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 Help with scripting and HUD creation

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Drusvak



Posts : 66
Join date : 2014-06-27
Age : 29
Location : Ukraine

PostSubject: Help with scripting and HUD creation   Thu Jun 11, 2015 3:38 pm

Greets all.

I'm already stuck with my mod for 3 years, becouse of damn scripts(

So if anyone can help me with some tasks - it will be VERY COOL!

So here you go:

1. I have a throwing spear. And when i throw it i want that i can pickup it again.
There is a "lobber" projectile version that can be picked up, but it has very BAD physic and some bugs, so i don't want to use it. If it's possible i want to use "missile" and when projectile contact with surface or object on it's place will spawn a spear object.(Explosion - Placed impact object is bugy too)
So i need script.

2. Shoulder gun. This is very hard script must be.
2.1 It must be binded to keyboard. So when i press some key from the player must shoot projectile(or something else), that will kill the target or create explosion on contact with Surface/Object.
2.2 While Shoulder cannon is active i want to use weapon in hands. So basicly i can use weapon in hands and shoulder cannon at the time.
2.3 If it's possible to shoot from different bone node, i have one on shoulder - will be cool. If not - so it will be great if projectile will start from player.
Made it by my self

3. Need some script with real time hud buttons(something like real-time menu), so when i press keyboard button on HUD - appears menu with buttons and cursor, and when i press one - some scripts starts. Need this one to create different styles for buttons and viewing theme.

4. Need HUD. I'm already got all ready dds and examples how it must be. So only need to make it in game.

I hope someone will respond.
Of course BIG credits are yours Thumbs Up

Best regards, Drusvak

P.S. Sorry for my english

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My mod:


Last edited by Drusvak on Tue Jun 16, 2015 5:09 am; edited 2 times in total
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DVAted



Posts : 5028
Join date : 2014-02-24
Age : 28
Location : Midflight

Character sheet
Name: Archer Shepard
Faction: Minutemen
Level: 54

PostSubject: Re: Help with scripting and HUD creation   Thu Jun 11, 2015 4:16 pm

I tried making a Joker companion once. I replaced the throwing knives with cards from the vanilla card-deck. It would work a bit, and the projectile would look right in your hand, it would fly correctly and hitting the targets or just a random wall or floor would look and sound just like throwing a really sharp game card

but after a few more tests, the game crashed when the companion threw them around. then it crashed when he equipped them. then it started crashing on me, when they hit something or even when I equipped them (without even throwing) so I had to remove them....

I understand how this projectile thing can mess up easily.

I wish you good luck with this.
I suggest, whoever can help you,
starts with the less complex of them.
Like the HUD for example.
And after that is done,
we see if it's possible
to move on to the others.

Best regards Thumbs Up

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mpaz96



Posts : 1497
Join date : 2014-08-12
Age : 20
Location : Colombia

PostSubject: Re: Help with scripting and HUD creation   Thu Jun 11, 2015 5:10 pm

I don't know anything about scripting, sorry, but maybe you could ask Xilandro about this stuff.

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Drusvak



Posts : 66
Join date : 2014-06-27
Age : 29
Location : Ukraine

PostSubject: Re: Help with scripting and HUD creation   Thu Jun 11, 2015 5:20 pm

Already ask - he alredy help me enough. For now he is little bit busy with real life, don't want to disturb him.

So looking for those who have time and skills.

P.S. Xil sorry you that my wordswas like i don't respect you.

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My mod:


Last edited by Drusvak on Sat Jun 13, 2015 8:44 pm; edited 1 time in total
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PostSubject: Re: Help with scripting and HUD creation   Today at 8:31 pm

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