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 Most regretted abandoned/unfinished mod?

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onowrouzi

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PostSubject: Most regretted abandoned/unfinished mod?   Sat Jul 25, 2015 3:25 am

Here's a place for posting your unfinished mods/ideas or mods by other people you wish were finished.

Maybe someone will take up the task?

(Remember to ask for permission if possible.)

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gav07Gaming



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PostSubject: Re: Most regretted abandoned/unfinished mod?   Sat Jul 25, 2015 3:29 am

Oh gosh. I have had two large projects canceled.

Both NV mods

the first one was "The Creed - New Vegas"
An Assassin's Creed mod for New Vegas, and this one was dropped by burnout. I have a lot more modding knowledge now, and i might pick this one back up.

the second was "Fallout: New Rome"
which was a total conversion that took place 4 months after the second battle of hoover dam where the courier helped the legion win.
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onowrouzi

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PostSubject: Re: Most regretted abandoned/unfinished mod?   Sat Jul 25, 2015 3:33 am

Both of those sound great! If you want any help, let me know.

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hitman47101

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PostSubject: Re: Most regretted abandoned/unfinished mod?   Sat Jul 25, 2015 3:42 am

Animated wound healing and consumables.

Was one of the first mod ideas I ever attempted but my lack of scripting knowledge at the time and my other obligations killed it, shame.

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gav07Gaming



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PostSubject: Re: Most regretted abandoned/unfinished mod?   Sat Jul 25, 2015 3:45 am

@hitman47101 wrote:
Animated wound healing and consumables.

Was one of the first mod ideas I ever attempted but my lack of scripting knowledge at the time and my other obligations killed it, shame.

   

Those animations are still in your animation resources with Fallout2AM, right? @hitman47101
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butzyyy

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PostSubject: Re: Most regretted abandoned/unfinished mod?   Sat Jul 25, 2015 3:48 am

@hitman47101
hey hitman i remember seeing one like that on nexus even downloaded was pretty good but was abit annoying too cos of the whole animation thing when you need to heal while getting attacked although i guess it would be good to use on hardcore

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PostSubject: Re: Most regretted abandoned/unfinished mod?   Sat Jul 25, 2015 3:51 am

I like that idea. It reinforces the importance of finding cover while under attack.

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gav07Gaming



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PostSubject: Re: Most regretted abandoned/unfinished mod?   Sat Jul 25, 2015 3:53 am

@butzyyy wrote:
@hitman47101
hey hitman i remember seeing one like that on nexus even downloaded was pretty good but was abit annoying too cos of the whole animation thing when you need to heal while getting attacked although i guess it would be good to use on hardcore

@butzyyy The one on Nexus is 3rd person while Hitman's would've been 1st person
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PostSubject: Re: Most regretted abandoned/unfinished mod?   Sat Jul 25, 2015 4:18 am

Well I iced a quest / adventure mod last year that was supposed to involve a mysterious cult kidnapping people and the player being sent to look for the missing people, and eventually your way would lead to a large abandoned mall where you'd get captured by the cult.

You'd then have to find any other survivors, fight against the cultists and try to find a way out of the mall.

I stopped making it because it was way too ambitious for me back then with such limited experience with NPC behavior and stuff like Navmeshing. I might start again some time if I have the time, though I'm going to be really busy from this autumn and on. Maybe if I get enough money for a new PC I'll move that project on to Fallout 4.

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onowrouzi

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PostSubject: Re: Most regretted abandoned/unfinished mod?   Sat Jul 25, 2015 4:21 am

I was thinking about making a full blown quest for the Underground Railroad, since it was so underdeveloped.

However, I've been moving onto New Vegas. I probably won't be making mods for it until I explore the majority of the map for ideas on where to place quests and what those quests will be.

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PostSubject: Re: Most regretted abandoned/unfinished mod?   Sat Jul 25, 2015 4:28 am

@gav07Gaming wrote:

Those animations are still in your animation resources with Fallout2AM, right? @hitman47101

Yeah most of em are, old work at this point though.
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