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 A problem with Drag's NPC Overhaul (Poor Pete!)

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paynexkiller

paynexkiller

Posts : 12
Join date : 2019-02-10

drag - A problem with Drag's NPC Overhaul (Poor Pete!) Empty
PostSubject: A problem with Drag's NPC Overhaul (Poor Pete!)   drag - A problem with Drag's NPC Overhaul (Poor Pete!) EmptyTue Jun 23, 2020 3:51 pm

Hey! Looking for some help sorting out the NPC overhaul with a couple people.

https://imgur.com/9wI5Qwr
https://imgur.com/MFWDOkA
https://imgur.com/VgVQX1A


It's clear I'm missing something, though Doc Mitchell looks perfect.
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CommunistDragon

CommunistDragon

Posts : 209
Join date : 2019-04-05
Age : 23
Location : Frankfurt Germany

Character sheet
Name: Neo
Faction: Highest Bidder
Level: 25

drag - A problem with Drag's NPC Overhaul (Poor Pete!) Empty
PostSubject: Re: A problem with Drag's NPC Overhaul (Poor Pete!)   drag - A problem with Drag's NPC Overhaul (Poor Pete!) EmptyTue Jun 23, 2020 5:07 pm

Can you make a post of your load order? Also do you have any other mods that impact character appearance like FCO or NVR3?
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paynexkiller

paynexkiller

Posts : 12
Join date : 2019-02-10

drag - A problem with Drag's NPC Overhaul (Poor Pete!) Empty
PostSubject: Re: A problem with Drag's NPC Overhaul (Poor Pete!)   drag - A problem with Drag's NPC Overhaul (Poor Pete!) EmptyTue Jun 23, 2020 5:14 pm

CommunistDragon wrote:
Can you make a post of your load order? Also do you have any other mods that impact character appearance like FCO or NVR3?
Here's my list.
Spoiler:
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CommunistDragon

CommunistDragon

Posts : 209
Join date : 2019-04-05
Age : 23
Location : Frankfurt Germany

Character sheet
Name: Neo
Faction: Highest Bidder
Level: 25

drag - A problem with Drag's NPC Overhaul (Poor Pete!) Empty
PostSubject: Re: A problem with Drag's NPC Overhaul (Poor Pete!)   drag - A problem with Drag's NPC Overhaul (Poor Pete!) EmptyTue Jun 23, 2020 5:35 pm

I suspect that it’s a conflict with another esp. can you try moving npc overhaul to the bottom of the load order, not below the weather mod though
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paynexkiller

paynexkiller

Posts : 12
Join date : 2019-02-10

drag - A problem with Drag's NPC Overhaul (Poor Pete!) Empty
PostSubject: Re: A problem with Drag's NPC Overhaul (Poor Pete!)   drag - A problem with Drag's NPC Overhaul (Poor Pete!) EmptyTue Jun 23, 2020 7:14 pm

CommunistDragon wrote:
I suspect that it’s a conflict with another esp. can you try moving npc overhaul to the bottom of the load order, not below the weather mod though

Sandy stilll looks like a weird spider woman, which is weird. Wonder if that's a body issue?
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CommunistDragon

CommunistDragon

Posts : 209
Join date : 2019-04-05
Age : 23
Location : Frankfurt Germany

Character sheet
Name: Neo
Faction: Highest Bidder
Level: 25

drag - A problem with Drag's NPC Overhaul (Poor Pete!) Empty
PostSubject: Re: A problem with Drag's NPC Overhaul (Poor Pete!)   drag - A problem with Drag's NPC Overhaul (Poor Pete!) EmptyTue Jun 23, 2020 7:16 pm

Have you tried using a merged patch? Are you using a mod manager? If so perhaps you can move the mod further down to overwrite any conflicts?
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paynexkiller

paynexkiller

Posts : 12
Join date : 2019-02-10

drag - A problem with Drag's NPC Overhaul (Poor Pete!) Empty
PostSubject: Re: A problem with Drag's NPC Overhaul (Poor Pete!)   drag - A problem with Drag's NPC Overhaul (Poor Pete!) EmptyTue Jun 23, 2020 7:38 pm

CommunistDragon wrote:
Have you tried using a merged patch? Are you using a mod manager? If so perhaps you can move the mod further down to overwrite any conflicts?

