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 Aug grip animation issues

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angeloma000

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Aug grip animation issues  Empty
PostSubject: Aug grip animation issues    Aug grip animation issues  EmptyWed Jan 10, 2018 8:39 am

I'm using H&H's animation pack and this happens to the grip animations on Millenia's Aug.
They're fine one second then the animation switches to a different grip animation.
Does anyone have any idea as why this is happening and / or how to fix it?





Staff Edit- Topic moved to fallout troubleshooting, please be more careful no rep given
~JJHughes

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Aug grip animation issues  Hekium10

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IRORIEH

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Aug grip animation issues  Empty
PostSubject: Re: Aug grip animation issues    Aug grip animation issues  EmptyWed Jan 10, 2018 10:30 am

https://www.nexusmods.com/newvegas/mods/34703/

Download FNV edit. Open all of your load order within and locate the weapon in the Millenia esp or esm. Find the line for animation for first person w/weapon drawn, locate the animation in your folder and remove it temporarily (do not delete, just move it to another location) load the game and test. It may be an issue with the animation not belonging to the set. It looks to me like it's a broken animation, it doesn't fit with the rest of the set. I'll try and see in my game, but I myself have a few issues with some of H&H's animations. When you're replacing that many anims in game, this is inevitable, and fooling around trying to figure out every individual issue will drive you insane.

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angeloma000

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Aug grip animation issues  Empty
PostSubject: Re: Aug grip animation issues    Aug grip animation issues  EmptyWed Jan 10, 2018 9:37 pm

Do you mean the grip animations or animation type?

Edit: Tried what you said with the grip animation used and the animation switched to a 1 handed anim



Edit 2: I've just tested the Aug standalone from Weapons of the new Millenia and the animations worked fine.
The issue there is that the standalone doesn't seem to have iron sights, so I'm still stuck.

Edit 3: I think I've mostly managed to fix this by changing 2hrhandgrip51_shortgrip.kf to 2hahandgrip5.kf in the H&H folder. So far its working to some degree so I'll leave it.

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Aug grip animation issues  Hekium10

"If you can't explain it simply, you don't understand it well enough" -Albert Einstein
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IRORIEH

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Aug grip animation issues  Empty
PostSubject: Re: Aug grip animation issues    Aug grip animation issues  EmptyFri Jan 12, 2018 5:41 pm

Hmm, 1 handed anim wasn't what I meant. That said, on my game the draw and grip type are both different. It uses a handle grip, so it doesn't sync 100% with the draw. What looked like the issue on yours was the firing animation.

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Alfaz

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Aug grip animation issues  Empty
PostSubject: Re: Aug grip animation issues    Aug grip animation issues  EmptyTue Apr 03, 2018 7:57 pm

I'm having a similar issue with RSA and Asurah's reanimation pack. Is there some kind of way i can manually change the animation?

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angeloma000

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PostSubject: Re: Aug grip animation issues    Aug grip animation issues  EmptyTue Apr 03, 2018 9:10 pm

@Alfaz , If by change you mean in regard to the animation set then you can just go into tesedit or the GECK and change the animation. https://www.youtube.com/watch?v=hUyUNAWlJEo < this video may help you

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Aug grip animation issues  Hekium10

"If you can't explain it simply, you don't understand it well enough" -Albert Einstein
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Alfaz

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Aug grip animation issues  Empty
PostSubject: Re: Aug grip animation issues    Aug grip animation issues  EmptyTue Apr 03, 2018 11:41 pm

So i tried to do that - what shiny did in the video - and my geck keeps crashing when i select the weapon i want to modify.

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angeloma000

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Aug grip animation issues  Empty
PostSubject: Re: Aug grip animation issues    Aug grip animation issues  EmptyWed Apr 04, 2018 12:46 am

All I can tell you is to try and figure it out with tesedit/fnvedit https://www.nexusmods.com/newvegas/mods/34703/?tab=description <Nexus link to fnvedit You may find it more practical for these smaller edits

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Aug grip animation issues  Hekium10

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lootershiner

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PostSubject: Re: Aug grip animation issues    Aug grip animation issues  EmptySat Mar 28, 2020 11:33 pm

Alfaz wrote:
I'm having a similar issue with RSA and Asurah's reanimation pack. Is there some kind of way i can manually change the animation?
ok so i found out how to solve it, simply move all the animations to a back up folder on the work area, then drag from asurah animations pack and drop
THE ANIMATIONS LEAVE THE FOLLOWING:
[skeleton] dont know why tho
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Alfaz

