Stay Connected |
GUNetwork
|
Latest topics | » Your favorite mods for F:NV by ZedraxStereo Today at 2:44 am
» Whats the Number 1 mod you really want? (NV) by john96 Yesterday at 5:53 am
» Unpopular Opinion: Too many mods ruin the game by Lupinboi Yesterday at 12:43 am
» Who Would Win: Ulysses or Joshua Graham? by Lupinboi Yesterday at 12:26 am
» Guns you want in Fallout by Lupinboi Yesterday at 12:21 am
» black doors in sierra madre bug by Wɪmzɪkl Wed Mar 20, 2024 1:27 pm
» Any Titanfall mods out their that have the female sniper armor? by john96 Wed Mar 20, 2024 8:14 am
» Modder looking for gun mods by Bset Sun Mar 17, 2024 11:33 am
» schorched enclave officer by Smash96 Sun Mar 17, 2024 10:13 am
» Sup everyone (link funny shorts here) by DHB00P Thu Mar 14, 2024 7:29 am
» Late Introduction by Battleclad Sat Mar 02, 2024 9:29 pm
» Greetings! by Primus_Daibhidh Thu Feb 29, 2024 2:01 pm
» Fallout New Vegas Stuttering And LOD Problems by gamerdude7892 Thu Feb 29, 2024 12:48 am
» hello, here for porting tips and tricks to fnv by uxof Mon Feb 26, 2024 9:50 am
» (Fo4) fo76 Steel Dawn Weapons and Armor ports by DireTheRed Fri Feb 23, 2024 10:52 am
» So I tried my hand at modding... by Bset Thu Feb 22, 2024 9:01 pm
» hi i'm new person by Jackfishproductions Mon Feb 19, 2024 2:00 am
» What Fallout 4 Armor Mod is This? by Skroge Sun Feb 18, 2024 4:15 pm
» [FNV] Weird facial problem when using Dragbody overhaul by CommunistDragon Sun Feb 18, 2024 3:18 pm
» [FNV] Some help with placing npcs in wasteland pls by TimvorixosGR Sat Feb 17, 2024 10:37 pm
|
March 2024 | Mon | Tue | Wed | Thu | Fri | Sat | Sun |
---|
| | | | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | Calendar |
|
March 2024 | Mon | Tue | Wed | Thu | Fri | Sat | Sun |
---|
| | | | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | Calendar |
|
| FOSE, SKESE, and Fallout 4 (FO4SE, F4SE, FO4SKE) | FOSE, SKESE, and Fallout 4 (FO4SE, F4SE, FO4SKE) | |
| Author | Message |
---|
TheLastTimelord
Posts : 186 Join date : 2015-04-18 Age : 34 Location : Kentucky
| Subject: FOSE, SKESE, and Fallout 4 (FO4SE, F4SE, FO4SKE) Wed Jun 10, 2015 6:14 pm | |
| Hello fellow gunner's. I have a quick question for all of you guys and gals pertaining to Fallout 4's interface. Those who played Skyrim on the PC may well be aware of SKSE (Skyrim Script Extender), and know how much more glorious it is than the vanilla menu interface.
I'm curious. Do you think we're likely to see an interface like this in Fallout 4, or, will it just be optimized with consoles in mind? Obviously, they make the majority of their sells on the consoles, so they're going to be mindful of them of course, but would it be hard for them to at least add some sort of option, maybe even in something as simple as changing the button's values and actions in the pause menu?
I loved SKSE, because my scroll wheel is broken from Fallout: New Vegas (still is months later). I love how it allowed me to simply, effortlessly, move through the menus with the "a, w, s, d" keys. I really dislike having to aim my cursor just right on top of a button to get it to shift from "Data", to "Items", to "Stats". I think it'd be cool if they just gave us some sort of option in the menu.
Thoughts? _________________ "Something old, something new. Something borrowed, something blue." My Mods: - Spoiler:
|
| | | fate6
Posts : 202 Join date : 2014-11-17 Location : [fate6@Canterlot ~]$
| Subject: Re: FOSE, SKESE, and Fallout 4 (FO4SE, F4SE, FO4SKE) Wed Jun 10, 2015 6:53 pm | |
| SKSE is not any sort of UI, I think you mean SkyUI which uses some of the added features provided by SKSE. As for F4's menus tho IMHO just give me the good ol' PipBoy and i'll be happy. |
| | | TheLastTimelord
Posts : 186 Join date : 2015-04-18 Age : 34 Location : Kentucky
| Subject: Re: FOSE, SKESE, and Fallout 4 (FO4SE, F4SE, FO4SKE) Wed Jun 10, 2015 7:40 pm | |
| Oh jeez. You're right, fate. Apologies everyone for the miscommunication. I'm sort of new to the modding process, so don't tear me apart. I'll be sure to edit.
While we're on the subject of pipboys, what're your thoughts on the speculations that You'll be able to customize your pipboy? Perhaps this feature alone will make most UI mods unnecessary. I think that'd be great, personally. _________________ "Something old, something new. Something borrowed, something blue." My Mods: - Spoiler:
|
| | | fate6
Posts : 202 Join date : 2014-11-17 Location : [fate6@Canterlot ~]$
| Subject: Re: FOSE, SKESE, and Fallout 4 (FO4SE, F4SE, FO4SKE) Wed Jun 10, 2015 7:59 pm | |
| - TheLastTimelord wrote:
- Oh jeez. You're right, fate. Apologies everyone for the miscommunication. I'm sort of new to the modding process, so don't tear me apart. I'll be sure to edit.
While we're on the subject of pipboys, what're your thoughts on the speculations that You'll be able to customize your pipboy? Perhaps this feature alone will make most UI mods unnecessary. I think that'd be great, personally. As in rearranging the stuff in the PipBoy screen or changing the mesh/texture itself via built in options? Honestly nothing BethSoft could add will be a replacement for what can be done with mods do to being forced to limit things for consoles. |
| | | Sponsored content
| Subject: Re: FOSE, SKESE, and Fallout 4 (FO4SE, F4SE, FO4SKE) | |
| |
| | | | FOSE, SKESE, and Fallout 4 (FO4SE, F4SE, FO4SKE) | |
|
Similar topics | |
|
| Permissions in this forum: | You cannot reply to topics in this forum
| |
| |
| |