What did you have in mind for a merged patch? I'm using FMM (0.13.21) atm.
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CommunistDragon

CommunistDragon

Posts : 209
Join date : 2019-04-05
Age : 23
Location : Frankfurt Germany

Character sheet
Name: Neo
Faction: Highest Bidder
Level: 25

drag - A problem with Drag's NPC Overhaul (Poor Pete!) Empty
PostSubject: Re: A problem with Drag's NPC Overhaul (Poor Pete!)   drag - A problem with Drag's NPC Overhaul (Poor Pete!) EmptyTue Jun 23, 2020 8:01 pm

Through FNVEdit, you can create a merge patch to resolve conflicts between plugins. I believe Gopher has a great video that covers it
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paynexkiller

paynexkiller

Posts : 12
Join date : 2019-02-10

drag - A problem with Drag's NPC Overhaul (Poor Pete!) Empty
PostSubject: Re: A problem with Drag's NPC Overhaul (Poor Pete!)   drag - A problem with Drag's NPC Overhaul (Poor Pete!) EmptyTue Jun 23, 2020 8:23 pm

CommunistDragon wrote:
Through FNVEdit, you can create a merge patch to resolve conflicts between plugins. I believe Gopher has a great video that covers it

Watched Gopher's video but it's not super clear as nothing stands out.
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Alfaz

Alfaz

Posts : 146
Join date : 2017-07-15
Location : Somewhere west of Nevada

drag - A problem with Drag's NPC Overhaul (Poor Pete!) Empty
PostSubject: Re: A problem with Drag's NPC Overhaul (Poor Pete!)   drag - A problem with Drag's NPC Overhaul (Poor Pete!) EmptyTue Jun 23, 2020 8:59 pm

a Merge might not fix this and could introduce other issues if not done correctly. This is most likely a load order issue. All of those overhauls should be loaded last(above weather mods like someone else pointed out).  The way FNV loads plugins, you want the ESP mods that make the biggest changes or added content loaded lower. This way, all the other plugins that might overide them, get loaded first, and lastly the big ones to override all. ESMs will stay at the top of your load order because they need to be there to provide the framework for mods that require them. ANy patches you download should always be placed after/lower in your load order than the mods they are patching. I reccommend using MO2 to keep track of your load priorities, which vortex and nmm suck at.

If you still have a problem, look for easy petes textures in archiveinvalidation.txt and see if your archives are intact.

_________________
so what i am supposed to do with this? Eat it?
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paynexkiller

paynexkiller

Posts : 12
Join date : 2019-02-10

drag - A problem with Drag's NPC Overhaul (Poor Pete!) Empty
PostSubject: Re: A problem with Drag's NPC Overhaul (Poor Pete!)   drag - A problem with Drag's NPC Overhaul (Poor Pete!) EmptyTue Jun 23, 2020 10:38 pm

Alfaz wrote:
a Merge might not fix this and could introduce other issues if not done correctly. This is most likely a load order issue. All of those overhauls should be loaded last(above weather mods like someone else pointed out).  The way FNV loads plugins, you want the ESP mods that make the biggest changes or added content loaded lower. This way, all the other plugins that might overide them, get loaded first, and lastly the big ones to override all. ESMs will stay at the top of your load order because they need to be there to provide the framework for mods that require them. ANy patches you download should always be placed after/lower in your load order than the mods they are patching. I reccommend using MO2 to keep track of your load priorities, which vortex and nmm suck at.

If you still have a problem, look for easy petes textures in archiveinvalidation.txt and see if your archives are intact.

Decided to continue forward and unfortunately...

https://imgur.com/BjTN4kd
https://imgur.com/gO9LWFV

Yeah, I have no idea what's casued this. What could I reinstall? What could fix these weird problems?
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CommunistDragon

CommunistDragon

Posts : 209
Join date : 2019-04-05
Age : 23
Location : Frankfurt Germany

Character sheet
Name: Neo
Faction: Highest Bidder
Level: 25

drag - A problem with Drag's NPC Overhaul (Poor Pete!) Empty
PostSubject: Re: A problem with Drag's NPC Overhaul (Poor Pete!)   drag - A problem with Drag's NPC Overhaul (Poor Pete!) EmptyTue Jun 23, 2020 10:46 pm

Try opening FNVEdit and see if there's anything conflicting with the npcs? It should have multiple columns of all the mods conflicting with each unique NPC. Also you need to look over your load order. Just noticed that you have two weather mods active. Project13 - Populated Wasteland.esp could also be the cause of these problems too. Can you post the new load order? Since If NPC overhaul was at the bottom, this shouldve been fixed. Unless you have any textures/meshes that are conflicting and overwriting NPC overhaul. Thats why you need Mod Organizer 2, you can arrange the order of which files overwrite what with little to 0 risk of completely breaking your game.
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paynexkiller

paynexkiller

Posts : 12
Join date : 2019-02-10

drag - A problem with Drag's NPC Overhaul (Poor Pete!) Empty
PostSubject: Re: A problem with Drag's NPC Overhaul (Poor Pete!)   drag - A problem with Drag's NPC Overhaul (Poor Pete!) EmptyTue Jun 23, 2020 11:03 pm

