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 Announcement: The Winds of Change

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Arcades

Arcades

Posts : 371
Join date : 2017-11-19
Age : 19
Location : The Fort

Character sheet
Name: Noah
Faction: L E G I O N
Level: 25

Announcement: The Winds of Change - Page 3 Empty
PostSubject: Re: Announcement: The Winds of Change   Announcement: The Winds of Change - Page 3 Empty28/7/2020, 10:22 am

@Alixen wrote:
@Commander Wolffe wrote:
@Alixen
The community's activity also dwindled due to how Fallout 4 turned out to be less than desired, let alone with the release of Fallout 76.

Yeah, honestly that's my main (light) concern really. The brand really has taken a nasty beating over the last few years, and it's looking to be around a decade until the next entry. Maybe we could look at Cyberpunk in articles as it's release draws nearer? Starfield will hopefully be something be can also use as a springboard as it aligns pretty nicely with the scifi interest a lot of posters and modders alike here share.


Personally, I was always really suprised that Skyrim never took off here. Even though GUN IS Fallout focused, the modding scenes overlap quite a bit and Skyrim modding is pretty much the biggest modding scene. Hopefully Cyberpunk is mod-friendly, though as that would most definitely attract newcomers

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TastyHands

TastyHands

Posts : 128
Join date : 2019-10-16

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PostSubject: Re: Announcement: The Winds of Change   Announcement: The Winds of Change - Page 3 Empty28/7/2020, 10:52 pm

Personally, I feel like Skyrim never really "took off" here because while there is some overlap. There isn't much to port over to Skyrim other than armor mods really, and eventually you run out of things to port that can fit. Fallout is lot more forgiving with what ends up looking good in-game in that sense.

On top of that, there are a lot of people that just don't like Elder Scrolls that much. I've played a good bit of the elder scrolls games, but I always go back to Fallout. It's just my default, and I assume that's similar for a lot of people here. Skyrim just doesn't hit the same feelings that Fallout does.

(also I cant stand the majority of the Skyrim modding scene. Too many skimpy armor mods for the sake of skimpy armor. Too many bland, dialog-less anime waifu companion mods. I know that's not all of it, but it's a good majority of it and it's just personally not my taste)

Also. I'm not going to lie, but I don't entirely understand this statement.
"So with this we've decided to lock off the entire Colonial section, the colonials special access will be lifted and the mod creators will be able to decide for themselves to let their mods be locked off or put out for every member to access."

So the colonial rank is gone? Or the wall behind mods is gone? And what exactly has happened to the roles? I read another post saying that the new ones were down below but I don't understand the meaning of them at this point. Basically, I don't know how my role has changed, what I've gained or lost access to, or really what it means, and I've read over it a few times. Maybe I'm just misreading it but if anyone could clarify the new role meaning a bit that would be nice.
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Commander Wolffe

Commander Wolffe

Posts : 2385
Join date : 2015-09-23
Age : 28
Location : Antwerp

Character sheet
Name: William Lionheart
Faction:
Level: 56

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PostSubject: Re: Announcement: The Winds of Change   Announcement: The Winds of Change - Page 3 Empty29/7/2020, 4:49 am

@TastyHands well fallout 4 is just armours and guns and big boob mods.
Ocassionally Skyrim brings out good stuff more frequent than Fallout 4 has, true I'm sick of the dialogue less companions.

Yet I always look at new medieval games and think boy this would be great to have in Skyrim.
As I had hoped to see more Dark Souls/Witcher stuff incorperated in Skyrim.

As for the Colonial rank as I've said in this topic before: The wall behind the mods is gone, it's up to the modders if they want to release them publicly or not.
The rank is there as a title as the rest are with exceptions to Paladin, Purple Hearts and Overseer.

@Alixen I hope Cyberpunk will give the modding scene a new playground to go around with, but that remains to be seen.
Seeing as Starfield runs on basically the same engine as the Fallout/Elder Scrolls it could be moddable.
Yet as I noticed with Fallout 4 it could be they're going to hinder us in the process.
F4 required a basic few things for mods to work, which if I recall wasn't present with NV.

