Gaming Underground Network

Come for the Mods, Stay for the Community!
 
HomePortalLatest imagesInterviewsRegisterLog in
Search
 
 

Display results as :
 

 


Rechercher Advanced Search
Info Panel
______________
MOD MASTER THREADS:
FALLOUT
THE ELDER SCROLLS

______________


______________


GUNinsider
Fallout Miami: Mika999
Stay Connected

GUNetwork
Keywords
drags hunk Reforged overhaul marvel Doom NPCs resident dead riot outlawer boba race boom body ghoul armor boomers khan fett powder money Ryse FCOM machine jedi
Latest topics
» Hello Gunetwork society!
Question regarding player's voice modding Emptyby Coop257 Today at 12:39 am

» [FO4] General 76 discussion/76 general port request
Question regarding player's voice modding Emptyby FireFly500 Yesterday at 7:47 pm

» XHX Discord server.
Question regarding player's voice modding Emptyby Trappy82 Mon Feb 06, 2023 9:32 pm

» Highly Under rated Fo4 mod - Bows And Arrows
Question regarding player's voice modding Emptyby FireFly500 Mon Jan 30, 2023 5:22 pm

» Helloo Everyone!
Question regarding player's voice modding Emptyby nerevarine1447 Sun Jan 29, 2023 12:18 pm

» Fallout 76 10 mm SMG port to Fallout 4
Question regarding player's voice modding Emptyby Carl_JonshonSA Sun Jan 29, 2023 9:53 am

» Hello there!
Question regarding player's voice modding Emptyby Sword_Singer Fri Jan 27, 2023 4:18 pm

» Dragbody npc overhaul issue
Question regarding player's voice modding Emptyby ATAMAHbI4 Wed Jan 25, 2023 1:18 pm

» dragbody NPC Overhaul including Goodsprings
Question regarding player's voice modding Emptyby ATAMAHbI4 Wed Jan 25, 2023 1:15 pm

» Help with dragbody mods
Question regarding player's voice modding Emptyby ATAMAHbI4 Wed Jan 25, 2023 1:05 pm

» Help with ENB
Question regarding player's voice modding Emptyby Acies Mon Jan 23, 2023 6:23 am

» Hello there
Question regarding player's voice modding Emptyby Guest Sun Jan 22, 2023 3:18 pm

» 20th Century Weapons
Question regarding player's voice modding Emptyby NamAn Sat Jan 21, 2023 1:29 am

» Free: Haven Park
Question regarding player's voice modding Emptyby Wertologist Fri Jan 20, 2023 7:46 am

» Question about we are legion
Question regarding player's voice modding Emptyby ateios Sun Jan 01, 2023 2:04 pm

» Hey folks
Question regarding player's voice modding Emptyby TheYoinkee Sat Dec 31, 2022 7:32 am

» Weird graphical artifacts in specific worldspace (video
Question regarding player's voice modding Emptyby anstand Fri Dec 30, 2022 9:13 am

» (Fo4) fo76 Steel Dawn Weapons and Armor ports
Question regarding player's voice modding Emptyby l_Diego_l Wed Dec 28, 2022 11:54 pm

» What your favorite type of weapon says about you
Question regarding player's voice modding Emptyby gavin gold Tue Dec 20, 2022 3:40 pm

» Question for Fallout 76 Players
Question regarding player's voice modding Emptyby Fallout1984 Mon Dec 19, 2022 1:51 pm

February 2023
MonTueWedThuFriSatSun
  12345
6789101112
13141516171819
20212223242526
2728     
CalendarCalendar
_
February 2023
MonTueWedThuFriSatSun
  12345
6789101112
13141516171819
20212223242526
2728     
CalendarCalendar

Share
 

 Question regarding player's voice modding

View previous topic View next topic Go down 
AuthorMessage
Swooya

Swooya

Posts : 139
Join date : 2015-02-15
Age : 27

Question regarding player's voice modding Empty
PostSubject: Question regarding player's voice modding   Question regarding player's voice modding EmptyTue May 26, 2015 11:11 am

Hey there,

I'll go straight to the point, I'm aiming to create a voice mod. (learn how to that is)
If there's someone here that has experience on the matter, a bit of patience and some time to spare, I'd like some lessons.
It's not that big of a deal mod obviously, I'm just tired of the default screams and grunts. I'll share it here once and if I finish.

