Gaming Underground Network

Come for the Mods, Stay for the Community!
 
HomeCalendarFAQMemberlistUsergroupsRegisterLog in
Info Panel
________________

Profile Image Guidelines
December 2016
MonTueWedThuFriSatSun
   1234
567891011
12131415161718
19202122232425
262728293031 
CalendarCalendar

Share | 
 

 TES5Edit 3.1.3 (experimental with FO4 support)

View previous topic View next topic Go down 
Go to page : Previous  1, 2
AuthorMessage
aerystmd



Posts : 431
Join date : 2015-07-07

PostSubject: Re: TES5Edit 3.1.3 (experimental with FO4 support)   Thu 26 Nov 2015, 06:11

@cruz011, you have to rename TESVedit.exe to FO4edit.exe first. Skyrim master files aren't necessary. You can do all editing with Fallout 4 files only. Just place the FO4Edit folder in your Fallout 4 game folder (not data. where fallout4.exe is) & run FO4edit.exe from there.
Back to top Go down
View user profile https://www.youtube.com/channel/UCSxiWxc620dpLFj4nUt_bqA
Cruz011



Posts : 1250
Join date : 2014-08-04
Age : 35
Location : Germany

PostSubject: Re: TES5Edit 3.1.3 (experimental with FO4 support)   Thu 26 Nov 2015, 09:39

@aerystmd wrote:
@cruz011, you have to rename TESVedit.exe to FO4edit.exe first. Skyrim master files aren't necessary. You can do all editing with Fallout 4 files only. Just place the FO4Edit folder in your Fallout 4 game folder (not data. where fallout4.exe is) & run FO4edit.exe from there.

I have already rename it i knew that. But i cant follow you with the folder placement. You mean the complete folder fo4edit. Or copy everything from the fo4edit folder in the game folder?
Back to top Go down
View user profile
aerystmd



Posts : 431
Join date : 2015-07-07

PostSubject: Re: TES5Edit 3.1.3 (experimental with FO4 support)   Thu 26 Nov 2015, 11:58

Yes, the complete folder ("TES5edit_211115a") once unpacked from zip/rar. Rar extract prompt - "Extract to TES5edit_211115a\".
Back to top Go down
View user profile https://www.youtube.com/channel/UCSxiWxc620dpLFj4nUt_bqA
Cruz011



Posts : 1250
Join date : 2014-08-04
Age : 35
Location : Germany

PostSubject: Re: TES5Edit 3.1.3 (experimental with FO4 support)   Thu 26 Nov 2015, 19:05

done everything and it loads the .esm, but i cant edit the values. like to set the damage of a weapon higher for example.

_________________
Back to top Go down
View user profile
aerystmd



Posts : 431
Join date : 2015-07-07

PostSubject: Re: TES5Edit 3.1.3 (experimental with FO4 support)   Fri 27 Nov 2015, 03:26

That's weird. It's suppose to work if you done all the steps right. Try to check for tips from the comments of the reddit link, maybe some help can be taken from there. As for editing values of weapons or armor - it seems to work fine for both "copy as new" & "copy overwrite" single commands. Haven't had success with the "deep copy overwrite" command though as it fails to save the plugin when exiting fo4edit.

On a similar note, glad to see that some vanilla mashups are now appearing thanks to this early edits. The Daisy Nukes armor from nexus is a good example.
Back to top Go down
View user profile https://www.youtube.com/channel/UCSxiWxc620dpLFj4nUt_bqA
Sponsored content




PostSubject: Re: TES5Edit 3.1.3 (experimental with FO4 support)   Today at 10:38

Back to top Go down
 

TES5Edit 3.1.3 (experimental with FO4 support)

View previous topic View next topic Back to top 
Page 2 of 2Go to page : Previous  1, 2

 Similar topics

-
» TES5Edit 3.1.3 (experimental with FO4 support)
» Good Effort and Good Support
» 2012 v8 Supercar TCL support series
» Charity Event - Please support
» CoDWaW PC Support For Xbox 360 Controller

Permissions in this forum:You cannot reply to topics in this forum
Gaming Underground Network :: Fallout :: Discussion-