Come for the Mods, Stay for the Community!
 
HomeCalendarInterviewsFAQMemberlistUsergroupsRegisterLog in
Info Panel
Stay Connected

_
August 2018
MonTueWedThuFriSatSun
  12345
6789101112
13141516171819
20212223242526
2728293031  
CalendarCalendar

Share | 
 

 {FNV} [SOLVED] Third person rifle animations

View previous topic View next topic Go down 
AuthorMessage
PrinceMinus

avatar

Posts : 40
Join date : 2016-09-13

Character sheet
Name: Thing Inventor Inventor
Faction: The Thing Masters
Level: 1

PostSubject: {FNV} [SOLVED] Third person rifle animations   Wed Oct 11, 2017 8:44 pm

So this has been a lingering thing in my game,



The animations are buggy, I do have Millenia's Weaponry, WMX, and WAR, but I've already concluded it was not WAR itself, as I've tested countless times with it.

If anyone had or knows what issue I'm having, a reply would be extremely grateful, thanks Smile .

EDIT: Found problem, it was an esp that was with the weapon animations, disabled it, and now this and some other guns are fixed.


Last edited by PrinceMinus on Sun Jan 14, 2018 5:28 pm; edited 1 time in total
Back to top Go down
View user profile
VWgolfR1

avatar

Posts : 311
Join date : 2015-10-11
Age : 26
Location : Slovenia

PostSubject: Re: {FNV} [SOLVED] Third person rifle animations   Tue Nov 14, 2017 5:04 pm

I don't know what's wrong exactly. Try going to the meshes/characters/_male folder and delete the 2hraim.kf, 2hraimdown.kf, and 2hraimup.kf files to see if the animation goes back to normal.
Back to top Go down
View user profile
 

{FNV} [SOLVED] Third person rifle animations

View previous topic View next topic Back to top 
Page 1 of 1

Permissions in this forum:You cannot reply to topics in this forum
Gaming Underground Network :: Fallout :: Troubleshooting :: Troubleshooting Archives-