Maybe with the steam release of The Outer World we might see mods coming out for that too.
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Chr1s0g

Chr1s0g

Posts : 386
Join date : 2015-05-05
Age : 37
Location : Derby UK

Character sheet
Name: Chris
Faction: None
Level: 0

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PostSubject: Re: Announcement: The Winds of Change   Announcement: The Winds of Change - Page 3 Empty1/8/2020, 2:10 am

I respect the decision of the staff i feel the Colonial rank was abused far too much as it was with downloads of gun stuff showing up all over the place against modders wishes. In the End of the day respect the modders an they will keep modding an releasing. I for one never uploaded any mods here as ive seen other peoples work get abused Smile

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Arcades

Arcades

Posts : 371
Join date : 2017-11-19
Age : 19
Location : The Fort

Character sheet
Name: Noah
Faction: L E G I O N
Level: 25

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PostSubject: Re: Announcement: The Winds of Change   Announcement: The Winds of Change - Page 3 Empty1/8/2020, 9:56 am

@Chr1s0g wrote:
I respect the decision of the staff i feel the Colonial rank was abused far too much as it was with downloads of gun stuff showing up all over the place against modders wishes. In the End of the day respect the modders an they will keep modding an releasing. I for one never uploaded any mods here as ive seen other peoples work get abused Smile


I think that was more the case with a few people getting angry and "mod-dumping' before leaving the site rather than a bunch of people slowly leaking mods.

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Chr1s0g

Chr1s0g

Posts : 386
Join date : 2015-05-05
Age : 37
Location : Derby UK

Character sheet
Name: Chris
Faction: None
Level: 0

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PostSubject: Re: Announcement: The Winds of Change   Announcement: The Winds of Change - Page 3 Empty2/8/2020, 4:54 am

@Arcades wrote:
@Chr1s0g wrote:
I respect the decision of the staff i feel the Colonial rank was abused far too much as it was with downloads of gun stuff showing up all over the place against modders wishes. In the End of the day respect the modders an they will keep modding an releasing. I for one never uploaded any mods here as ive seen other peoples work get abused Smile


I think that was more the case with a few people getting angry and "mod-dumping' before leaving the site rather than a bunch of people slowly leaking mods.

That was not my understanding of it as ive been approached many times from people that are not from GUN to leak things when Mod piracy was a thing they even had a shopping list of sorts. Anyways that dont matter now really good day to you Smile
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WAREZ

WAREZ

Posts : 270
Join date : 2015-06-07
Age : 31
Location : Tenpenny Tower

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PostSubject: Re: Announcement: The Winds of Change   Announcement: The Winds of Change - Page 3 Empty8/8/2020, 5:42 pm

Wait so there is no more private mods section? and where is the invite link for the discord?

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jwarner007

jwarner007

Posts : 238
Join date : 2014-07-07

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PostSubject: Re: Announcement: The Winds of Change   Announcement: The Winds of Change - Page 3 Empty8/8/2020, 9:09 pm

Wow. Real life hit me hard these last couple of months and I completely missed these huge changes.
I'm a bit sad to see Colonial go (as it was) but I definitely see where staff is coming from. (I miss the old color for my name, haha) Too many folks came along only for that and not for the community.

The rep change is also a mixed one, but anything to make staff's job easier is important, I was an admin back in the day for a (much smaller) forum and it was terrible.

Been here since 2014 and I don't see any reason to leave. This place is so welcoming and friendly compared to other forums and I have many fond memories here. Hopefully the modding scene can pick up more when titles like Starfield and the next Elder Scrolls come out? I know I'll try to return to my old projects when life lets me.

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Commander Wolffe

Commander Wolffe

Posts : 2385
Join date : 2015-09-23
Age : 28
Location : Antwerp

Character sheet
Name: William Lionheart
Faction:
Level: 56

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PostSubject: Re: Announcement: The Winds of Change   Announcement: The Winds of Change - Page 3 Empty10/8/2020, 2:19 pm

@Warez yes there is no more private section as explained in the first post and if you had looked further in the new section you would've found this https://www.gunetwork.org/t20311-the-gun-discord-channel
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erafox

erafox

Posts : 254
Join date : 2018-02-09
Age : 33

Character sheet
Name:
Faction: GUN
Level: 45

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PostSubject: Re: Announcement: The Winds of Change   Announcement: The Winds of Change - Page 3 Empty8/9/2020, 4:00 pm

Changes are hard ... also as a modder with some on public and other on private dont know if this is good desition

No only colonial im also come from f3underground forums ...

its true i came for the mods but im stay for the community ... feel kinda sad with this, also cant see the future on this


Basically you say theres going to be some changes but dont give detailed info ...

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