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| TTW tranquility lane stuck in pod: Please Help =( | TTW tranquility lane stuck in pod: Please Help =( | |
| Author | Message |
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Monstermen

Posts : 246 Join date : 2015-05-06 Age : 24 Location : confidential
Character sheet Name: Jake Lord Faction: independent Level: 50
 | Subject: TTW tranquility lane stuck in pod: Please Help =( Wed Apr 11, 2018 6:20 pm | |
| Hello Gun, I came across a glitch or bug where Tranquility lane doesn't load and I'm stuck in the pod. I've installed everything that would prevent this from happening but so far, nothing has been changed. The custom race fix doesn't work which was my final hope in fixing this nonsensical bug.
Very frustrated right now since I really wanted this work and I don't know any other option to progress further in the game. I've literally tried everything I could possibly think of, could really use your guy's help. _________________ Through the roads we walk, it is the lessons that make us Never Be Afraid
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|  | | darkstyler

Posts : 1120 Join date : 2017-12-09 Age : 57 Location : France - Brittany
 | Subject: Re: TTW tranquility lane stuck in pod: Please Help =( Fri Apr 13, 2018 7:46 am | |
| @Monstermen hello, in such cases I recommend to use a selective loading, (see troubleshoot FNV in my sig) to find the culprits mods that are in conflict. • It may be a simple load order problem that may be managed with LOOT, (see my sig). • One of your mod prevents the quest to work properly, in a way or in another. • Perhaps a script conflict, in this case two mods are using piece of code that aren't compatible or one overwrites another entirely, so either you modify them manually, (tricky) either you use only one of the two mods, either you find a way to overpass one of the two scripts but keep on using both mods... It can also be two different scripts that uses same variables or datas, good luck to find the problem... • Too much scripts running in the same time that may overload the engine sometimes and prevent vanilla script to function in due time and properly. Once you've found the culprit (s) it will be necessary to know why, in order to take the appropriate decision. Open all your mods in FNVedit and apply filter to see conflict loosers, this will show you all the conflicts in your entire game, (except pieces of code in conflict in various mods...it will only show a script overwriting another). Do not modify anything using this filter, this will break your plugin. Search for the conflicts mentioned above and eventually report the more pertinent here if you need help.   Good hunting  |
|  | | Lucianhector

Posts : 732 Join date : 2015-02-15 Age : 31 Location : England
Character sheet Name: Lucian Faction: Outer Heaven Level:
 | Subject: Re: TTW tranquility lane stuck in pod: Please Help =( Fri Apr 13, 2018 9:21 am | |
| Do you have a pipboy replacer? If you do this would likely be why _________________ - My YouTube - |
|  | | Monstermen

Posts : 246 Join date : 2015-05-06 Age : 24 Location : confidential
Character sheet Name: Jake Lord Faction: independent Level: 50
 | Subject: Re: TTW tranquility lane stuck in pod: Please Help =( Fri Apr 13, 2018 2:16 pm | |
| Thank you so much for responding Lucian, unfortunately, I already uninstalled the TTW but not without learning a lesson. Sometimes, the game just doesn't want to work, and no matter how hard you try the game sticks to what it knows best...annoying the hell out of you lol. I had removed the pip boy readies already but to no avail, Tranquility lane refused to operate so I gave up. TTW wasn't worth losing my insanity over, so I stuck to what knew best which was modding the original game (New Vegas). _________________ Through the roads we walk, it is the lessons that make us Never Be Afraid
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