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| Fov issue | Author | Message |
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huythong123
Posts : 460 Join date : 2015-07-25 Location : Somewhere
Character sheet Name: Mark Faction: NCR (because i like them) Level: 25
| Subject: Fov issue Fri Aug 10, 2018 1:54 pm | |
| When i change fov some of the weapon butt doesnt show up it look like it been cut in half so can anyone help me fix this issue please |
| | | hitman47101
Posts : 1947 Join date : 2014-03-01 Age : 30
| Subject: Re: Fov issue Mon Aug 13, 2018 8:17 pm | |
| A few questions, what game? what weapon? what anim replacer are you using and what FOV value? Post a screenshot if you can so we can see the problem.
|
| | | huythong123
Posts : 460 Join date : 2015-07-25 Location : Somewhere
Character sheet Name: Mark Faction: NCR (because i like them) Level: 25
| Subject: Re: Fov issue Mon Aug 13, 2018 10:16 pm | |
| well its falloutNV the weapon im using is the pusle rifle from mrradioactiv weapon pack im using asurah reanimation pack the fov is 85 here is the picture reason for edit: wrong fov |
| | | Austaneous236
Posts : 36 Join date : 2018-05-28 Age : 28 Location : Dayboro, Australia
| Subject: Re: Fov issue Tue Aug 14, 2018 8:55 am | |
| The issue is the gun wasn't made for that large a FOV. You will having clipping/ missing texture issues with many weapons and armours over 70 FOV, really. You just have to decide your preference. I play at 70 myself and it's plenty enough, but I don't use animation packs like Hitman's or Asurah's, which I know have FOV minimums in order to work. There may be no fix for that unless you want to edit the weapons to better represent first person. |
| | | hitman47101
Posts : 1947 Join date : 2014-03-01 Age : 30
| Subject: Re: Fov issue Tue Aug 14, 2018 8:58 am | |
| Ok, its clipping into the camera because the gun is huge and the idle is too high and close to the screen. There's not much you can do other then setting the clipping distance value "fNearDistance" in your inis to something much lower then normal like 2 or 1, so like.
fNearDistance=2
Bare in mind that this will greatly increase the flickering in the distance (z-fighting) however its really you're only option if you want to stick with those animations or that gun.
Cheers |
| | | huythong123
Posts : 460 Join date : 2015-07-25 Location : Somewhere
Character sheet Name: Mark Faction: NCR (because i like them) Level: 25
| Subject: Re: Fov issue Tue Aug 14, 2018 10:42 am | |
| ok got it so looks like im wont be using the weapon |
| | | burner9875
Posts : 218 Join date : 2018-02-20 Age : 21 Location : Canada
Character sheet Name: Raul Alfonso Tejada Faction: Vaquero Level: 37
| Subject: Re: Fov issue Sat Sep 14, 2019 10:46 am | |
| I've been wondering this for years myself wasn't aware there was actually anything the could "fix" the issue thanks for bringing this up. _________________ "Well, assuming you survive the radiation sickness, the lynch mobs, and the possibility of going feral, one day you'll get old and decrepit, like me." - Raul Alfonso Tejada, 2281 |
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