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 Fallout 4 Engine

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BritishBoyStar

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PostSubject: Re: Fallout 4 Engine   Fallout 4 Engine - Page 2 EmptyFri Apr 03, 2015 6:23 pm

Personally.. since Fallout NV uses the same engine as Fallout 3 which in turn came out in 2008 that would make the engine 7 years old if Fallout 4 came out in 2015... and 8 years old if it came out in 2016 (which it likely will) for that reason alone I personally would like to see Fallout 4 come out on the Skyrim engine or a new engine entirely.. closed eyes smile
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PostSubject: Re: Fallout 4 Engine   Fallout 4 Engine - Page 2 EmptySat Apr 04, 2015 9:46 am

BritishBoyStar wrote:
Personally.. since Fallout NV uses the same engine as Fallout 3 which in turn came out in 2008 that would make the engine 7 years old if Fallout 4 came out in 2015... and 8 years old if it came out in 2016 (which it likely will) for that reason alone I personally would like to see Fallout 4 come out on the Skyrim engine or a new engine entirely.. closed eyes smile

the engine is alot older then that my friend its first game was released in 2002 and oblivion and morrowind runs on the same engine called Gamebryo.

but yeah your right they should release Fallout 4 on the same engine Skyrim uses which is called the creation engine they can add the kill animations that skyrim introduced and can be implemented into Fallout 4

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PostSubject: Re: Fallout 4 Engine   Fallout 4 Engine - Page 2 EmptySat Apr 04, 2015 9:57 am

You do realize that Skyrim's engine is really just an augmented version of Gamebryo, right?
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PostSubject: Re: Fallout 4 Engine   Fallout 4 Engine - Page 2 EmptySat Apr 04, 2015 10:11 am

I think that whatever they do for Fallout 4 it'll be some augmented version of the Gamebryo.
It'll probably be the difference between the FO3 and FNV engine i.e. very slight alterations. I can't see them creating a brand spanking new engine regardless of it being next gen. They'd have to write a new modding program for us to use as well. Not that that's impossible by any means, but I have a feeling that's not something high on their priority list. I could be completely wrong though, of course.
I'm a little apprehensive about this talk of co-up/multiplayer though. If it starts to go down that road to the detriment of its single player focus, I'll not be playing Fallout anymore.

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PostSubject: Re: Fallout 4 Engine   Fallout 4 Engine - Page 2 EmptySat Apr 04, 2015 11:15 am

yeah well thats a no brainer Tesvixen the engine resembles alot like gamebryo like you said they slap more augmentations but its still a different engine but with majority of its asset comes from gamebryo the creation engine allows more things that gamebryo could allow like greater draw distance and graphical detail from the distance

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PostSubject: Re: Fallout 4 Engine   Fallout 4 Engine - Page 2 EmptySat Apr 04, 2015 11:35 am

That's not quite how game engines work.

In order to make Dragon Age Inquisition, Bioware had to take the Frostbite engine and pretty much flip it inside out to make it RPG-friendly... they made exponentially more changes to Frostbite to make it accommodate Dragon Age, than Bethesda did to 'update' theirs to serve the needs of Skyrim.

And yet everyone, including Bioware themselves, still refer to it as the Frostbite engine.  Because at its core, that's what it is.  It isn't a different engine just because they added to it, or changed stuff about it.  

In fact, the flexibility of a game engine is a huge part of what defines how good it is, or isn't.

You can take a Mustang and upgrade its engine, give it explosive tires, a fire-spewing exhaust, bulletproof windows, spikes in the trunk, etc... but at the end of the day, its still a Mustang.  It doesn't become a new kind of car because you welded a bunch of shit to it.

Bethesda did some great things to the Gamebryo stuff in between games, Skyrim is certainly a notch above the Fallout 3/NV games in a number of regards.  But at its core, its the same engine, and likely the one we'll be staring down when Fallout 4/next/whatever arrives.

Make no mistake, though - recycling an engine is a good move for a developer to do.  It cuts down significantly on development time and expense, and Bethesda takes long enough to make their games as it is.
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PostSubject: Re: Fallout 4 Engine   Fallout 4 Engine - Page 2 EmptySat Apr 04, 2015 12:09 pm

you make alot of good points im best off sticking to my expertise,
make no mistake i wont be angry if they use the modified version for Fallout 4 Skyrim had any new features i thought were amazing like the execution animations someyhing we need for fallout 4

its like if it aiant broke dont fix it

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PostSubject: Re: Fallout 4 Engine   Fallout 4 Engine - Page 2 EmptySat Apr 04, 2015 12:19 pm

The executions would definitely spruce up Fallout melee combat, that's for sure.
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PostSubject: Re: Fallout 4 Engine   Fallout 4 Engine - Page 2 EmptySat Apr 04, 2015 12:39 pm

Executions are alway's good,but I didn't play skyrim and don't know how the executions look there..
Something like in Metro LL?
Also I think Executions like in Ghost recon future soldier (punching guys with the sock of your gun right in the face closed eyes smile ) Would be really awsome as well.
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PostSubject: Re: Fallout 4 Engine   Fallout 4 Engine - Page 2 EmptySat Apr 04, 2015 12:54 pm

well snowglobe the executions is when your guy grabs the other person and finishes them off instantly like if you sneak up on someone with a dagger you slit they neck orwith a sword you pirce it though their chest and your hand on their mouth

same thing applies in a battle you could end up slice their head off or stabbing a dagger in their skull

having this in a wasteland will make Fallout series more brutal and seriousness with humor

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