Posts : 175 Join date : 2014-09-14 Age : 26 Location : Italy
Subject: How to duplicate a modded stuff by ID Sat Oct 04, 2014 3:04 pm
Like the title how i can duplicate a modded clothes by ID? I tried to open the console command and than click on the modded object to see the ID, than i write player.additem ID quantity but for modded objects it dosen't work how can do it?
Posts : 145 Join date : 2014-07-30 Location : You're on a need to know basis and you don't need to know where I am!
Subject: Re: How to duplicate a modded stuff by ID Sat Oct 04, 2014 4:13 pm
For anybody that uses FOMM there is a feature that lets you looks in esp's and esm's and see the id's of all the items included in the esp/esm. Right after you start FOMM up you simply right click on the esp or esm that has item you want to spawn in-game. Then click "Open in TESsnip...". Then by clicking on the plus signs you can scroll through the various categories. To use the "player.additem" command in-game and have it work you're going to want to look for the "FormID" in TESsnip and use that ID. The first two numbers or letters must be the numbers/letters FOMM gives the esp or esm. Example: Falloutnv.esm 00. So use 00 at the beginning of the ID. Hope this helps some of you guys who just want to spawn something and use it in-game as appose to working for it lol.
EDIT: Also in the GECK you just change the name of the ID and when you are done editing the item in the GECK aka when you click Ok it will ask you if you want to create a new item/new id and you click yes. You can do what I described above to get the ID of the item you created and spawn it in your game.
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Last edited by DB8 on Sat Oct 04, 2014 4:16 pm; edited 1 time in total