Alfaz

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Aug grip animation issues  Empty
PostSubject: Re: Aug grip animation issues    Aug grip animation issues  EmptySun Apr 05, 2020 6:11 pm

i was actually able to fix this, and other issues buy deleting or hiding  all the _1st person and male anims found in the original weapon mod (RSA in this case) then i just did the following

SOLVED - RSA tactical & Asurah's Reanimation Pack using tools MO2+Bethesda Archive Extractor
1. Extract the R&S_InnovativeMod.bsa into a data folder located in parent mod folder i named 'RSA Tactical'.
2. Edit the Nif Files with Nifskope as per Decer's instructions shown on their modpage
3. Archive 'RSA Tactical" or whatever you named the mod folder.
4. Either delete the BSA or hide it in MO2 once the mod is installed.
5. load above Asurah_reanimation.esp

i had this issue with millenias and RSA and i did this method for both using Asurah's in place of hitmans. Becuase they edit the same named files, i can safely assume you can use the same method above, just subout the weapon mod / anim mod.

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D3adSh8t

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Aug grip animation issues  Empty
PostSubject: Re: Aug grip animation issues    Aug grip animation issues  EmptyTue Feb 09, 2021 3:47 pm

Alfaz wrote:
i was actually able to fix this, and other issues buy deleting or hiding  all the _1st person and male anims found in the original weapon mod (RSA in this case) then i just did the following

SOLVED - RSA tactical & Asurah's Reanimation Pack using tools MO2+Bethesda Archive Extractor
1. Extract the R&S_InnovativeMod.bsa into a data folder located in parent mod folder i named 'RSA Tactical'.
2. Edit the Nif Files with Nifskope as per Decer's instructions shown on their modpage
3. Archive 'RSA Tactical" or whatever you named the mod folder.
4. Either delete the BSA or hide it in MO2 once the mod is installed.
5. load above Asurah_reanimation.esp

i had this issue with millenias and RSA and i did this method for both using Asurah's in place of hitmans. Becuase they edit the same named files, i can safely assume you can use the same method above, just subout the weapon mod / anim mod.

Could you help me with this? Cause first I cant find the anim after extracting the bsa file, and I don't know where to find the Decer's instructions you said.
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D3adSh8t

D3adSh8t

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Aug grip animation issues  Empty
PostSubject: Re: Aug grip animation issues    Aug grip animation issues  EmptyTue Feb 09, 2021 3:48 pm

Alfaz wrote:
i was actually able to fix this, and other issues buy deleting or hiding  all the _1st person and male anims found in the original weapon mod (RSA in this case) then i just did the following

SOLVED - RSA tactical & Asurah's Reanimation Pack using tools MO2+Bethesda Archive Extractor
1. Extract the R&S_InnovativeMod.bsa into a data folder located in parent mod folder i named 'RSA Tactical'.
2. Edit the Nif Files with Nifskope as per Decer's instructions shown on their modpage
3. Archive 'RSA Tactical" or whatever you named the mod folder.
4. Either delete the BSA or hide it in MO2 once the mod is installed.
5. load above Asurah_reanimation.esp

i had this issue with millenias and RSA and i did this method for both using Asurah's in place of hitmans. Becuase they edit the same named files, i can safely assume you can use the same method above, just subout the weapon mod / anim mod.

Could you help me with this? Cause first I cant find the anim after extracting the bsa file, and I don't know where to find the Decer's instructions you said.
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Alfaz

Alfaz

Posts : 146
Join date : 2017-07-15
Location : Somewhere west of Nevada

Aug grip animation issues  Empty
PostSubject: Re: Aug grip animation issues    Aug grip animation issues  EmptyMon Feb 15, 2021 1:02 am

D3adSh8t wrote:
Alfaz wrote:
i was actually able to fix this, and other issues buy deleting or hiding  all the _1st person and male anims found in the original weapon mod (RSA in this case) then i just did the following

SOLVED - RSA tactical & Asurah's Reanimation Pack using tools MO2+Bethesda Archive Extractor
1. Extract the R&S_InnovativeMod.bsa into a data folder located in parent mod folder i named 'RSA Tactical'.
2. Edit the Nif Files with Nifskope as per Decer's instructions shown on their modpage
3. Archive 'RSA Tactical" or whatever you named the mod folder.
4. Either delete the BSA or hide it in MO2 once the mod is installed.
5. load above Asurah_reanimation.esp

i had this issue with millenias and RSA and i did this method for both using Asurah's in place of hitmans. Becuase they edit the same named files, i can safely assume you can use the same method above, just subout the weapon mod / anim mod.

