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 [FNV] New Vegas Reloaded crash

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mikeee1111

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PostSubject: [FNV] New Vegas Reloaded crash   [FNV] New Vegas Reloaded crash EmptyMon May 11, 2020 1:40 pm

Hello, so here is my problem, whenever i keep the dll and some New Vegas Reloaded files, the game crashes on load / new game.
Any idea why?
At first I thought it was because of the enb but it doesn't seems to be the cause.

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roflcopter117
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PostSubject: Re: [FNV] New Vegas Reloaded crash   [FNV] New Vegas Reloaded crash EmptyMon May 11, 2020 4:39 pm

Find the NV Reloaded dll and ini file, right click on them and select properties... Is there a box near the bottom that you can check off labelled "unblock"?

I had this problem with Oblivion reloaded. It's standard practice with Bannerlord mods, and it occurred to me to check the files for Oblivion Reloaded as I was crashing on startup half the time.
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PostSubject: Re: [FNV] New Vegas Reloaded crash   [FNV] New Vegas Reloaded crash EmptyTue May 12, 2020 1:55 pm

roflcopter117 wrote:
Find the NV Reloaded dll and ini file, right click on them and select properties... Is there a box near the bottom that you can check off labelled "unblock"?

I had this problem with Oblivion reloaded. It's standard practice with Bannerlord mods, and it occurred to me to check the files for Oblivion Reloaded as I was crashing on startup half the time.


Nope, I already check that because it was the cause of the crash for Oblivion, don't remember if it still crashes but for Fallout New Vegas, that doesn't seems to be the problem.
Settings are by default, should I change something?
Otherwise, does Reloaded has some compatibility issues with some mods?

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roflcopter117
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PostSubject: Re: [FNV] New Vegas Reloaded crash   [FNV] New Vegas Reloaded crash EmptyTue May 12, 2020 3:16 pm

Looking at NV reloaded, I found a few things you can try;

1. Try disabling NVR memory management if you are already using ENBoost.

2. If you are using MO2, would you be willing to try the game vanilla with just NVR and your ENB? This would narrow out the possibility of some kind of conflict.

3. What other NVSE plugins are you running? It's possible that there is a conflict there.
a. NVSE is functioning fine? As in it is being used to launch the game everytime? OBSE is weird as it is launched via the normal oblivion executable; so I just want to cover all bases and make sure NVSE is being used to launch.

- It should also be important for me to note that NVR is nowhere near the level of Oblivion Reloaded. NVR and SKR gave me far too many visual bugs to justify using them. They are not as polished as their Oblivion counterpart and many users tend to steer clear of them; at least when I was interested in them. Nevertheless, I will do my best to help you get everything working.
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PostSubject: Re: [FNV] New Vegas Reloaded crash   [FNV] New Vegas Reloaded crash EmptyWed Jun 03, 2020 6:13 pm

roflcopter117 wrote:
Looking at NV reloaded, I found a few things you can try;

1. Try disabling NVR memory management if you are already using ENBoost.

2. If you are using MO2, would you be willing to try the game vanilla with just NVR and your ENB? This would narrow out the possibility of some kind of conflict.

3. What other NVSE plugins are you running? It's possible that there is a conflict there.
       a. NVSE is functioning fine? As in it is being used to launch the game everytime? OBSE is weird as it is launched via the normal oblivion executable; so I just want to cover all bases and make sure NVSE is being used to launch.

- It should also be important for me to note that NVR is nowhere near the level of Oblivion Reloaded. NVR and SKR gave me far too many visual bugs to justify using them. They are not as polished as their Oblivion counterpart and many users tend to steer clear of them; at least when I was interested in them. Nevertheless, I will do my best to help you get everything working.

Pardon the time it took to reply back, been a bit busy.

1. Already done.

2. I am using MO2, I tried running it without MO2, doesn't seems to change a thing.

3. I use a few NVSE plugins, I'd have to check.

NVR isn't as good as Oblivion Reloaded, that's for sure, but isn't it recommended as of today?
If not, I'll simply remove it and be done with it.

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- Gandalf the Bla- I mean the white.
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roflcopter117
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PostSubject: Re: [FNV] New Vegas Reloaded crash   [FNV] New Vegas Reloaded crash EmptySun Jun 07, 2020 11:07 pm

@mikeee1111

As far as I know, I don't see it in any modding guides.

The reason why OBRE is good to use is that it is an updated version of OBGE, which was considered essential to many. Another reason was it does have good memory management and it is capable of optimizing one's FPS. For FNV, it doesn't need a graphics extender equivalent, and it has other mods that do things such as smoothing the fps and improving the memory management. In the end, you can have a perfectly fine playthrough without FNV Reloaded.

So my suggestion is that you ought to remove it if it continues to be uncooperative; for FNV it is completely non-essential and many of its graphical features are done better with a decent enb/reshade preset.
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PostSubject: Re: [FNV] New Vegas Reloaded crash   [FNV] New Vegas Reloaded crash EmptyMon Jun 08, 2020 9:36 am

roflcopter117 wrote:
@mikeee1111

As far as I know, I don't see it in any modding guides.

The reason why OBRE is good to use is that it is an updated version of OBGE, which was considered essential to many. Another reason was it does have good memory management and it is capable of optimizing one's FPS. For FNV, it doesn't need a graphics extender equivalent, and it has other mods that do things such as smoothing the fps and improving the memory management. In the end, you can have a perfectly fine playthrough without FNV Reloaded.

So my suggestion is that you ought to remove it if it continues to be uncooperative; for FNV it is completely non-essential and many of its graphical features are done better with a decent enb/reshade preset.  

All right, will do that, thanks.

Oblivion Reloaded also increase distance view in a good way without losing too lot of fps, I wonder if it is possible for Fallout New Vegas.

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