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 Military Dogmeat model port help Fo4

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accident prone

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PostSubject: Military Dogmeat model port help Fo4   Mon Mar 14, 2016 1:18 am

i have models and textures, all formatted for nifscope and photoshop. i just need somebody who can implement them into the game as a replacer or standalone.

Update: Both textures and models are formmatted. they just need placed into the game by replacing the dogmeat model with this model.








Last edited by accident prone on Wed Mar 23, 2016 10:23 pm; edited 1 time in total
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rumo12

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PostSubject: Re: Military Dogmeat model port help Fo4   Wed Mar 16, 2016 5:06 pm

This would be AMAZING! Really hope you can find someone to help Smile
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inaki2307

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PostSubject: Re: Military Dogmeat model port help Fo4   Wed Mar 16, 2016 6:05 pm

This is a preety cool idea , hope someone supports you.

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landsfaderen

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PostSubject: Re: Military Dogmeat model port help Fo4   Sun Mar 20, 2016 8:42 pm

This is awesome. I suggested something like this a while ago, but my post didn't get much traction. I'm really glad I'm not the only one who wants something like this!
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rumo12

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PostSubject: Re: Military Dogmeat model port help Fo4   Sun Mar 20, 2016 11:49 pm

Any update? I'd love to help but I have no clue where to start!
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aetherus

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PostSubject: Re: Military Dogmeat model port help Fo4   Sat Mar 26, 2016 1:51 am

I'd be highly interested in getting my hands on this if you ever got it straight.
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kjh1222b

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PostSubject: Re: Military Dogmeat model port help Fo4   Sat Mar 26, 2016 2:01 am

looks cool is that from call of duty ghost?
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Havoc

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PostSubject: Re: Military Dogmeat model port help Fo4   Sat Mar 26, 2016 2:28 am

yea thats riley from cod ghosts

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PostSubject: Re: Military Dogmeat model port help Fo4   Sat Mar 26, 2016 7:22 am

It would be much easier to port the armor stuff instead the whole thing with the dog. I know i got alway issues when porting custom creatures to new vegas. Also you have to add the face animation for riley, which is in the current situation of plugins for 3ds max not possible. And geck or ck wont help too, only for a headsup hehe.
All in all i think that dogmeat from fo4 is much better created then riley. So when i find time i will try to port the armor stuff from riley for dogmeat.
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Stahlmann-03

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PostSubject: Re: Military Dogmeat model port help Fo4   Sat Mar 26, 2016 7:58 am

The idea to replace Dogmeat with this model sounds pretty awesome, however it might require a proper adaptation of various dog armour samples which are present in Fallout 4 in order to make them compatible with this model.
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aetherus

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PostSubject: Re: Military Dogmeat model port help Fo4   Thu Jun 02, 2016 3:38 pm

Any update on this by chance?
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bucabuca

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PostSubject: Re: Military Dogmeat model port help Fo4   Wed Jun 08, 2016 4:29 am

Wow, I want this.
Dogmeat detail is really awesome
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