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 Fallout 4 Discussion.

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zeephillayy

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PostSubject: Re: Fallout 4 Discussion.   Fallout 4 Discussion. - Page 9 EmptyTue Jun 16, 2015 8:44 pm

So was anybody else afraid this was a nuclear launch device?

Fallout 4 Discussion. - Page 9 Fab6d2392dd7abb0392dabc4fcb53ea5

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Jokerxt

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PostSubject: Re: Fallout 4 Discussion.   Fallout 4 Discussion. - Page 9 EmptyWed Jun 17, 2015 1:31 am

The main feature that caught my eye was building and editing your Armor and weapons. Finally you can change the one piece on your armor set or weapon that doesn't feel right to you and just replace it with something better. Fantastic Bethesda, Just fantastic!
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PostSubject: Re: Fallout 4 Discussion.   Fallout 4 Discussion. - Page 9 EmptyWed Jun 17, 2015 1:34 am

I seriously hope that Fallout 4 will allow you to place emblems of your (or someone else's) creation onto any place on your armour, Similar to Battlefield 4's system, That would be sick, Because I already have a few ideas on what I'll make happen with that. Smile

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fhatton7

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PostSubject: Re: Fallout 4 Discussion.   Fallout 4 Discussion. - Page 9 EmptyWed Jun 17, 2015 1:47 am

Kind of sucks that you can't see the entirety of your dialogue option before picking it.. Like you pick "what do you mean?" option and your character says "What do you mean? I was here just a minute ago. You better start telling me the details of the situation!." I hate that. It was okay in Mass effect series... but not in fallout.
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Tekkers

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PostSubject: Re: Fallout 4 Discussion.   Fallout 4 Discussion. - Page 9 EmptyWed Jun 17, 2015 1:51 am

fhatton7 wrote:
Kind of sucks that you can't see the entirety of your dialogue option before picking it.. Like you pick "what do you mean?" option and your character says "What do you mean? I was here just a minute ago. You better start telling me the details of the situation!." I hate that. It was okay in Mass effect series... but not in fallout.

I went on a mad one about the Mass Effect Dialogue system, and how I didn't want it, because it's fucking irritating, at least in my opinion.
Hopefully some kind of mod will fix this, and I'll be installing it.

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PostSubject: Re: Fallout 4 Discussion.   Fallout 4 Discussion. - Page 9 EmptyWed Jun 17, 2015 1:58 am

Tekkers wrote:
fhatton7 wrote:
Kind of sucks that you can't see the entirety of your dialogue option before picking it.. Like you pick "what do you mean?" option and your character says "What do you mean? I was here just a minute ago. You better start telling me the details of the situation!." I hate that. It was okay in Mass effect series... but not in fallout.

I went on a mad one about the Mass Effect Dialogue system, and how I didn't want it, because it's fucking irritating, at least in my opinion.  
Hopefully some kind of mod will fix this, and I'll be installing it.
Any at least semi-wise Fallout player would agree with this. There are games like ME/DA, they have their own auditory. Don't bring these relationships/lazy dialogues systems here. Fallout/TES are about roleplaying. Making it even more casual every year won't do anything good, it only makes its players more stupid or treats its players like they are stupid.
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hollowtips18

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PostSubject: Re: Fallout 4 Discussion.   Fallout 4 Discussion. - Page 9 EmptyWed Jun 17, 2015 2:28 am

i was super hype for fallout 4 at e3 press confrence i wwached till the end. i remember the guy said we are going to rap it up here i said wait what? no no u not either fallout 4 or riot he said we did doom and so and so and i said where the fk is fallout 4? he oh yes i was like bout to say lol. Until i seen the release date i was like yeaaa!!!!!!
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TheLastTimelord

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PostSubject: Dual-Welding in Fallout 4   Fallout 4 Discussion. - Page 9 EmptyWed Jun 17, 2015 2:28 am

So, I'm aware a lot of people have been asking for this feature since FO3. I also know a lot of people have tried to make this dream a reality in New Vegas. So, during Bethesda's E3 conference, I was expecting to see some dual-welding action. But, it appears we won't be getting this feature, as far as we can tell.

I've heard some people say that it wouldn't be a great idea, seeing as how in other games, it tends to hinder your accuracy. This could lead to accidentally hitting someone you didn't mean to. To me, this is a bit curious, seeing as how we have access to weapons like minigun's, or grenade launchers. These weapons aren't meant for accuracy, necessarily, but rather for just laying waste to whatever is in your path.

I think this feature would be great, personally. I've always wanted to burst into a deathclaw nest, and go to town dual-welding two uzi's (or any other one-handed gun/melee weapon). So, what are your thoughts? Is this something you think we'll see in November when the game finally releases? Or, is this something you don't think will be implemented? Also, how would you feel about it? You know my answer.

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PostSubject: Companions in Fallout 4?   Fallout 4 Discussion. - Page 9 EmptyWed Jun 17, 2015 2:29 am

I really hope that the dog is not the only companion in the game. Maybe a Liberty Prime companion?