CommunistDragon wrote:
Try opening FNVEdit and see if there's anything conflicting with the npcs? It should have multiple columns of all the mods conflicting with each unique NPC. Also you need to look over your load order. Just noticed that you have two weather mods active. Project13 - Populated Wasteland.esp could also be the cause of these problems too. Can you post the new load order? Since If NPC overhaul was at the bottom, this shouldve been fixed. Unless you have any textures/meshes that are conflicting and overwriting NPC overhaul. Thats why you need Mod Organizer 2, you can arrange the order of which files overwrite what with little to 0 risk of completely breaking your game.

I'm assuming this is roughly what you're after?

https://imgur.com/BxydTGn

Also modlist order:
Spoiler:


Populated Wasteland is a newer mod, it just adds more npcs right? Shouldn't mess with NPC textures?
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Alfaz

Alfaz

Posts : 146
Join date : 2017-07-15
Location : Somewhere west of Nevada

drag - A problem with Drag's NPC Overhaul (Poor Pete!) Empty
PostSubject: Re: A problem with Drag's NPC Overhaul (Poor Pete!)   drag - A problem with Drag's NPC Overhaul (Poor Pete!) EmptyTue Jun 23, 2020 11:11 pm

Open FNVedit with all your mods. I had all these issues when i had AWOP installed. this is because they both edit the same records. this would also be the case if you have ANYTHING that affects ANY record that pertains to that actor. Like i said in my previous post, your load order is the predominant issue. If you place the drags overhauls at the bottom of the list above your weather mod, you should see improvement.

_________________
so what i am supposed to do with this? Eat it?
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CommunistDragon

CommunistDragon

Posts : 209
Join date : 2019-04-05
Age : 23
Location : Frankfurt Germany

Character sheet
Name: Neo
Faction: Highest Bidder
Level: 25

drag - A problem with Drag's NPC Overhaul (Poor Pete!) Empty
PostSubject: Re: A problem with Drag's NPC Overhaul (Poor Pete!)   drag - A problem with Drag's NPC Overhaul (Poor Pete!) EmptyTue Jun 23, 2020 11:59 pm

Alfaz wrote:
Open FNVedit with all your mods. I had all these issues when i had AWOP installed. this is because they both edit the same records. this would also be the case if you have ANYTHING that affects ANY record that pertains to that actor. Like i said in my previous post, your load order is the predominant issue. If you place the drags overhauls at the bottom of the list above your weather mod, you should see improvement.

As I said before, that should solve the problem
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phatyoshi

phatyoshi

Posts : 109
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drag - A problem with Drag's NPC Overhaul (Poor Pete!) Empty
PostSubject: Re: A problem with Drag's NPC Overhaul (Poor Pete!)   drag - A problem with Drag's NPC Overhaul (Poor Pete!) EmptyWed Jun 24, 2020 11:28 am

I had this issue. Here's my fix: in  your fallout.prefs.ini just above [Display] there should be 'bLoadFaceGenHeadEGTFiles=0'. Change 0 to 1. If you're using a mod manager like MO2 make sure that you change this within the manager's ini editor or it will overwrite.

bLoadFaceGenHeadEGTFiles has something to do with the coloration of NPCs and I think Drag enables it for his mods (either way that was my fix). If changing the fallout.prefs.ini does nothing then change it in fallout.ini instead, which is identical. Also remember that loading the default launcher may reset your ini settings to default so load through something like NVSE instead

edit: this also fixes all other NPCs affected, like Sunny Smiles's face problem or Cliff Briscoe's dark textures
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Arcades

Arcades

Posts : 373
Join date : 2017-11-19
Age : 23
Location : The Fort

Character sheet
Name: Noah
Faction: L E G I O N
Level: 25

drag - A problem with Drag's NPC Overhaul (Poor Pete!) Empty
PostSubject: Re: A problem with Drag's NPC Overhaul (Poor Pete!)   drag - A problem with Drag's NPC Overhaul (Poor Pete!) EmptyWed Jun 24, 2020 2:48 pm

phatyoshi wrote:
I had this issue. Here's my fix: in  your fallout.prefs.ini just above [Display] there should be 'bLoadFaceGenHeadEGTFiles=0'. Change 0 to 1. If you're using a mod manager like MO2 make sure that you change this within the manager's ini editor or it will overwrite.

