Gaming Underground Network

Come for the Mods, Stay for the Community!
 
HomeInterviewsRegisterLog in
Info Panel
Stay Connected

GUNetwork
_
December 2019
MonTueWedThuFriSatSun
      1
2345678
9101112131415
16171819202122
23242526272829
3031     
CalendarCalendar

Share
 

 [FNV][Scripting] Equipping a weapon without animation?

View previous topic View next topic Go down 
AuthorMessage
quicksilver500

quicksilver500

Posts : 361
Join date : 2015-06-03
Age : 23
Location : √Čire

[FNV][Scripting] Equipping a weapon without animation? Empty
PostSubject: [FNV][Scripting] Equipping a weapon without animation?   [FNV][Scripting] Equipping a weapon without animation? EmptyTue May 23, 2017 4:49 pm

I'm looking into incorporating an underslung grenade launcher into a new weapon mod for a bit of colour, I think I have a good idea as to how it would work, essentially, the player can bind a key that, when pressed, would run a check for what weapon they had equipped, and if they have the one with the grenade launcher added it would equip a separate, custom weapon in the geck that has the same model as the original but uses grenades and has different projectile and sighting nodes, etc. The only problem I can't seem to figure out is how to set it so that no equip/unequip animations are played between the switching off the weapons, as it really breaks the flow/point of an underslung weapon. Any help would be appreciated, thanks for reading! Smile
Back to top Go down
 

[FNV][Scripting] Equipping a weapon without animation?

View previous topic View next topic Back to top 
Page 1 of 1

 Similar topics

-
» weapon underestimated???
» Looking for a weapon from the original Castle Greyskull. MOTU collectors PLEASE help!!
» My Animation Shop ;)
» Lorena's Recolor/Animation shop!!
» Flash Animation (SWF) Files

Permissions in this forum:You cannot reply to topics in this forum
Gaming Underground Network :: Fallout :: Troubleshooting-