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xThat1WhiteKidx

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PostSubject: Re: Fallout 4 Discussion.   Fallout 4 Discussion. - Page 9 EmptyWed Jun 17, 2015 2:57 am

I doubt he will be the only companion. In Fallout 3's early screenshots it shows the lone wanderer with just Dogmeat.

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blaze1514

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PostSubject: Re: Fallout 4 Discussion.   Fallout 4 Discussion. - Page 9 EmptyWed Jun 17, 2015 3:01 am

VeritasSaint19 wrote:
Ugh I can't wait for Fallout 4 to arrive!!! Plus I'm interested in how are mods are going to be useable on the Xbox one. Does that mean we can have weapons like milenias or Master Shifu?!? I seriously cannot wait to see what our community has to offer. Not to mention it looks like this Fallout is more than I could ever hope for. As far as the story goes I kind of like the idea of being someone from the past. Of course the character could be an android. If so do we get customization like Project Nevada offered with implants??!! Or even Deus Ex Human Evolution?! I seriously cannot contain myself.
Hopefully all that modding and more!

I am thinking maybe an android as well, but there could always be other ways for this to happen.

EDIT: The rest of this post was moved to https://www.gunetwork.org/t5749p15-modding-on-consoles#110927 as it fit better there.



Last edited by blaze1514 on Wed Jun 17, 2015 7:40 am; edited 2 times in total
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Soju

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PostSubject: Re: Fallout 4 Discussion.   Fallout 4 Discussion. - Page 9 EmptyWed Jun 17, 2015 3:32 am

zeephillayy wrote:
So was anybody else afraid this was a nuclear launch device?

Fallout 4 Discussion. - Page 9 Fab6d2392dd7abb0392dabc4fcb53ea5

That's just probably one of those remote controller to turn to the next slide on the big screen like a powerpoint.

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Juzkin590

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PostSubject: Re: Fallout 4 Discussion.   Fallout 4 Discussion. - Page 9 EmptyWed Jun 17, 2015 4:37 am

I definitely think liberty prime is returning, as for a companion. Maybe for a mission or so, he can't fit in a doorway closed eyes smile . I hope Bryan Wilks, and Butch return. Or anyone from Fallout 3, even if it can have the lone wanderer intervene sort of like dragon age inquistion.

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fsufan23

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PostSubject: Re: Fallout 4 Discussion.   Fallout 4 Discussion. - Page 9 EmptyWed Jun 17, 2015 4:47 am

In the game play trailer there's a scene of what looks like a super mutant companion shooting at other super mutants with the protagonist.

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PostSubject: Re: Fallout 4 Discussion.   Fallout 4 Discussion. - Page 9 EmptyWed Jun 17, 2015 5:21 am

KrizalidBrando wrote:
Any at least semi-wise Fallout player would agree with this. There are games like ME/DA, they have their own auditory. Don't bring these relationships/lazy dialogues systems here. Fallout/TES are about roleplaying. Making it even more casual every year won't do anything good, it only makes its players more stupid or treats its players like they are stupid.

I welcome the new dialogue system: hell I posted a direct written request for voiced player characters on their forums.  So I guess that I'm not a 'wise' or even 'semi-wise' Fallout fan?  

If you hate the new dialogue system, that's your right.  But for you to make these sorts of ignorant comments, insulting people who don't feel the same way you do or suggesting that they're lesser than you... you need to keep that trite nonsense to yourself.

Do you see me whining about people like you who don't want voiced dialogue?  No you don't, because I actually respect peoples' right to their opinion - even when it differs from my own.

You need to learn to do the same.

Post 2:


Companions will be essential (immortal) by default in Fallout 4: http://www.ign.com/articles/2015/06/17/e3-2015-fallout-4-director-discusses-companion-functionality-immortality


Last edited by alonewolf003 on Wed Jun 17, 2015 6:00 am; edited 1 time in total (Reason for editing : Merging your 2nd post after I merged the 'Companions in Fallout 4' topic. It was caused by the merging.)
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Overdone

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PostSubject: Re: Fallout 4 Discussion.   Fallout 4 Discussion. - Page 9 EmptyWed Jun 17, 2015 5:40 am

Alright. So companions are back. Not just the dog. I hope they have actual personalities and backstories like New Vegas' companions, unlike the majority of Skyrim's :/

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PostSubject: Re: Fallout 4 Discussion.   Fallout 4 Discussion. - Page 9 EmptyWed Jun 17, 2015 5:42 am

Serana from Dawnguard sets the bar for companions, IMO.
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Overdone

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PostSubject: Re: Fallout 4 Discussion.   Fallout 4 Discussion. - Page 9 EmptyWed Jun 17, 2015 5:44 am

She was a very good companion, but she was also the main NPC in the Dawnguard DLC, so she kinda had to be a good companion.

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PostSubject: Re: Fallout 4 Discussion.   Fallout 4 Discussion. - Page 9 EmptyWed Jun 17, 2015 5:50 am

Oh for sure, I simply meant that she's proof that Bethesda can make amazing/fleshed-out companions.
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PostSubject: Re: Fallout 4 Discussion.   Fallout 4 Discussion. - Page 9 EmptyWed Jun 17, 2015 5:52 am

True. I just hope Bethesda realizes how high the bar was set

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