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 [FNV Mod Help] eXe textures - explosion help?

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[FNV Mod Help] eXe textures - explosion help? Empty
PostSubject: [FNV Mod Help] eXe textures - explosion help?   [FNV Mod Help] eXe textures - explosion help? EmptyThu Mar 14, 2019 10:14 pm

in this video https://www.youtube.com/watch?v=YcqWMZRhkSI at 10:18
(This is the mod im talking about - https://www.nexusmods.com/newvegas/mods/62989/)
The grenade explosion is not what i got mine looks like regular FNV explosion, there is no fire residue or sparks spreading out. (FNV explosion only lasts 1 second)

Is this a compatibility issue with Better Ballistics/ EVE/ or something? If you have this mod, how did you install it? Im suspecting its because i have this mod: https://www.nexusmods.com/newvegas/mods/52366 - but im not sure.


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[FNV Mod Help] eXe textures - explosion help? Empty
PostSubject: Re: [FNV Mod Help] eXe textures - explosion help?   [FNV Mod Help] eXe textures - explosion help? EmptyFri Mar 15, 2019 3:58 am

As far as i can remember, EXE is just a bunch of retextures for the game's effects, as long as you put everything in the right place and turn archive invalidation off and on before playing, it should work without problem.

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[FNV Mod Help] eXe textures - explosion help? Empty
PostSubject: Re: [FNV Mod Help] eXe textures - explosion help?   [FNV Mod Help] eXe textures - explosion help? EmptyTue Mar 19, 2019 1:05 pm

The Rabid Dog wrote:
As far as i can remember, EXE is just a bunch of retextures for the game's effects, as long as you put everything in the right place and turn archive invalidation off and on before playing, it should work without problem.

I figured it out, im an idiot. I was using WCP so i didnt enable IMPACT or EVE esp - which weren't enabled. Still keeping the WCP doe since it does merge the compatibility patches

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