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 Military Dogmeat model port help Fo4

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accident prone



Posts : 32
Join date : 2015-08-14
Location : U.S.

PostSubject: Military Dogmeat model port help Fo4   Sun 13 Mar 2016 - 21:18

i have models and textures, all formatted for nifscope and photoshop. i just need somebody who can implement them into the game as a replacer or standalone.

Update: Both textures and models are formmatted. they just need placed into the game by replacing the dogmeat model with this model.








Last edited by accident prone on Wed 23 Mar 2016 - 18:23; edited 1 time in total
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rumo12



Posts : 33
Join date : 2016-02-20

PostSubject: Re: Military Dogmeat model port help Fo4   Wed 16 Mar 2016 - 13:06

This would be AMAZING! Really hope you can find someone to help Smile
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inaki2307



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Join date : 2015-12-21
Location : Spain , Europe

PostSubject: Re: Military Dogmeat model port help Fo4   Wed 16 Mar 2016 - 14:05

This is a preety cool idea , hope someone supports you.

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landsfaderen



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Join date : 2015-04-14

PostSubject: Re: Military Dogmeat model port help Fo4   Sun 20 Mar 2016 - 16:42

This is awesome. I suggested something like this a while ago, but my post didn't get much traction. I'm really glad I'm not the only one who wants something like this!
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rumo12



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PostSubject: Re: Military Dogmeat model port help Fo4   Sun 20 Mar 2016 - 19:49

Any update? I'd love to help but I have no clue where to start!
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aetherus



Posts : 27
Join date : 2015-09-07
Age : 25
Location : US of A

PostSubject: Re: Military Dogmeat model port help Fo4   Fri 25 Mar 2016 - 21:51

I'd be highly interested in getting my hands on this if you ever got it straight.
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kjh1222b



Posts : 152
Join date : 2016-01-21

PostSubject: Re: Military Dogmeat model port help Fo4   Fri 25 Mar 2016 - 22:01

looks cool is that from call of duty ghost?
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Havoc



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Location : Norway

PostSubject: Re: Military Dogmeat model port help Fo4   Fri 25 Mar 2016 - 22:28

yea thats riley from cod ghosts

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Cruz011



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PostSubject: Re: Military Dogmeat model port help Fo4   Sat 26 Mar 2016 - 3:22

It would be much easier to port the armor stuff instead the whole thing with the dog. I know i got alway issues when porting custom creatures to new vegas. Also you have to add the face animation for riley, which is in the current situation of plugins for 3ds max not possible. And geck or ck wont help too, only for a headsup hehe.
All in all i think that dogmeat from fo4 is much better created then riley. So when i find time i will try to port the armor stuff from riley for dogmeat.
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Stahlmann-03



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Location : Central Europe

PostSubject: Re: Military Dogmeat model port help Fo4   Sat 26 Mar 2016 - 3:58

The idea to replace Dogmeat with this model sounds pretty awesome, however it might require a proper adaptation of various dog armour samples which are present in Fallout 4 in order to make them compatible with this model.
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aetherus



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Age : 25
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PostSubject: Re: Military Dogmeat model port help Fo4   Thu 2 Jun 2016 - 10:38

Any update on this by chance?
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bucabuca



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Join date : 2016-06-07

PostSubject: Re: Military Dogmeat model port help Fo4   Tue 7 Jun 2016 - 23:29

Wow, I want this.
Dogmeat detail is really awesome
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