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 Should fast-travel be in Fallout?

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Chaosyn

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Should fast-travel be in Fallout? - Page 3 Empty
PostSubject: Re: Should fast-travel be in Fallout?   Should fast-travel be in Fallout? - Page 3 EmptyTue Sep 30, 2014 3:58 pm

I agree,if there were vehicles (can't stand the handling on XRE cars) I'd be driving. I don't understand how there AREN'T vehicles...We can make Power Armor,and Laser/Plasma weapons...but we can't make cars that run on nuclear power operational again? We can fix generators and all this other stuff but can't figure out how to make ANYTHING that would facilitate faster than walking travel?
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Ziltoid

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PostSubject: Re: Should fast-travel be in Fallout?   Should fast-travel be in Fallout? - Page 3 EmptyTue Sep 30, 2014 4:10 pm

It's fallout. Not Dead Rising where I'm mowing down creatures and animals in my death machine on wheels. The idea of a vehicle being put into Fallout makes me cringe, because it just sounds like we're making Mad Max the video game. Horses, motorcycles, and cars?!? What?!
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donta1979

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PostSubject: Re: Should fast-travel be in Fallout?   Should fast-travel be in Fallout? - Page 3 EmptyTue Sep 30, 2014 4:16 pm

Yes, if you do not want to use it, no one is forcing you to or twisting your arm. If you do not care for it, guess what don't use it... there are people out there that just want to hurry up and get back to a location after they found it, that do not have all the time in the world to play a walking simulation.

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AleenWalker

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PostSubject: Re: Should fast-travel be in Fallout?   Should fast-travel be in Fallout? - Page 3 EmptyTue Sep 30, 2014 8:30 pm

You don't have to be mowing f***ers down left and right. It could be implemented to only driveable in certain locations, for example they could have roadways be their own seperate cell from the wasteland or certain areas can only be reached on foot but you can get close. We're just tossing around ideas here nothing definite, hell we're not even making a thing just saying "Boy I wish..."

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Ziltoid

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PostSubject: Re: Should fast-travel be in Fallout?   Should fast-travel be in Fallout? - Page 3 EmptyWed Oct 01, 2014 7:31 pm

AleenWalker wrote:
You don't have to be mowing f***ers down left and right. It could be implemented to only driveable in certain locations, for example they could have roadways be their own seperate cell from the wasteland or certain areas can only be reached on foot but you can get close. We're just tossing around ideas here nothing definite, hell we're not even making a thing just saying "Boy I wish..."

*cough* it's my opinion, let it go *cough*

All I'm saying is it doesn't fit. If you disagree, no need to be defensive. I know people want this thing to happen. It's just one of those things where I can't picture it in game. When you say something like "A vehicle i can drive" I'm picturing some group of raiders in car ambushing people, running into people, glitches/bugs, and much more. Surely you can't expect to add in a vehicle JUST FOR YOU.. it wouldn't make sense. I'm not against the idea entirely, I'm critical of it. People are always implementing weird stuff into these games all the time; sex, MLP related stuff, Call of duty/WH40K conversions, etc... it's all based on personal preference. My personal preference is mods that fit the overall game. If a driving mod got released, I sure hope it fits the mechanics and flow of everything... Now if this was a mod where you go up to any vehicle and use it to fast travel, wouldn't you be better off just using a pip boy?
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AleenWalker

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PostSubject: Re: Should fast-travel be in Fallout?   Should fast-travel be in Fallout? - Page 3 EmptyWed Oct 01, 2014 8:32 pm

I wasn't trying to be defensive or rude about it just saying what I felt about my opinion. The joys of text versus face to face, you can never tell the tone someone is portraying. All I was saying is that it doesn't have to be the absolute cluster f*** that you are envisioning it to be. Respectfully Thumbs Up

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necrogaz

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PostSubject: Re: Should fast-travel be in Fallout?   Should fast-travel be in Fallout? - Page 3 EmptyWed Oct 01, 2014 8:53 pm

I would like the option to have alternatives, like in Fallout new vegas, you could go hardcore mode and have weight on ammo, no food healing etc, it would be awesome to someday have a fallout game that gives you options to customize your game play to whoever you like it.
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Dead Man

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PostSubject: Re: Should fast-travel be in Fallout?   Should fast-travel be in Fallout? - Page 3 EmptyWed Oct 01, 2014 9:28 pm

Yes and No
I would rather vechicles, but lack of fast travel would become bit anoying over some time, for example the quest would requre you to get certain items and you would have to travel back and forward and if you would miss something you would have to comeback for it later, and this is where the fast travel comes in handy, you still need to discover the location to travel to it so the current system is just perfect for any open world game.
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Ziltoid

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PostSubject: Re: Should fast-travel be in Fallout?   Should fast-travel be in Fallout? - Page 3 EmptySat Oct 04, 2014 2:13 pm

AleenWalker wrote:
I wasn't trying to be defensive or rude about it just saying what I felt about my opinion. The joys of text versus face to face, you can never tell the tone someone is portraying. All I was saying is that it doesn't have to be the absolute cluster f*** that you are envisioning it to be. Respectfully Thumbs Up

Alright. I'm sorry if I came off a bit dicky, but I come from other forums and places where if I'm the minority in having a different opinion, I get lashed at or just get thrown under the bus. It's just a bit in my nature to reflect back. lol TongueTril

But I'm not against the idea, it's just that I'm a strong believer of what fits is all.
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AleenWalker

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PostSubject: Re: Should fast-travel be in Fallout?   Should fast-travel be in Fallout? - Page 3 EmptySat Oct 04, 2014 9:03 pm

All good. . Anyway back to topic, it would be the biggest pain in the ass to implement in a worthwhile way admittedly, but I think vehicles would be a lees boring alternative to the old fast travel. Some form of fast travel should be in but something better than warping.

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Ziltoid

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PostSubject: Re: Should fast-travel be in Fallout?   Should fast-travel be in Fallout? - Page 3 EmptySat Oct 04, 2014 9:46 pm

It would make a bit more sense to use a motorcycle honestly. I can't really see a car being used in fallout, but a motorcycle wood fit well. It'd make more sense, especially since most gangs fit a biker type of attitude.
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TheLoneSurvivor

TheLoneSurvivor

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PostSubject: Re: Should fast-travel be in Fallout?   Should fast-travel be in Fallout? - Page 3 EmptySat Feb 21, 2015 9:24 am

I would like to see it removed its more fun to walk, fight some mutants along the way and just adventuring around.

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stfdmn

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PostSubject: Re: Should fast-travel be in Fallout?   Should fast-travel be in Fallout? - Page 3 EmptySat Feb 21, 2015 11:42 am

Cars are not obsolete in the Fallout universe. Cars appear in older Fallouts aswell, there's even a tank in FO Tactics. If the driving part is too hard to implement have it like in older games, where you click on the map wherever you want and an Icon moves there. The new Wasteland 2 had a decent travel system aswell. That also gives you the possibility of random encounters which there are none in Fallout 3 and NV (in fast travel).

Basically you can restrict yourself from using fast travel but you can also restrict yourself in using any weapon in any First Person Shooter. That's not intelligent game design. Games with fast travel should have an immersive system in place. Simply teleporting is neither fun nor immersive. At least Skyrim had horses and carriages.

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