
Tekmon_Xonic

Tekmon_Xonic

Posts : 114
Join date : 2015-11-14
Age : 32
Location : Cyberspace

Mr. House and locks Empty
PostSubject: Re: Mr. House and locks   Mr. House and locks EmptySat Aug 31, 2019 9:59 am

@ Sirdanest (Original Post)

I have to agree with you on this one. Sirdanest. Robert's defenses are very... lacking when it comes to what's standing in between him and the player. In fact, it's down right anti-climatic that his bio-chamber is just a few paces from the elevator door down from his penthouse. I think this problem could of very easily remedied by having the player go through a dungeon to get to Mr. Houses sealed chamber, designed similarly to how Raven Rock was designed in Fallout 3. Full of gun turrets, traps, and of course, tons of robot security. That would make things a lot more epic now wouldn't it? Smile
Back to top Go down
Sirdanest

Sirdanest

Posts : 869
Join date : 2017-11-23
Location : Hiding from wolves, unable to specify

Character sheet
Name: Character
Faction: Dependent
Level: Basement

Mr. House and locks Empty
PostSubject: Re: Mr. House and locks   Mr. House and locks EmptySat Aug 31, 2019 1:04 pm

It's both anti-climatic (in that it's _insanely_ easy, effortlessly easy) and immerion-breaking that he could be quite that stupid. Even if he didn't lock the door (for some insane reason) the inner sanctum ought to have turrets or angry robots or ... something. Anything. Anything other than an his plans being destroyed, effortlessly. I've never seem a major plot character so easy to kill before, especially one who is supposed to be so smart and rich.
He always, automatically, and completely, blindly trusts the player.
Back to top Go down
Tribal Raven

Tribal Raven

Posts : 1256
Join date : 2014-02-24
Age : 27
Location : The New World

Character sheet
Name: Jack
Faction: No Gods, No Masters
Level: 50

Mr. House and locks Empty
PostSubject: Re: Mr. House and locks   Mr. House and locks EmptySun Sep 01, 2019 12:04 am

I do find it extremely strange that there was no build up to killing house, only an average level terminal and a couple of securitrons.

Had they made the quest a bit longer, perhaps you had to infiltrate unseen locations within the Lucky 38 (such as how the basement was only visible for a few moments). It could have been something great but rather was anticlimactic as it has been said before.

_________________
____________________________________________________________
When you're lost in the darkness... Look for light
Back to top Go down
Sponsored content




Mr. House and locks Empty
PostSubject: Re: Mr. House and locks   Mr. House and locks Empty

Back to top Go down
 

Mr. House and locks

View previous topic View next topic Back to top 
Page 1 of 1

 Similar topics

-
» Best House Mod?
» Factioons youd like to see show up in fallout 4 :)
» If you were Mr. House, how would you run The Strip?
» House Coins
» Fallout, What's in a house?

Permissions in this forum:You cannot reply to topics in this forum
Gaming Underground Network :: Fallout :: Discussion-