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| Your go to fallout 4/NV build? | Your go to fallout 4/NV build? | |
| Author | Message |
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Xultrum
Posts : 16 Join date : 2018-07-08
| Subject: Your go to fallout 4/NV build? Sun Jul 08, 2018 11:04 pm | |
| Roleplaying is why bethesda is as successful as it is. So I got to wondering...does anyone have any wacky/insane builds that are fun? |
| | | ahyuser001
Posts : 689 Join date : 2018-01-28
Character sheet Name: Character Faction: Level:
| Subject: Re: Your go to fallout 4/NV build? Thu Jul 12, 2018 4:43 pm | |
| I don't really have a build. I usually pick a perk or a weapon and build a character around it like for example I decided to create a character based on the cowboy perk. You have to choose which weapon on that perk you want to specialize on like a knife, a pistol or a rifle. Then you decide if you are going to be vats heavy and stuff and so on and so forth... There is also the Fudgemuppet builds so... _________________ Will there be enough Dakka? |
| | | Vergilius
Posts : 44 Join date : 2018-07-03
| Subject: Re: Your go to fallout 4/NV build? Fri Jul 13, 2018 3:13 am | |
| Not sure if it counts as a build but just about every single NV character I make ends up using "That Gun" and either "This Machine" or another M1 Garand added by a mod. The ping of the Garand is always satisfying and besides just being an awesome Blade Runner reference That Gun is a neat fusion between classic old school western revolver and new age hi-tech sci-fi gun since I myself tend to lean back and forward between the two themes as I play. |
| | | rest_in_pepperoni
Posts : 271 Join date : 2015-01-06 Age : 24 Location : England
| Subject: Re: Your go to fallout 4/NV build? Fri Jul 13, 2018 7:19 am | |
| Nothing too wacky, but an unarmed build is always fun, especially in FO4 what with blitz and all.
Oh and the criticial animations are amazing for completely unarmed characters. _________________ - My Achievements:
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| | | BigRedRandomMan
Posts : 113 Join date : 2015-07-17 Location : United Kingdom
Character sheet Name: Bourbon Freeman Faction: NCR Level: 30
| Subject: Re: Your go to fallout 4/NV build? Sat Jul 14, 2018 5:00 pm | |
| For somebody like me who plays a lot with damage modifiers that make it so you can die in one shot, I more often than not play a sniper build. I use high damage weapons from a distance to help me survive better and then use a pistol or shotgun for when the enemy gets too close for my rifle.
_________________ Two wrongs don't make a right, but three lefts do!
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| | | bluestinger27
Posts : 23 Join date : 2018-01-26 Age : 24 Location : Philippines
Character sheet Name: Ritz Faction: Boomer Level: 20
| Subject: Re: Your go to fallout 4/NV build? Tue Jul 17, 2018 8:05 am | |
| I normally just invest a shitload of points on speech and barter to talk my way out of trouble and get better rewards. |
| | | zodiac213
Posts : 473 Join date : 2015-07-14 Age : 27 Location : The Zone
Character sheet Name: Artyom Faction: Mercenary Level: Veteran
| Subject: Re: Your go to fallout 4/NV build? Tue Jul 17, 2018 8:30 am | |
| My characters usually always end up being some kind of commando/mercenary type build.Using mods like realistic weapon damages make melee builds not really viable and I personally never liked the unarmed and melee skills. Also always use mods like Weapons of the New Millenia or other high quality weapon mods,so I always want some shiny rifle or trusty shotgun in my hands. Also got into the habit of always having five weapons on me at all times. An assault rifle(Currently using an AK-74 from GUN,forgot which one specifically) for mid to long range engagements,a sub-machine gun for mid to short/stealth(AS-VAL from Millenia),a shotgun for close quarters combat(M37 Ithaca also Millenia),pistol for backup(Colt 1911 from you know who) and a knife for sneeki breeki takedowns(KABAR. Need I say more?). Also carry around five frag grenades with me. They also have high barter and speech skills to get as much reward money as possible. And I always take the Good-Natured and Trigger Discipline traits to further accentuate my character being a seasoned mercenary/soldier.
TL;DR: Commando build. Lots and lots of guns and booletz. _________________ |
| | | Eridonn
Posts : 233 Join date : 2016-03-07 Age : 26 Location : you will never know
Character sheet Name: Character Faction: Level:
| Subject: Re: Your go to fallout 4/NV build? Tue Jul 17, 2018 8:50 am | |
| I am currently working on starting a Smuggler, sleezy courier. He currently is going to be adept in medical skills, have a decent silver tongue for trading, and usually backstabs anybody if the pay is even a tad bit higher. He has morals, so he's not a monster. He sides with the NCR, because he doesnt like the idea of enslaving people, and horribly killing them by letting them bake and rot on a cross. |
| | | gakusangi
Posts : 297 Join date : 2018-02-06 Age : 37 Location : Somewhere in Deep 13
Character sheet Name: Vapor Snake Faction: Dead Fox Level: 1
| Subject: Re: Your go to fallout 4/NV build? Thu Jan 23, 2020 5:29 pm | |
| F:NV, with Roleplayer's Alternate Start and More Perks/Traits...
STR 6, PER 6, END 6, CHA 4, INT 7, AGI 6, LCK 5 -> 6 Str for the weapon requirement.
Traits: Skilled, Ranger (+1 Agi, Big Iron, more likely to be crit-hit by Fiends and Raiders) -> You can also go Small Frame or Built to Destroy instead of Ranger.
Weapon Preference: Rifles -> Pistols or Shotguns are also fine.
TAG Skills: Guns, Sneak, Survival -> Explosives can substitute Sneak, and Repair can substitute Survival if either are preferred.
History: Assassin (+5 Guns and Explosives, Demolition Expert 1, -5 Energy Weapons, Shotguns less accurate). -> Could also go with one of the NCR backgrounds too, for a more immersive roleplay.
Primary weapons: Mysterious Magnum or Big Iron, and Medicine Stick -> I don't like my pistol using the same ammo as my rifle. |
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