bLoadFaceGenHeadEGTFiles has something to do with the coloration of NPCs and I think Drag enables it for his mods (either way that was my fix). If changing the fallout.prefs.ini does nothing then change it in fallout.ini instead, which is identical. Also remember that loading the default launcher may reset your ini settings to default so load through something like NVSE instead

edit: this also fixes all other NPCs affected, like Sunny Smiles's face problem or Cliff Briscoe's dark textures

I can say that this fix is what I used a while ago and it fixed all of the NPCs for me. This is a common enough question that it surprises me that the solution is so hard to find, I remember it taking a while to figure out that it was just a quick ini edit

_________________
drag - A problem with Drag's NPC Overhaul (Poor Pete!) 1234510
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paynexkiller

paynexkiller

Posts : 12
Join date : 2019-02-10

drag - A problem with Drag's NPC Overhaul (Poor Pete!) Empty
PostSubject: Re: A problem with Drag's NPC Overhaul (Poor Pete!)   drag - A problem with Drag's NPC Overhaul (Poor Pete!) EmptyWed Jun 24, 2020 6:25 pm

phatyoshi wrote:
I had this issue. Here's my fix: in  your fallout.prefs.ini just above [Display] there should be 'bLoadFaceGenHeadEGTFiles=0'. Change 0 to 1. If you're using a mod manager like MO2 make sure that you change this within the manager's ini editor or it will overwrite.

bLoadFaceGenHeadEGTFiles has something to do with the coloration of NPCs and I think Drag enables it for his mods (either way that was my fix). If changing the fallout.prefs.ini does nothing then change it in fallout.ini instead, which is identical. Also remember that loading the default launcher may reset your ini settings to default so load through something like NVSE instead

edit: this also fixes all other NPCs affected, like Sunny Smiles's face problem or Cliff Briscoe's dark textures

Cheers!

https://imgur.com/9KYSXHZ
https://imgur.com/42CgsI4

Close enough!
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phatyoshi

phatyoshi

Posts : 109
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drag - A problem with Drag's NPC Overhaul (Poor Pete!) Empty
PostSubject: Re: A problem with Drag's NPC Overhaul (Poor Pete!)   drag - A problem with Drag's NPC Overhaul (Poor Pete!) EmptyWed Jun 24, 2020 7:33 pm

paynexkiller wrote:
phatyoshi wrote:
I had this issue. Here's my fix: in  your fallout.prefs.ini just above [Display] there should be 'bLoadFaceGenHeadEGTFiles=0'. Change 0 to 1. If you're using a mod manager like MO2 make sure that you change this within the manager's ini editor or it will overwrite.

bLoadFaceGenHeadEGTFiles has something to do with the coloration of NPCs and I think Drag enables it for his mods (either way that was my fix). If changing the fallout.prefs.ini does nothing then change it in fallout.ini instead, which is identical. Also remember that loading the default launcher may reset your ini settings to default so load through something like NVSE instead

edit: this also fixes all other NPCs affected, like Sunny Smiles's face problem or Cliff Briscoe's dark textures

Cheers!

https://imgur.com/9KYSXHZ
https://imgur.com/42CgsI4

Close enough!

No problem at all, have fun with that
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phatyoshi

phatyoshi

Posts : 109
Join date : 2018-12-06

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drag - A problem with Drag's NPC Overhaul (Poor Pete!) Empty
PostSubject: Re: A problem with Drag's NPC Overhaul (Poor Pete!)   drag - A problem with Drag's NPC Overhaul (Poor Pete!) EmptyWed Jun 24, 2020 7:35 pm

Arcades wrote:
phatyoshi wrote:
I had this issue. Here's my fix: in  your fallout.prefs.ini just above [Display] there should be 'bLoadFaceGenHeadEGTFiles=0'. Change 0 to 1. If you're using a mod manager like MO2 make sure that you change this within the manager's ini editor or it will overwrite.

bLoadFaceGenHeadEGTFiles has something to do with the coloration of NPCs and I think Drag enables it for his mods (either way that was my fix). If changing the fallout.prefs.ini does nothing then change it in fallout.ini instead, which is identical. Also remember that loading the default launcher may reset your ini settings to default so load through something like NVSE instead

edit: this also fixes all other NPCs affected, like Sunny Smiles's face problem or Cliff Briscoe's dark textures

I can say that this fix is what I used a while ago and it fixed all of the NPCs for me. This is a common enough question that it surprises me that the solution is so hard to find, I remember it taking a while to figure out that it was just a quick ini edit

Literally this, it took me some digging the first time I encountered the bug. I found the answer in the middle of a large thread, even though the solution was actually so simple
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