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 Need help with scripting a Commissary

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Posts : 226
Join date : 2014-08-01
Age : 25
Location : North Carolina

PostSubject: Need help with scripting a Commissary   Mon Oct 06, 2014 1:30 am

Hello all!

I have been slaving over releasing a full version of my mod but there are a few things that im adding. I ran into a snag with scripting a Commissary (you encounter them in the Lonesome Road DLC) I want to allow full access to a commissary within my player home without requiring ED-E to unlock the access point ( He kinda blew up saving the world for me) so that's out of the question. I was wondering what kind of script or command I need to use to allow a full barter/repair interface.

I tried understanding the Commissary script but its WAY over my head. If all else fails i guess I could use the Sierra Madre vending machines for now.
Any and all suggestions are appreciated!


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