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| Project Nevada or "Just" the Essentials? | Project Nevada or "Just" the Essentials? | |
| Author | Message |
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gakusangi
Posts : 297 Join date : 2018-02-06 Age : 37 Location : Somewhere in Deep 13
Character sheet Name: Vapor Snake Faction: Dead Fox Level: 1
| Subject: Project Nevada or "Just" the Essentials? Mon Oct 28, 2019 10:49 am | |
| I'm curious, because there's been a bit of a movement in newer mods focused around just adding new features to the game because people are starting to feel that PN is a bit overly complex. I'm curious how people around here really feel about that. Are there any PN users or maybe some of you are into the series of "Just" mods, which add similar features, without the rest of the fluff? |
| | | bugalha
Posts : 13 Join date : 2019-10-15
| Subject: Re: Project Nevada or "Just" the Essentials? Mon Oct 28, 2019 11:38 am | |
| the only reason i using projet nevada now its because the visor overlay (overhaul? i dont know how is called) i would love tho see a mod that only add this feature, but yes, i prefer just the essentials if i able to choose, not because of its complexity more because of the compatibility whit other mods. _________________ THEN PAY WITH YOUR BLOOD
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| | | c4in
Posts : 476 Join date : 2015-08-21
Character sheet Name: Curse Faction: Self Level: 50
| Subject: Re: Project Nevada or "Just" the Essentials? Mon Oct 28, 2019 2:58 pm | |
| Project Nevada is pretty much essential mod in my load order, it offers so much that I like all the features I can get with it. I don't feel that the mod is too complex to be honest. _________________ Walking down an unknown road |
| | | Georgemcm1010
Posts : 251 Join date : 2015-04-14 Age : 21 Location : England
Character sheet Name: Character Faction: Level:
| Subject: Re: Project Nevada or "Just" the Essentials? Mon Oct 28, 2019 3:12 pm | |
| Project Nevada is definitely essential, the core at least, the other 4 dams are completely useless like the equipment, rebalance etc, that stuff is useless _________________ - My Mods:
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| | | c4in
Posts : 476 Join date : 2015-08-21
Character sheet Name: Curse Faction: Self Level: 50
| Subject: Re: Project Nevada or "Just" the Essentials? Mon Oct 28, 2019 3:29 pm | |
| @Georgemcm1010 How come you feel the rest modules are useless? Cyberware might be the most "useless" module, but still a nice addition if you want to enhance your gameplay somehow. I think rebalance module is the best, since you can adjust different stats and level of difficulty to make the game more challenging. _________________ Walking down an unknown road |
| | | xtheoutcastedx
Posts : 210 Join date : 2014-07-27 Age : 28 Location : New Jersey, USA
| Subject: Re: Project Nevada or "Just" the Essentials? Mon Oct 28, 2019 5:37 pm | |
| I used Project Nevada for years and always had issues with xp gain and perks per level even after adjusting in the PN settings and downloading/deleting other mods than may have conflicted. On my new playthrough I have been using "Just" essentials mods and also Solid Project. It's easily the most fun I have had but I do truly miss the little things like shoving random cybernetics into my body, but there are mods for that too I'm sure. |
| | | d_ahat
Posts : 273 Join date : 2018-07-09 Age : 48
Character sheet Name: Character Faction: Level:
| Subject: Re: Project Nevada or "Just" the Essentials? Mon Oct 28, 2019 8:16 pm | |
| Actually most i need PN for is rebalance. I have SP and disable most functions from PN. But still, Cyber stealth and some from other tweaks are something i do use all the time. And only "problem" i have from it is activating visor overlay from time to time. Other than that - nothing. Even the fact i use it with Limitless stats, which also have perk adjustment. _________________ - We are here!:
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| | | njmanga097
Posts : 979 Join date : 2016-04-24 Age : 27 Location : South East Asia
Character sheet Name: Captain Wick Faction: Wildfire Level: ∞
| Subject: Re: Project Nevada or "Just" the Essentials? Tue Oct 29, 2019 9:41 am | |
| I personally use Just Mods Merged (JMM)nowadays. I'm not a fan of the visor overlays from Project Nevada. I tried it once and didn't want to anymore. If I want a really good rebalance mod, there's always Vicious Wastes in the nexus. JMM gives me the features I wanted very much in this game like the animated and not over the top sprinting, visual objectives, and the very essential features like dynamic crosshair and hit markers. |
| | | gakusangi
Posts : 297 Join date : 2018-02-06 Age : 37 Location : Somewhere in Deep 13
Character sheet Name: Vapor Snake Faction: Dead Fox Level: 1
| Subject: Re: Project Nevada or "Just" the Essentials? Tue Oct 29, 2019 11:49 am | |
| I guess the thing that keeps me with PN is that 1) I got it working and 2) I really like the nightvision and other features it added to the special armors in the game. I know that they can be a bit much, but I really liked being able to stealth ops my way around a pitch black desert and ambush a raider camp.
