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| Is there a way to package A.D.A.M. plugins? | Is there a way to package A.D.A.M. plugins? | |
| Author | Message |
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DutchOperative

Posts : 14 Join date : 2015-04-20 Location : Knoxville, Tennessee
 | Subject: Is there a way to package A.D.A.M. plugins? Fri Apr 24, 2015 2:15 am | |
| I have pretty much reached my mod limit and am having to cut back to reduce performance issues. Does any one know of a way to package ADAM so it isn't 8 separate plugins? I know that some of the plugins overwrite each other so I kind of doubt it is possible but I thought I'd ask if anyone knew of a way. Anyway thanks in advance. |
|  | | Guest Guest 
 | Subject: Re: Is there a way to package A.D.A.M. plugins? Fri Apr 24, 2015 3:31 am | |
| I used FNVPlugin to merge all the ADAM esp files I used into one file. Working as intended, no glitches. |
|  | | Anchev

Posts : 246 Join date : 2015-03-20 Location : Brazil
Character sheet Name: Anchev Faction: Enclave Level:
 | Subject: Re: Is there a way to package A.D.A.M. plugins? Fri Apr 24, 2015 3:43 am | |
| - raze4573 wrote:
- I used FNVPlugin to merge all the ADAM esp files I used into one file.
Working as intended, no glitches. This works, but i use project nevada, adams have a compatibility patch, but when i try to merge adams plugins + cp, the merged plugin requires others plugins like main and hh. |
|  | | Coyoteyeah

Posts : 374 Join date : 2015-04-04
 | Subject: Re: Is there a way to package A.D.A.M. plugins? Fri Apr 24, 2015 3:53 am | |
| - raze4573 wrote:
- I used FNVPlugin to merge all the ADAM esp files I used into one file.
Working as intended, no glitches. I can confirm what this man says. I have done the same and it's smooth. -EDIT- - Anchev wrote:
This works, but i use project nevada, adams have a compatibility patch, but when i try to merge adams plugins + cp, the merged plugin requires others plugins like main and hh. If you have esp's that require other esp's, you can still merge them fine. As long as they are in the right load order before you merge them. It usually works anyway. |
|  | | DutchOperative

Posts : 14 Join date : 2015-04-20 Location : Knoxville, Tennessee
 | Subject: Re: Is there a way to package A.D.A.M. plugins? Fri Apr 24, 2015 9:28 pm | |
| I am having a terrible time getting the FNVPlugin tool to work.....I cannot seem to get it to launch despite following the "readme" steps..... |
|  | | TheHermit

Posts : 1653 Join date : 2014-05-22 Age : 37
Character sheet Name: Faction: Level: 33
 | Subject: Re: Is there a way to package A.D.A.M. plugins? Fri Apr 24, 2015 9:43 pm | |
| I used an 'All-In-One' version found on EssArrBee's S.T.E.P. New Vegas page: http://wiki.step-project.com/User:EssArrBee/FalloutNewVegas It's not a single plugin, but one named 'ADAM Complete.esp' and another named 'ADAM Complete - Project Nevada Patch.esp'. If you find it difficult to locate the ADAM section then I'll paste what is written here: - ADAM @ EssArrBee:
ADAM - A Definitive Armor Mod
- Author: VT08
- Version: v4.1
- Installation: The original versions have ridiculous package structure that makes installation difficult. The linked version is exactly the same as AI99's updated version with a FOMOD installer.
- Code:
-
Select the "Complete Version", "No" to the NCR Trooper module, and "Yes" to the Project Nevada Patch. LOOT does not sort the ADAM Complete.esp plugins properly, follow these instructions: - Code:
-
Run LOOT through MO executable dropdown. Select [Edit Metadata]. Find "ADAM Complete.esp" in the left pane and click the ''Load After'' tab. Click [Add Plugin] and enter "RaestlozFactionArmorEnhancement.esp" into the ''Filename'' textbox. Click [Add Plugin] and enter "TrooperOverhaul-Dragbody.esp" into the ''Filename'' textbox. Click [Save Changes]. Original mod page is here. Shout out to MadOak for testing the new version.
_________________  - MY MODS & MODS I'VE CONTRIBUTED TO:
FALLOUT: NEW VEGAS: Alternative Fonts for DarnUI Bad Mothafucka LE Brave New World Cobalt ENB & Rust ENB FO4 Power Armors for FNV & TTW Magazines of Unparalleled Aesthetic Quality Mors Immatura - Homage to a Fallen Ranger New Vegas Bounties LE New Vegas Killer LE Ride of the ValkEd-E Slightly Less Annoying Cazador Poison Sound and Audio Fix
|
|  | | DutchOperative

Posts : 14 Join date : 2015-04-20 Location : Knoxville, Tennessee
 | Subject: Re: Is there a way to package A.D.A.M. plugins? Sat Apr 25, 2015 7:21 am | |
| Thanks OrmrSnaethorsen, I'll check that out. Sounds like a good alternative to packaging them altogether myself. |
|  | | TheHermit

Posts : 1653 Join date : 2014-05-22 Age : 37
Character sheet Name: Faction: Level: 33
 | Subject: Re: Is there a way to package A.D.A.M. plugins? Sat Apr 25, 2015 10:10 am | |
| Yeah, man. It's what I use and it works perfectly fine. A small note: If you notice any missing parts on any of the armors, it'll be a mod conflict. Having ADAM placed as the last armor altering mod fixed that for me. _________________  - MY MODS & MODS I'VE CONTRIBUTED TO:
FALLOUT: NEW VEGAS: Alternative Fonts for DarnUI Bad Mothafucka LE Brave New World Cobalt ENB & Rust ENB FO4 Power Armors for FNV & TTW Magazines of Unparalleled Aesthetic Quality Mors Immatura - Homage to a Fallen Ranger New Vegas Bounties LE New Vegas Killer LE Ride of the ValkEd-E Slightly Less Annoying Cazador Poison Sound and Audio Fix
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