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 My plugins for FalloutNV

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yungblood

yungblood

Posts : 62
Join date : 2016-07-09
Age : 23
Location : Chicago

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My plugins for FalloutNV Empty
PostSubject: My plugins for FalloutNV   My plugins for FalloutNV EmptySun Nov 20, 2016 2:14 am

Hello everybody Big Hello Smiley

I would like to share all my fallout plugins and I need your guys help to tell me what should I fix any mods, take off any mods, or others

Here is a link to see all my plugins (you may have to zoom in a lot, sorry for the tiny words)
http://imgbox.com/8ja6oJ82
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blahblahblah

blahblahblah

Posts : 427
Join date : 2016-10-14
Location : Shady Sands

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My plugins for FalloutNV Empty
PostSubject: Re: My plugins for FalloutNV   My plugins for FalloutNV EmptySun Nov 20, 2016 4:57 am

Isnt OONV - Optics of Nevada incompatible with Project Nevada?

Pick 1 bud

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My plugins for FalloutNV Genjis10
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HectorSuarezking

HectorSuarezking

Posts : 320
Join date : 2015-07-06
Age : 23
Location : california

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Faction: Ncr
Level: 68

My plugins for FalloutNV Empty
PostSubject: Re: My plugins for FalloutNV   My plugins for FalloutNV EmptyFri Jan 27, 2017 3:05 am

in my opinion i suggest taking off takedowns and get the animation project which adds animated sprint 1st and 3rd person combat rolls animations for using stimpaks jet or snakebite tourniquet animated combat takedowns both lethal and non lethal for lethal hold the hotkey button to whatever hotkey you placed it as (mine is h) animated object grabbing and animated landing

requirements
fallout nv
nvse 5.03b
mcm menu (optional)
also if you have the lazarus project be sure to uninstall the old one and upgrade to v10 (lazarus project is not required)


http://www.nexusmods.com/newvegas/mods/62656/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fnewvegas%2Fajax%2Fmoddescription%2F%3Fid%3D62656%26preview%3D&pUp=1
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PostSubject: Re: My plugins for FalloutNV   My plugins for FalloutNV Empty

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My plugins for FalloutNV

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