The fact that it included a sprint (even if it does look goofy), and a designated grenade (and grenade toggle) button really sold me on the whole thing. However, I do wonder if I could just get the same effect with just individual mods. I do like the level cap and perk adjustments, as well as being able to toggle on things like food healing, increase how much radiation I get, my carry limit, etc. It was just so much power at my fingertips. |
| | | DaShootaz
Posts : 5 Join date : 2015-10-25
| Subject: Re: Project Nevada or "Just" the Essentials? Tue Oct 29, 2019 12:56 pm | |
| I used to play that FOOK PN mod, wich is already included several mods inside like PN (Project Nevada,) fith all features (Equipment, rebalance, etc) also, FOOK, WMX (Weapon Mod Expanded), And WME (Weapon Mod Expansion) And i used DoA characters (Daughters of Ares) So PN it's necessary to me. With all options like night vision, thermal vision, sprint, for animated sprint i use solid project mod it's all could be setted together the way you want it! There is only one problem, in this combination you will get a lot of options to set it manual! Also it's could be a little bit difficult to install! But when you done - this game runs the best! So i just didn't see any complex troubles for me, buddy! You just need to set it the best way to yorself! Even more i can't imagine Fallout NV without PN, thats for sure! I used to play it since it was released! (2010-2011) |
| | | DrCube
Posts : 32 Join date : 2018-07-26
| Subject: Re: Project Nevada or "Just" the Essentials? Fri Dec 06, 2019 3:16 am | |
| - DaShootaz wrote:
- I used to play that FOOK PN mod, wich is already included several mods inside like PN (Project Nevada,) fith all features (Equipment, rebalance, etc) also, FOOK, WMX (Weapon Mod Expanded), And WME (Weapon Mod Expansion) And i used DoA characters (Daughters of Ares) So PN it's necessary to me.
Are you me? I thought I was the only one trying to get FOOK and PN to play nicely, along with a bunch of other stuff. I've since fallen back on just PN to cut down on the complexity because FOOK has too many conflicts and I just don't have the patience to deal with all that stuff like their custom leveled lists, but it sure made for some great playthroughs. |
| | | gakusangi
Posts : 297 Join date : 2018-02-06 Age : 37 Location : Somewhere in Deep 13
Character sheet Name: Vapor Snake Faction: Dead Fox Level: 1
| Subject: Re: Project Nevada or "Just" the Essentials? Mon Jan 13, 2020 2:43 pm | |
| I did set up my gf's FNV with the "Just" mods instead of PN, because I was worried it would be too overwhelming and demanding to have her make all those adjustments every time she started a new character. I did find that I liked the Vanilla Sprint mod so much that I actually use it in my games now, just changed the hotkey for the PN sprint to something I never use and have L-Shift for the Vanilla Sprint. There is something nice to breaking things down into simple, added functions rather than something for a complete overhaul of the games balancing, but I still like having all that freedom when I start a game. |
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