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| Must have FO4 mods? | Author | Message |
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zodiac213
Posts : 473 Join date : 2015-07-13 Age : 27 Location : The Zone
Character sheet Name: Artyom Faction: Mercenary Level: Veteran
| Subject: Must have FO4 mods? Fri Mar 23, 2018 6:18 pm | |
| So after replaying New Vegas for the 100th time,I decided I needed something new. I looked through my steam library and remembered that I had Fallout 4. I only played through it once before I lost all interest in it and uninstalled it. I'm thinking about giving another shot,but I wanted to know what some essential mods are to make it more...rpg-ish. |
| | | SeleukosNikator
Posts : 15 Join date : 2018-03-23
| Subject: Re: Must have FO4 mods? Fri Mar 23, 2018 6:33 pm | |
| Yeah... I get ya. Eventually we just hunger for more Fallout. And if I was thinking of giving FO4 another go, I'd definitely want something, anything to make it a true Fallout RPG.
The thing is, there are good mods for FO4, a lot of them. Thanks to the community, you can improve the dialog system away from that horrible four arrow mess, you can bring back skills, make bullet sponges and magical baseball bats go away, but, and I truly don't wanna flame, troll, or anything... It just ends up being like a coat of paint, barely coating the proverbial surface. Outside of quest mods, that can really be well done and let you roleplay, the game itself is pretty much unfixable from a roleplayer's standpoint. It's always the same railroaded (no pun intended) quests, the same shallow interactions, the same predictable stereotypes. It's just so... Disappointing.
But alas, I'll give recommendations anyway:
-Silent Protagonist (self-explanatory); -Full Dialogue Interface; -Start me Up (Alternate Start Mod); -FROST (BIG overhaul, changes a lot of things for the better);
There are many, many more, but these should be a decent start. Add armor/weapons/ammo/crafting/ quest mods to taste. |
| | | zodiac213
Posts : 473 Join date : 2015-07-13 Age : 27 Location : The Zone
Character sheet Name: Artyom Faction: Mercenary Level: Veteran
| Subject: Re: Must have FO4 mods? Fri Mar 23, 2018 7:26 pm | |
| Yeah,I figured as much. My first and last playthrough was modded since I got the game about a year after it came out,and I still felt disappointed. I was hoping that since than some big overhaul mod had come out to bring back some flair. Until than,I suppose it'll be Fallout Settlement Simulator for me. _________________ |
| | | Calder_Wren
Posts : 71 Join date : 2018-02-26 Age : 31
| Subject: Re: Must have FO4 mods? Sun Mar 25, 2018 11:20 am | |
| If your rig can handle it, I’d suggest looking into mods that add grass/trees/greenery. I did it during my current playthrough and it felt like I was playing a totally different game. Really helped me get immersed into the world. |
| | | Xrad
Posts : 280 Join date : 2017-02-19 Age : 23 Location : n/a
Character sheet Name: Moon Man Faction: Loners Boone Level: 58
| Subject: Re: Must have FO4 mods? Sun Mar 25, 2018 11:38 am | |
| hi there is some mods that add what Bethesda should have added like the minutemen/brotherhood of steel retaking nukaworld which exist by the way or the f4nv team emprovment's like the perk menu or the weapons from fallout new Vegas like the 9mm and 9mm machingun or the classic combat armor etc... here is the mods I talked about: minutemen takeover classic combat armor the fnv style level up menu fallout new Vegas weapons best regards _________________ - My Mods:
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| | | nervo82
Posts : 215 Join date : 2014-10-27 Age : 41 Location : Italy
Character sheet Name: Faction: Level:
| Subject: Re: Must have FO4 mods? Tue Apr 10, 2018 6:25 pm | |
| many of may mods are made to improve and tweak the general quality of the base game and the dlcs or to build frameworks for many other mods. But i'm pretty sure that in every playthrough i'm gonna do i'll always have with me:
Sim Settlements and all the offical expansions (industrial age, mega pack, rise fo the commonwealth - it really help to give life to the wastelands settlements in a easy and fast way, very user friendly) Companion Heather (from the same author of Willow for NV) Everyone best friend (so you can keep dogmeat with another companion) Raiders redux (drammatically improve the variety of all the raiders you encounter and the uniqueness of some raiders beside having a name) Super mutant redux (same as before, also introduce the nightkins to the commonwealth) The Mercenary armor pack ( an utterly well made armor pack and also lore friendly-sort of) The player homes made by RedRocketTV |
| | | Arcades
Posts : 373 Join date : 2017-11-19 Age : 22 Location : The Fort
Character sheet Name: Noah Faction: L E G I O N Level: 25
| Subject: Re: Must have FO4 mods? Tue Apr 10, 2018 6:41 pm | |
| My must have mods are Survival Options, See-Through Scopes, and Fallout 2287 (adds a metro-esque gas mask system) _________________ |
| | | Worthiestnobody
Posts : 17 Join date : 2019-06-08
| Subject: Re: Must have FO4 mods? Sat Jun 08, 2019 5:09 am | |
| - zodiac213 wrote:
- So after replaying New Vegas for the 100th time,I decided I needed something new. I looked through my steam library and remembered that I had Fallout 4. I only played through it once before I lost all interest in it and uninstalled it. I'm thinking about giving another shot,but I wanted to know what some essential mods are to make it more...rpg-ish.
IS there a weapon mod for Fo4 that brings the plasma rifle from FO3/NV into Fallout 4? |
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