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 TES5Edit 3.1.3 (experimental with FO4 support)

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aerystmd



Posts : 439
Join date : 2015-07-07

PostSubject: Re: TES5Edit 3.1.3 (experimental with FO4 support)   Thu Nov 26, 2015 11:11 am

@cruz011, you have to rename TESVedit.exe to FO4edit.exe first. Skyrim master files aren't necessary. You can do all editing with Fallout 4 files only. Just place the FO4Edit folder in your Fallout 4 game folder (not data. where fallout4.exe is) & run FO4edit.exe from there.
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Cruz011



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Join date : 2014-08-04
Age : 35
Location : Serbia/Germany

PostSubject: Re: TES5Edit 3.1.3 (experimental with FO4 support)   Thu Nov 26, 2015 2:39 pm

@aerystmd wrote:
@cruz011, you have to rename TESVedit.exe to FO4edit.exe first. Skyrim master files aren't necessary. You can do all editing with Fallout 4 files only. Just place the FO4Edit folder in your Fallout 4 game folder (not data. where fallout4.exe is) & run FO4edit.exe from there.

I have already rename it i knew that. But i cant follow you with the folder placement. You mean the complete folder fo4edit. Or copy everything from the fo4edit folder in the game folder?
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aerystmd



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PostSubject: Re: TES5Edit 3.1.3 (experimental with FO4 support)   Thu Nov 26, 2015 4:58 pm

Yes, the complete folder ("TES5edit_211115a") once unpacked from zip/rar. Rar extract prompt - "Extract to TES5edit_211115a\".
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Cruz011



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PostSubject: Re: TES5Edit 3.1.3 (experimental with FO4 support)   Fri Nov 27, 2015 12:05 am

done everything and it loads the .esm, but i cant edit the values. like to set the damage of a weapon higher for example.

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aerystmd



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PostSubject: Re: TES5Edit 3.1.3 (experimental with FO4 support)   Fri Nov 27, 2015 8:26 am

That's weird. It's suppose to work if you done all the steps right. Try to check for tips from the comments of the reddit link, maybe some help can be taken from there. As for editing values of weapons or armor - it seems to work fine for both "copy as new" & "copy overwrite" single commands. Haven't had success with the "deep copy overwrite" command though as it fails to save the plugin when exiting fo4edit.

On a similar note, glad to see that some vanilla mashups are now appearing thanks to this early edits. The Daisy Nukes armor from nexus is a good example.
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