Could you help me with this? Cause first I cant find the anim after extracting the bsa file, and I don't know where to find the Decer's instructions you said.

The anim's are located in Meshes/CHaracters/_1stperson and _male

The instructions that asurahs mentions are on her Nexus mod description page

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Wtiger

Wtiger

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Faction: House
Level: 50

Aug grip animation issues  Empty
PostSubject: Re: Aug grip animation issues    Aug grip animation issues  EmptyMon Feb 15, 2021 6:15 pm

angeloma000 wrote:
Do you mean the grip animations or animation type?

Edit: Tried what you said with the grip animation used and the animation switched to a 1 handed anim

I know this is supposed to be a problem solving thread, but seeing an AUG get one handed is quite amusing.
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Wtiger

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Aug grip animation issues  Empty
PostSubject: Re: Aug grip animation issues    Aug grip animation issues  EmptyMon Feb 15, 2021 6:16 pm

angeloma000 wrote:
Do you mean the grip animations or animation type?

Edit: Tried what you said with the grip animation used and the animation switched to a 1 handed anim

I know this is supposed to be a problem solving thread, but seeing an AUG get one handed is quite amusing.
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ThePredator

ThePredator

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Aug grip animation issues  Empty
PostSubject: Re: Aug grip animation issues    Aug grip animation issues  EmptySun Aug 01, 2021 9:26 am



Last edited by ThePredator on Sun Aug 01, 2021 9:30 am; edited 1 time in total
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ThePredator

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Aug grip animation issues  Empty
PostSubject: Re: Aug grip animation issues    Aug grip animation issues  EmptySun Aug 01, 2021 9:27 am

Alfaz wrote:
i was actually able to fix this, and other issues buy deleting or hiding  all the _1st person and male anims found in the original weapon mod (RSA in this case) then i just did the following

SOLVED - RSA tactical & Asurah's Reanimation Pack using tools MO2+Bethesda Archive Extractor
1. Extract the R&S_InnovativeMod.bsa into a data folder located in parent mod folder i named 'RSA Tactical'.
2. Edit the Nif Files with Nifskope as per Decer's instructions shown on their modpage
3. Archive 'RSA Tactical" or whatever you named the mod folder.
4. Either delete the BSA or hide it in MO2 once the mod is installed.
5. load above Asurah_reanimation.esp

i had this issue with millenias and RSA and i did this method for both using Asurah's in place of hitmans. Becuase they edit the same named files, i can safely assume you can use the same method above, just subout the weapon mod / anim mod.
Isnt there any way you could make the asurah compatible rsa archive a downloadable file? It would save time to a lot of people and the author of the mod has apparently stopped developing a compatible version
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Alfaz

Alfaz

Posts : 146
Join date : 2017-07-15
Location : Somewhere west of Nevada

Aug grip animation issues  Empty
PostSubject: Re: Aug grip animation issues    Aug grip animation issues  EmptyMon Aug 09, 2021 7:35 pm

ThePredator wrote:
Alfaz wrote:
i was actually able to fix this, and other issues buy deleting or hiding  all the _1st person and male anims found in the original weapon mod (RSA in this case) then i just did the following

SOLVED - RSA tactical & Asurah's Reanimation Pack using tools MO2+Bethesda Archive Extractor
1. Extract the R&S_InnovativeMod.bsa into a data folder located in parent mod folder i named 'RSA Tactical'.
2. Edit the Nif Files with Nifskope as per Decer's instructions shown on their modpage
3. Archive 'RSA Tactical" or whatever you named the mod folder.
4. Either delete the BSA or hide it in MO2 once the mod is installed.
5. load above Asurah_reanimation.esp

i had this issue with millenias and RSA and i did this method for both using Asurah's in place of hitmans. Becuase they edit the same named files, i can safely assume you can use the same method above, just subout the weapon mod / anim mod.
Isnt there any way you could make the asurah compatible rsa archive a downloadable file? It would save time to a lot of people and the author of the mod has apparently stopped developing a compatible version

Considering this method works best with loose files, and thats how i use RSA - not really. I could give it a shot but i cant guarantee it'll work unless you unpack it.

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