- Atriox shadow storm wrote:
- so alot of people have been complaining about it but heres the base truth.
the people complaining are mostly pc players and well to be honest the creation club i dont think was meant for you and heres why.
1. so on the nexus there are lots of great mods and lots of amazing settlement workshop mods that could easily fit into the 2.0 gb size limit how ever from experiance i have learnt that alot (not all but some) of modders are well sorry for my language here but they are ass-holes. they wont take the small 6 mins or so time it takes to upload a mod to xbox and ive seen some saying about how if u want mods get a pc but that shits expensive for people who cant afford it i mean i upgraded my pc and hell it still cant run fallout so yea there is that, and bethesda knew this so they made creation club in an attempt to get higher quality mods to consoles and hell people compare the cc versions and free but poor ps4 players cant een get the free versions.
2. the 2.0 gb limit was placed by microsoft (whats the limit for ps4 i do not know but it dont matter cause they cant get big ticket mods anyway) and its obvious it wont go up or it would have by now soo creation club acts as a way around it cause its dlc content really not indepentend mods.
and lastly the creation club we got right now is just a beta its not really the real thing because its not even on skyrim yet so yes they are just testing it most likely to make sure it works and so on give it some time to see what happens
(edit) oh and as i said about big mods maybe people who dont make mods might not know this but high quality mods take time to make even for companies like bethesda it could take a while like id love to see someone make a super high quality ass m4a1 mod with attachments and stuff overnight it wont happen
> a lot of mod authors are assholes simply because they don't want to port their mods to xbox
lmao
their mods are THEIR MODS, if they don't wanna port their mods to xbox for reasons then don't force them. if person A calls creator B an asshole because he has created something which A doesn't have a tool to use it, it's easy to tell that person A is an entitled and self-centred individual.
>creation club acts as a way around it cause its dlc content
iirc, Pete Hines (PR manager of Bethesda) told us creation club contents are not "paid mods or DLCs", therefore in terms of his justification, CC contents are not dlc contents
now, enough quoting about the author's slightly disorientated post, i am aware that this topic is posted months ago but i'd love to share my 2 pennies worth about cc too.
creation club concept was good, which they would collaborate with community mod authors from nexus (or simply "assholes" as described by author of this topic) and bethesda.net to create "creation club contents" while paying them via milestones. Then when it revealed itself on fallout 4 we kinda saw the ugliness of it -- providing the so-called "high quality" mods such as 1 USD paint jobs and retextures and 5 USD bugged power armor which we could get it from nexusmods for free. it is entirely true for me to simply ignore CC if i don't wanna buy any of them (i do ignore), but it's very worth discussing:
1. CC is built with "console" in-mind, simply because when they first rolled out all the contents from CC store were directly being downloaded into your drive, which wouldn't be noticed by the console (this was fixed in 1.10.26).
2. building a PC is expensive, not sure about that, but let me dissect what expensive is - 5 USD is more or less equal to 20MYR here, and is also equivalent to a total of 3 basic meals in my country.
3. once upon a time a mod author who is the co-author of 2 top 10 fallout 4 mods on nexus told me that he was a starving artist who placed 100% effort to modding and cc is a great place to start getting revenue
4. (a tad bit controversial) mod authors cried when they got 25% of nothing back when paid Skyrim mods were launched on steam and a bunch of users who stole some of their mods and published them in the workshop. this time, cc only allows "verified" mod authors to join and so far what i've heard, the sum of payment is not small. realistically speaking, mod authors would say that they take modding as a hobby and share to community but when earning cash is deemed possible from your hobby while being exposed by the official company who created games you've built your mods for, i think close to none will reject and say "i'm doing it just for the community" (heey, GUN is an exception).
5. extending no.4, when creation club was announced during E3 2017, not hard to believe, many top mod authors from nexus, as quick as a flash, sent dozen applications for it. one of them (hint: a co-author of the top fallout 4 quest and adventures mod) who got rejected - or precisely, no replies from beth while the others have already gotten theirs, swift as a coursing river, complained to Gopher about a. big mods are very likely to be NOT entertained by CC and b. he suspected the Creation Club business model was targeting mainly towards PS4 players and consisted of squeezing every penny outta them one step at a time.
my viewpoint for it, is that CC is sounding bad for the long run, although the idea was good initially, due to what they have been releasing and how the PR manager responded on behalf of CC. some mod authors have taken down their mods or quit modding, while transferred their mods to others in spite of CC, but some, especially top mod authors loved it. if CC is taken down, we might see another wave of mod authors to quit modding too. in the end this sounds more of breaking the long modding community just to increase corporate revenue. only way to fix it is as per many suggestions from the posts above mine, provide quality mods which are worth paying for instead of paint jobs.