Cheers. o7

Edit: Fixed the title, I knew it looked odd for some reason, it was the wording. xd
Back to top Go down
Guest
Guest
avatar


Question regarding player's voice modding Empty
PostSubject: Re: Question regarding player's voice modding   Question regarding player's voice modding EmptyTue May 26, 2015 1:15 pm

Its not too terribly difficult to do.  You can add a new voice type to a mod that you already use, or create a new one (by opening GECK and just checking Fallout.ESM, then clicking Okay).

For the purposes of this tutorial lets assume you will just make your own.
 
Under Actor Data on the left, look for the Voice Type category and click it.  In the list that brings up, right-click and create a new one.  Name it something like PlayerCustomVoice and set it to whichever gender you'd use.  Then in the Actor > NPC list, look for Player and assign your custom voice as their VoiceType.

Afterward save the first time, name your plugin PlayerCustomVoice.esp.

Then under Actor Data, look for Quest and create a new one.  Name it PlayerCustomVoiceQuest, check Start Game Enabled and give it a priority of 77+.  Click Okay to close your Quest.

Now go into your Fallout folder, specifically into Data > Sound > Voice.  Make a new folder and name it PlayerCustomVoice.esp (name it exactly in that fashion).  If you're adding your new voice to an existing mod (for example, one with custom races) then name the folder whatever that mod's esp is called - for example, DragbodyRaces.esp or CptRexStarWarsMod.esp.

Now, inside the first folder you made, create another one and name it PlayerCustomVoice.  

That second folder is where the sound files will go.   The sounds have to be in .ogg format in order to hear them in-game, and if you wish to generate lip-sync files they'll need to be in .wav as well.

Now go back into your PlayerCustomVoiceQuest, at the top you'll see various tabs.  Quest Objectives, Topics, Combat, etc.  Combat is the one you want.

Go into that, right click the empty list on the left and Choose Add Topic.  You'll need voices for Power Attack, Hit, and Death - so add those categories.

With each of those categories, you'll right click in the space on the right (Under Topic Tex/Info) and choose 'New'.  This brings up a window where you can enter what you want them to say.  Type in "Ugh!" or "Ahh!" or whatever 'grunt' sound you plan to use, check 'Random' (so that you don't hear the same voice file every time) then click okay.

Then go down to the Conditions section, right click and choose New.  For these sounds we'll use the condition GetIsVoiceType > PlayerCustomVoice = 1.  This means that if the NPC (in this case, the player) uses your custom voice type, it'll play sounds from this quest.
Summary of these steps:
Once you've added that Condition, double click the entry to bring up this:
Final Step:
Note that you'll also need to rename both the .ogg file and the equivalent .wav file as described in that image in order to generate Lip files.

I know this looks like a lot of work but once you get used to the process it only takes a minute or so per line.  So not that bad, unless you're doing thousands of them. >.<

Once again, under Actors > NPC, look for Player/PlayerFemale (depending on the gender you use) and change their Voice Type to your custom voice type. Very important.

Also if you're adding your voice to an existing mod, like if you use a custom race, go into Actor Data > Race and load the custom race and assign your custom voice type as its Default Voice Type.  Make sure you select the correct gender.

If you're using a default race there's a chance you'll still here the original voice files.  You'll need to load the GenericPlayer quest and set its combat dialogue to use the condition GetIsVoiceType > PlayerVoiceMale (or Female) == 1 so that the default player dialogue/sounds will check for that.


Last edited by Tesvixen on Tue May 26, 2015 1:40 pm; edited 1 time in total
Back to top Go down
Swooya

Swooya

Posts : 139
Join date : 2015-02-15
Age : 27

Question regarding player's voice modding Empty
PostSubject: Re: Question regarding player's voice modding   Question regarding player's voice modding EmptyTue May 26, 2015 1:31 pm

Okay, I haven't read it yet but by looking at the size of that post I'm sure it'll help me somehow haha.

When I get the time I'll follow your instructions and see if something pops up from that, thank you for taking your time to help me. o7
Back to top Go down
Sponsored content




Question regarding player's voice modding Empty
PostSubject: Re: Question regarding player's voice modding   Question regarding player's voice modding Empty

Back to top Go down
 

Question regarding player's voice modding

View previous topic View next topic Back to top 
Page 1 of 1

 Similar topics

-
» Question for Fallout 76 Players
» [Help/Modding Question] Custom INI files for mods?
» A basic modding question.
» Big modding project's question's
» Question about Modding Interface for Fallout 4

Permissions in this forum:You cannot reply to topics in this forum
Gaming Underground Network :: Fallout :: Troubleshooting-